Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUBuffer.Ptr
Packages that use SDL_GPUBuffer.Ptr
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Uses of SDL_GPUBuffer.Ptr in club.doki7.sdl3
Methods in club.doki7.sdl3 with parameters of type SDL_GPUBuffer.PtrModifier and TypeMethodDescriptionvoid
SDL3.bindGPUComputeStorageBuffers
(@Nullable SDL_GPUComputePass compute_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers as readonly for use on the compute pipeline.void
SDL3.bindGPUFragmentStorageBuffers
(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the fragment shader.void
SDL3.bindGPUVertexStorageBuffers
(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the vertex shader. -
Uses of SDL_GPUBuffer.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_GPUBuffer.PtrModifier and TypeMethodDescriptionstatic SDL_GPUBuffer.Ptr
static SDL_GPUBuffer.Ptr
static SDL_GPUBuffer.Ptr
SDL_GPUBuffer.Ptr.allocate
(Arena arena, @Nullable SDL_GPUBuffer[] values) static SDL_GPUBuffer.Ptr
SDL_GPUBuffer.Ptr.allocateV
(Arena arena, @Nullable SDL_GPUBuffer value0, @Nullable SDL_GPUBuffer... values) SDL_GPUBuffer.Ptr.offset
(long offset) SDL_GPUBuffer.Ptr.reinterpret
(long newSize) Assume theSDL_GPUBuffer.Ptr
is capable of holding at leastnewSize
handles, create a new viewSDL_GPUBuffer.Ptr
that uses the same backing storage as thisSDL_GPUBuffer.Ptr
, but with the new size.SDL_GPUBuffer.Ptr.slice
(long end) SDL_GPUBuffer.Ptr.slice
(long start, long end) Note that this function uses theList.subList(int, int)
semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)
semantics (offset + newSize).