Uses of Record Class
club.doki7.sdl3.handle.SDL_Gamepad.Ptr
Packages that use SDL_Gamepad.Ptr
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Uses of SDL_Gamepad.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_Gamepad.PtrModifier and TypeMethodDescriptionstatic SDL_Gamepad.Ptrstatic SDL_Gamepad.Ptrstatic SDL_Gamepad.PtrSDL_Gamepad.Ptr.allocate(Arena arena, @Nullable SDL_Gamepad[] values) static SDL_Gamepad.PtrSDL_Gamepad.Ptr.allocateV(Arena arena, @Nullable SDL_Gamepad value0, @Nullable SDL_Gamepad... values) SDL_Gamepad.Ptr.offset(long offset) SDL_Gamepad.Ptr.reinterpret(long newSize) Assume theSDL_Gamepad.Ptris capable of holding at leastnewSizehandles, create a new viewSDL_Gamepad.Ptrthat uses the same backing storage as thisSDL_Gamepad.Ptr, but with the new size.SDL_Gamepad.Ptr.slice(long end) SDL_Gamepad.Ptr.slice(long start, long end) Note that this function uses theList.subList(int, int)semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)semantics (offset + newSize).