Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUBuffer.Ptr
Packages that use SDL_GPUBuffer.Ptr
-
Uses of SDL_GPUBuffer.Ptr in club.doki7.sdl3
Methods in club.doki7.sdl3 with parameters of type SDL_GPUBuffer.PtrModifier and TypeMethodDescriptionvoidSDL3.bindGPUComputeStorageBuffers(@Nullable SDL_GPUComputePass compute_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers as readonly for use on the compute pipeline.voidSDL3.bindGPUFragmentStorageBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the fragment shader.voidSDL3.bindGPUVertexStorageBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the vertex shader. -
Uses of SDL_GPUBuffer.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_GPUBuffer.PtrModifier and TypeMethodDescriptionstatic SDL_GPUBuffer.Ptrstatic SDL_GPUBuffer.Ptrstatic SDL_GPUBuffer.PtrSDL_GPUBuffer.Ptr.allocate(Arena arena, @Nullable SDL_GPUBuffer[] values) static SDL_GPUBuffer.PtrSDL_GPUBuffer.Ptr.allocateV(Arena arena, @Nullable SDL_GPUBuffer value0, @Nullable SDL_GPUBuffer... values) SDL_GPUBuffer.Ptr.offset(long offset) SDL_GPUBuffer.Ptr.reinterpret(long newSize) Assume theSDL_GPUBuffer.Ptris capable of holding at leastnewSizehandles, create a new viewSDL_GPUBuffer.Ptrthat uses the same backing storage as thisSDL_GPUBuffer.Ptr, but with the new size.SDL_GPUBuffer.Ptr.slice(long end) SDL_GPUBuffer.Ptr.slice(long start, long end) Note that this function uses theList.subList(int, int)semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)semantics (offset + newSize).