Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUComputePipeline
Packages that use SDL_GPUComputePipeline
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Uses of SDL_GPUComputePipeline in club.doki7.sdl3
Methods in club.doki7.sdl3 that return SDL_GPUComputePipelineModifier and TypeMethodDescriptionSDL3.createGPUComputePipeline(@Nullable SDL_GPUDevice device, @Nullable ISDL_GPUComputePipelineCreateInfo createinfo) Creates a pipeline object to be used in a compute workflow.Methods in club.doki7.sdl3 with parameters of type SDL_GPUComputePipelineModifier and TypeMethodDescriptionvoidSDL3.bindGPUComputePipeline(@Nullable SDL_GPUComputePass compute_pass, @Nullable SDL_GPUComputePipeline compute_pipeline) Binds a compute pipeline on a command buffer for use in compute dispatch.voidSDL3.releaseGPUComputePipeline(@Nullable SDL_GPUDevice device, @Nullable SDL_GPUComputePipeline compute_pipeline) Frees the given compute pipeline as soon as it is safe to do so. -
Uses of SDL_GPUComputePipeline in club.doki7.sdl3.handle
Classes in club.doki7.sdl3.handle that implement interfaces with type arguments of type SDL_GPUComputePipelineModifier and TypeClassDescriptionstatic final recordRepresents a pointer toSDL_GPUComputePipelinehandle(s) in native memory.Methods in club.doki7.sdl3.handle that return SDL_GPUComputePipelineModifier and TypeMethodDescription@Nullable SDL_GPUComputePipelineSDL_GPUComputePipeline.Ptr.read()@Nullable SDL_GPUComputePipelineSDL_GPUComputePipeline.Ptr.read(long index) Methods in club.doki7.sdl3.handle that return types with arguments of type SDL_GPUComputePipelineModifier and TypeMethodDescription@NotNull Iterator<SDL_GPUComputePipeline> SDL_GPUComputePipeline.Ptr.iterator()Methods in club.doki7.sdl3.handle with parameters of type SDL_GPUComputePipelineModifier and TypeMethodDescriptionstatic SDL_GPUComputePipeline.PtrSDL_GPUComputePipeline.Ptr.allocate(Arena arena, @Nullable SDL_GPUComputePipeline[] values) static SDL_GPUComputePipeline.PtrSDL_GPUComputePipeline.Ptr.allocateV(Arena arena, @Nullable SDL_GPUComputePipeline value0, @Nullable SDL_GPUComputePipeline... values) voidSDL_GPUComputePipeline.Ptr.write(long index, @Nullable SDL_GPUComputePipeline value) voidSDL_GPUComputePipeline.Ptr.write(@Nullable SDL_GPUComputePipeline value) voidSDL_GPUComputePipeline.Ptr.write(@Nullable SDL_GPUComputePipeline[] values) voidSDL_GPUComputePipeline.Ptr.writeV(@Nullable SDL_GPUComputePipeline value0, @Nullable SDL_GPUComputePipeline... values)