Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUTransferBuffer.Ptr
Packages that use SDL_GPUTransferBuffer.Ptr
-
Uses of SDL_GPUTransferBuffer.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_GPUTransferBuffer.PtrModifier and TypeMethodDescriptionstatic SDL_GPUTransferBuffer.Ptrstatic SDL_GPUTransferBuffer.Ptrstatic SDL_GPUTransferBuffer.PtrSDL_GPUTransferBuffer.Ptr.allocate(Arena arena, @Nullable SDL_GPUTransferBuffer[] values) static SDL_GPUTransferBuffer.PtrSDL_GPUTransferBuffer.Ptr.allocateV(Arena arena, @Nullable SDL_GPUTransferBuffer value0, @Nullable SDL_GPUTransferBuffer... values) SDL_GPUTransferBuffer.Ptr.offset(long offset) SDL_GPUTransferBuffer.Ptr.reinterpret(long newSize) Assume theSDL_GPUTransferBuffer.Ptris capable of holding at leastnewSizehandles, create a new viewSDL_GPUTransferBuffer.Ptrthat uses the same backing storage as thisSDL_GPUTransferBuffer.Ptr, but with the new size.SDL_GPUTransferBuffer.Ptr.slice(long end) SDL_GPUTransferBuffer.Ptr.slice(long start, long end) Note that this function uses theList.subList(int, int)semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)semantics (offset + newSize).