Record Class SDL_GamepadBinding_Input_Hat
java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding_Input_Hat
- All Implemented Interfaces:
IPointer,ISDL_GamepadBinding_Input_Hat
@ValueBasedCandidate
@UnsafeConstructor
public record SDL_GamepadBinding_Input_Hat(@NotNull MemorySegment segment)
extends Record
implements ISDL_GamepadBinding_Input_Hat
Represents a pointer to a SDL_GamepadBinding_Input_Hat structure in native memory.
Structure
typedef struct SDL_GamepadBinding_Input_Hat {
int hat; // optional
int hat_mask; // optional
} SDL_GamepadBinding_Input_Hat;
Contracts
The property segment() should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to
LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java
null instead. See the documentation of IPointer.segment() for more details.
The constructor of this class is marked as UnsafeConstructor, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final recordRepresents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final longstatic final StructLayoutstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final longstatic final longstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final longstatic final long -
Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadBinding_Input_Hat(@NotNull MemorySegment segment) Creates an instance of aSDL_GamepadBinding_Input_Hatrecord class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_GamepadBinding_Input_Hatstatic SDL_GamepadBinding_Input_Hatclone(Arena arena, SDL_GamepadBinding_Input_Hat src) final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.inthat()hat(int value) inthat_mask()hat_mask(int value) @NotNull MemorySegmentsegment()Returns the value of thesegmentrecord component.final StringtoString()Returns a string representation of this record class.
-
Field Details
-
LAYOUT
-
BYTES
public static final long BYTES -
PATH$hat
-
PATH$hat_mask
-
LAYOUT$hat
-
LAYOUT$hat_mask
-
SIZE$hat
public static final long SIZE$hat -
SIZE$hat_mask
public static final long SIZE$hat_mask -
OFFSET$hat
public static final long OFFSET$hat -
OFFSET$hat_mask
public static final long OFFSET$hat_mask
-
-
Constructor Details
-
SDL_GamepadBinding_Input_Hat
Creates an instance of aSDL_GamepadBinding_Input_Hatrecord class.- Parameters:
segment- the value for thesegmentrecord component
-
-
Method Details
-
allocate
-
allocate
-
clone
-
hat
public int hat() -
hat
-
hat_mask
public int hat_mask() -
hat_mask
-
toString
-
hashCode
-
equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
segment
Returns the value of thesegmentrecord component.
-