Record Class SDL_GamepadBinding_Output_Axis

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding_Output_Axis
All Implemented Interfaces:
IPointer, ISDL_GamepadBinding_Output_Axis

@ValueBasedCandidate @UnsafeConstructor public record SDL_GamepadBinding_Output_Axis(@NotNull MemorySegment segment) extends Record implements ISDL_GamepadBinding_Output_Axis

Represents a pointer to a SDL_GamepadBinding_Output_Axis structure in native memory.

Structure

typedef struct SDL_GamepadBinding_Output_Axis {
    SDL_GamepadAxis axis; // optional
    int axis_min; // optional
    int axis_max; // optional
} SDL_GamepadBinding_Output_Axis;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.

  • Field Details

    • LAYOUT

      public static final StructLayout LAYOUT
    • BYTES

      public static final long BYTES
    • PATH$axis

      public static final MemoryLayout.PathElement PATH$axis
    • PATH$axis_min

      public static final MemoryLayout.PathElement PATH$axis_min
    • PATH$axis_max

      public static final MemoryLayout.PathElement PATH$axis_max
    • LAYOUT$axis

      public static final ValueLayout.OfInt LAYOUT$axis
    • LAYOUT$axis_min

      public static final ValueLayout.OfInt LAYOUT$axis_min
    • LAYOUT$axis_max

      public static final ValueLayout.OfInt LAYOUT$axis_max
    • SIZE$axis

      public static final long SIZE$axis
    • SIZE$axis_min

      public static final long SIZE$axis_min
    • SIZE$axis_max

      public static final long SIZE$axis_max
    • OFFSET$axis

      public static final long OFFSET$axis
    • OFFSET$axis_min

      public static final long OFFSET$axis_min
    • OFFSET$axis_max

      public static final long OFFSET$axis_max
  • Constructor Details

    • SDL_GamepadBinding_Output_Axis

      public SDL_GamepadBinding_Output_Axis(@NotNull @NotNull MemorySegment segment)
      Creates an instance of a SDL_GamepadBinding_Output_Axis record class.
      Parameters:
      segment - the value for the segment record component
  • Method Details