Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUComputePass
Packages that use SDL_GPUComputePass
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Uses of SDL_GPUComputePass in club.doki7.sdl3
Methods in club.doki7.sdl3 that return SDL_GPUComputePassModifier and TypeMethodDescriptionSDL3.beginGPUComputePass(@Nullable SDL_GPUCommandBuffer command_buffer, @Nullable ISDL_GPUStorageTextureReadWriteBinding storage_texture_bindings, int num_storage_texture_bindings, @Nullable ISDL_GPUStorageBufferReadWriteBinding storage_buffer_bindings, int num_storage_buffer_bindings) Begins a compute pass on a command buffer.Methods in club.doki7.sdl3 with parameters of type SDL_GPUComputePassModifier and TypeMethodDescriptionvoidSDL3.bindGPUComputePipeline(@Nullable SDL_GPUComputePass compute_pass, @Nullable SDL_GPUComputePipeline compute_pipeline) Binds a compute pipeline on a command buffer for use in compute dispatch.voidSDL3.bindGPUComputeSamplers(@Nullable SDL_GPUComputePass compute_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the compute shader.voidSDL3.bindGPUComputeStorageBuffers(@Nullable SDL_GPUComputePass compute_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers as readonly for use on the compute pipeline.voidSDL3.bindGPUComputeStorageTextures(@Nullable SDL_GPUComputePass compute_pass, int first_slot, SDL_GPUTexture.Ptr storage_textures, int num_bindings) Binds storage textures as readonly for use on the compute pipeline.voidSDL3.dispatchGPUCompute(@Nullable SDL_GPUComputePass compute_pass, int groupcount_x, int groupcount_y, int groupcount_z) Dispatches compute work.voidSDL3.dispatchGPUComputeIndirect(@Nullable SDL_GPUComputePass compute_pass, @Nullable SDL_GPUBuffer buffer, int offset) Dispatches compute work with parameters set from a buffer.voidSDL3.endGPUComputePass(@Nullable SDL_GPUComputePass compute_pass) Ends the current compute pass. -
Uses of SDL_GPUComputePass in club.doki7.sdl3.handle
Classes in club.doki7.sdl3.handle that implement interfaces with type arguments of type SDL_GPUComputePassModifier and TypeClassDescriptionstatic final recordRepresents a pointer toSDL_GPUComputePasshandle(s) in native memory.Methods in club.doki7.sdl3.handle that return SDL_GPUComputePassModifier and TypeMethodDescription@Nullable SDL_GPUComputePassSDL_GPUComputePass.Ptr.read()@Nullable SDL_GPUComputePassSDL_GPUComputePass.Ptr.read(long index) Methods in club.doki7.sdl3.handle that return types with arguments of type SDL_GPUComputePassModifier and TypeMethodDescription@NotNull Iterator<SDL_GPUComputePass> SDL_GPUComputePass.Ptr.iterator()Methods in club.doki7.sdl3.handle with parameters of type SDL_GPUComputePassModifier and TypeMethodDescriptionstatic SDL_GPUComputePass.PtrSDL_GPUComputePass.Ptr.allocate(Arena arena, @Nullable SDL_GPUComputePass[] values) static SDL_GPUComputePass.PtrSDL_GPUComputePass.Ptr.allocateV(Arena arena, @Nullable SDL_GPUComputePass value0, @Nullable SDL_GPUComputePass... values) voidSDL_GPUComputePass.Ptr.write(long index, @Nullable SDL_GPUComputePass value) voidSDL_GPUComputePass.Ptr.write(@Nullable SDL_GPUComputePass value) voidSDL_GPUComputePass.Ptr.write(@Nullable SDL_GPUComputePass[] values) voidSDL_GPUComputePass.Ptr.writeV(@Nullable SDL_GPUComputePass value0, @Nullable SDL_GPUComputePass... values)