Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUTransferBuffer.Ptr
Packages that use SDL_GPUTransferBuffer.Ptr
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Uses of SDL_GPUTransferBuffer.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_GPUTransferBuffer.PtrModifier and TypeMethodDescriptionstatic SDL_GPUTransferBuffer.Ptr
static SDL_GPUTransferBuffer.Ptr
static SDL_GPUTransferBuffer.Ptr
SDL_GPUTransferBuffer.Ptr.allocate
(Arena arena, @Nullable SDL_GPUTransferBuffer[] values) static SDL_GPUTransferBuffer.Ptr
SDL_GPUTransferBuffer.Ptr.allocateV
(Arena arena, @Nullable SDL_GPUTransferBuffer value0, @Nullable SDL_GPUTransferBuffer... values) SDL_GPUTransferBuffer.Ptr.offset
(long offset) SDL_GPUTransferBuffer.Ptr.reinterpret
(long newSize) Assume theSDL_GPUTransferBuffer.Ptr
is capable of holding at leastnewSize
handles, create a new viewSDL_GPUTransferBuffer.Ptr
that uses the same backing storage as thisSDL_GPUTransferBuffer.Ptr
, but with the new size.SDL_GPUTransferBuffer.Ptr.slice
(long end) SDL_GPUTransferBuffer.Ptr.slice
(long start, long end) Note that this function uses theList.subList(int, int)
semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)
semantics (offset + newSize).