Uses of Record Class
club.doki7.sdl3.handle.SDL_GLContext.Ptr
Packages that use SDL_GLContext.Ptr
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Uses of SDL_GLContext.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_GLContext.PtrModifier and TypeMethodDescriptionstatic SDL_GLContext.Ptrstatic SDL_GLContext.Ptrstatic SDL_GLContext.PtrSDL_GLContext.Ptr.allocate(Arena arena, @Nullable SDL_GLContext[] values) static SDL_GLContext.PtrSDL_GLContext.Ptr.allocateV(Arena arena, @Nullable SDL_GLContext value0, @Nullable SDL_GLContext... values) SDL_GLContext.Ptr.offset(long offset) SDL_GLContext.Ptr.reinterpret(long newSize) Assume theSDL_GLContext.Ptris capable of holding at leastnewSizehandles, create a new viewSDL_GLContext.Ptrthat uses the same backing storage as thisSDL_GLContext.Ptr, but with the new size.SDL_GLContext.Ptr.slice(long end) SDL_GLContext.Ptr.slice(long start, long end) Note that this function uses theList.subList(int, int)semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)semantics (offset + newSize).