Record Class SDL_GamepadBinding_Output_Axis
java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding_Output_Axis
- All Implemented Interfaces:
IPointer,ISDL_GamepadBinding_Output_Axis
@ValueBasedCandidate
@UnsafeConstructor
public record SDL_GamepadBinding_Output_Axis(@NotNull MemorySegment segment)
extends Record
implements ISDL_GamepadBinding_Output_Axis
Represents a pointer to a SDL_GamepadBinding_Output_Axis structure in native memory.
Structure
typedef struct SDL_GamepadBinding_Output_Axis {
SDL_GamepadAxis axis; // optional
int axis_min; // optional
int axis_max; // optional
} SDL_GamepadBinding_Output_Axis;
Contracts
The property segment() should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to
LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java
null instead. See the documentation of IPointer.segment() for more details.
The constructor of this class is marked as UnsafeConstructor, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final recordRepresents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final longstatic final StructLayoutstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final longstatic final longstatic final longstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final longstatic final longstatic final long -
Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadBinding_Output_Axis(@NotNull MemorySegment segment) Creates an instance of aSDL_GamepadBinding_Output_Axisrecord class. -
Method Summary
Modifier and TypeMethodDescriptionintaxis()axis(int value) intaxis_max()axis_max(int value) intaxis_min()axis_min(int value) clone(Arena arena, SDL_GamepadBinding_Output_Axis src) final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.@NotNull MemorySegmentsegment()Returns the value of thesegmentrecord component.final StringtoString()Returns a string representation of this record class.
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$axis
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PATH$axis_min
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PATH$axis_max
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LAYOUT$axis
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LAYOUT$axis_min
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LAYOUT$axis_max
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SIZE$axis
public static final long SIZE$axis -
SIZE$axis_min
public static final long SIZE$axis_min -
SIZE$axis_max
public static final long SIZE$axis_max -
OFFSET$axis
public static final long OFFSET$axis -
OFFSET$axis_min
public static final long OFFSET$axis_min -
OFFSET$axis_max
public static final long OFFSET$axis_max
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Constructor Details
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SDL_GamepadBinding_Output_Axis
Creates an instance of aSDL_GamepadBinding_Output_Axisrecord class.- Parameters:
segment- the value for thesegmentrecord component
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Method Details
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allocate
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allocate
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clone
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axis
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axis
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axis_min
public int axis_min() -
axis_min
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axis_max
public int axis_max() -
axis_max
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toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
segment
Returns the value of thesegmentrecord component.
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