Uses of Record Class
club.doki7.sdl3.handle.SDL_Gamepad.Ptr
Packages that use SDL_Gamepad.Ptr
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Uses of SDL_Gamepad.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_Gamepad.PtrModifier and TypeMethodDescriptionstatic SDL_Gamepad.Ptr
static SDL_Gamepad.Ptr
static SDL_Gamepad.Ptr
SDL_Gamepad.Ptr.allocate
(Arena arena, @Nullable SDL_Gamepad[] values) static SDL_Gamepad.Ptr
SDL_Gamepad.Ptr.allocateV
(Arena arena, @Nullable SDL_Gamepad value0, @Nullable SDL_Gamepad... values) SDL_Gamepad.Ptr.offset
(long offset) SDL_Gamepad.Ptr.reinterpret
(long newSize) Assume theSDL_Gamepad.Ptr
is capable of holding at leastnewSize
handles, create a new viewSDL_Gamepad.Ptr
that uses the same backing storage as thisSDL_Gamepad.Ptr
, but with the new size.SDL_Gamepad.Ptr.slice
(long end) SDL_Gamepad.Ptr.slice
(long start, long end) Note that this function uses theList.subList(int, int)
semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)
semantics (offset + newSize).