Uses of Record Class
club.doki7.sdl3.handle.SDL_GPURenderPass
Packages that use SDL_GPURenderPass
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Uses of SDL_GPURenderPass in club.doki7.sdl3
Methods in club.doki7.sdl3 that return SDL_GPURenderPassModifier and TypeMethodDescriptionSDL3.beginGPURenderPass(@Nullable SDL_GPUCommandBuffer command_buffer, @Nullable ISDL_GPUColorTargetInfo color_target_infos, int num_color_targets, @Nullable ISDL_GPUDepthStencilTargetInfo depth_stencil_target_info) Begins a render pass on a command buffer.Methods in club.doki7.sdl3 with parameters of type SDL_GPURenderPassModifier and TypeMethodDescriptionvoidSDL3.bindGPUFragmentSamplers(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the fragment shader.voidSDL3.bindGPUFragmentStorageBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the fragment shader.voidSDL3.bindGPUFragmentStorageTextures(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUTexture.Ptr storage_textures, int num_bindings) Binds storage textures for use on the fragment shader.voidSDL3.bindGPUGraphicsPipeline(@Nullable SDL_GPURenderPass render_pass, @Nullable SDL_GPUGraphicsPipeline graphics_pipeline) Binds a graphics pipeline on a render pass to be used in rendering.voidSDL3.bindGPUIndexBuffer(@Nullable SDL_GPURenderPass render_pass, @Nullable ISDL_GPUBufferBinding binding, int index_element_size) Binds an index buffer on a command buffer for use with subsequent draw calls.voidSDL3.bindGPUVertexBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUBufferBinding bindings, int num_bindings) Binds vertex buffers on a command buffer for use with subsequent draw calls.voidSDL3.bindGPUVertexSamplers(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the vertex shader.voidSDL3.bindGPUVertexStorageBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the vertex shader.voidSDL3.bindGPUVertexStorageTextures(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUTexture.Ptr storage_textures, int num_bindings) Binds storage textures for use on the vertex shader.voidSDL3.drawGPUIndexedPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_indices, int num_instances, int first_index, int vertex_offset, int first_instance) Draws data using bound graphics state with an index buffer and instancing enabled.voidSDL3.drawGPUIndexedPrimitivesIndirect(@Nullable SDL_GPURenderPass render_pass, @Nullable SDL_GPUBuffer buffer, int offset, int draw_count) Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.voidSDL3.drawGPUPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_vertices, int num_instances, int first_vertex, int first_instance) Draws data using bound graphics state.voidSDL3.drawGPUPrimitivesIndirect(@Nullable SDL_GPURenderPass render_pass, @Nullable SDL_GPUBuffer buffer, int offset, int draw_count) Draws data using bound graphics state and with draw parameters set from a buffer.voidSDL3.endGPURenderPass(@Nullable SDL_GPURenderPass render_pass) Ends the given render pass.voidSDL3.setGPUBlendConstants(@Nullable SDL_GPURenderPass render_pass, SDL_FColor blend_constants) Sets the current blend constants on a command buffer.voidSDL3.setGPUScissor(@Nullable SDL_GPURenderPass render_pass, @Nullable ISDL_Rect scissor) Sets the current scissor state on a command buffer.voidSDL3.setGPUStencilReference(@Nullable SDL_GPURenderPass render_pass, byte reference) Sets the current stencil reference value on a command buffer.voidSDL3.setGPUViewport(@Nullable SDL_GPURenderPass render_pass, @Nullable ISDL_GPUViewport viewport) Sets the current viewport state on a command buffer. -
Uses of SDL_GPURenderPass in club.doki7.sdl3.handle
Classes in club.doki7.sdl3.handle that implement interfaces with type arguments of type SDL_GPURenderPassModifier and TypeClassDescriptionstatic final recordRepresents a pointer toSDL_GPURenderPasshandle(s) in native memory.Methods in club.doki7.sdl3.handle that return SDL_GPURenderPassModifier and TypeMethodDescription@Nullable SDL_GPURenderPassSDL_GPURenderPass.Ptr.read()@Nullable SDL_GPURenderPassSDL_GPURenderPass.Ptr.read(long index) Methods in club.doki7.sdl3.handle that return types with arguments of type SDL_GPURenderPassModifier and TypeMethodDescription@NotNull Iterator<SDL_GPURenderPass> SDL_GPURenderPass.Ptr.iterator()Methods in club.doki7.sdl3.handle with parameters of type SDL_GPURenderPassModifier and TypeMethodDescriptionstatic SDL_GPURenderPass.PtrSDL_GPURenderPass.Ptr.allocate(Arena arena, @Nullable SDL_GPURenderPass[] values) static SDL_GPURenderPass.PtrSDL_GPURenderPass.Ptr.allocateV(Arena arena, @Nullable SDL_GPURenderPass value0, @Nullable SDL_GPURenderPass... values) voidSDL_GPURenderPass.Ptr.write(long index, @Nullable SDL_GPURenderPass value) voidSDL_GPURenderPass.Ptr.write(@Nullable SDL_GPURenderPass value) voidSDL_GPURenderPass.Ptr.write(@Nullable SDL_GPURenderPass[] values) voidSDL_GPURenderPass.Ptr.writeV(@Nullable SDL_GPURenderPass value0, @Nullable SDL_GPURenderPass... values)