Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUComputePass.Ptr
Packages that use SDL_GPUComputePass.Ptr
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Uses of SDL_GPUComputePass.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_GPUComputePass.PtrModifier and TypeMethodDescriptionstatic SDL_GPUComputePass.Ptrstatic SDL_GPUComputePass.Ptrstatic SDL_GPUComputePass.PtrSDL_GPUComputePass.Ptr.allocate(Arena arena, @Nullable SDL_GPUComputePass[] values) static SDL_GPUComputePass.PtrSDL_GPUComputePass.Ptr.allocateV(Arena arena, @Nullable SDL_GPUComputePass value0, @Nullable SDL_GPUComputePass... values) SDL_GPUComputePass.Ptr.offset(long offset) SDL_GPUComputePass.Ptr.reinterpret(long newSize) Assume theSDL_GPUComputePass.Ptris capable of holding at leastnewSizehandles, create a new viewSDL_GPUComputePass.Ptrthat uses the same backing storage as thisSDL_GPUComputePass.Ptr, but with the new size.SDL_GPUComputePass.Ptr.slice(long end) SDL_GPUComputePass.Ptr.slice(long start, long end) Note that this function uses theList.subList(int, int)semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)semantics (offset + newSize).