Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUComputePass.Ptr
Packages that use SDL_GPUComputePass.Ptr
-
Uses of SDL_GPUComputePass.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_GPUComputePass.PtrModifier and TypeMethodDescriptionstatic SDL_GPUComputePass.Ptr
static SDL_GPUComputePass.Ptr
static SDL_GPUComputePass.Ptr
SDL_GPUComputePass.Ptr.allocate
(Arena arena, @Nullable SDL_GPUComputePass[] values) static SDL_GPUComputePass.Ptr
SDL_GPUComputePass.Ptr.allocateV
(Arena arena, @Nullable SDL_GPUComputePass value0, @Nullable SDL_GPUComputePass... values) SDL_GPUComputePass.Ptr.offset
(long offset) SDL_GPUComputePass.Ptr.reinterpret
(long newSize) Assume theSDL_GPUComputePass.Ptr
is capable of holding at leastnewSize
handles, create a new viewSDL_GPUComputePass.Ptr
that uses the same backing storage as thisSDL_GPUComputePass.Ptr
, but with the new size.SDL_GPUComputePass.Ptr.slice
(long end) SDL_GPUComputePass.Ptr.slice
(long start, long end) Note that this function uses theList.subList(int, int)
semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)
semantics (offset + newSize).