Interface GLConstants
- All Known Implementing Classes:
GL,GLCompatibility
public interface GLConstants
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final longstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int
-
Field Details
-
_2D
- See Also:
-
_2_BYTES
- See Also:
-
_2_BYTES_NV
- See Also:
-
_3D
- See Also:
-
_3D_COLOR
- See Also:
-
_3D_COLOR_TEXTURE
- See Also:
-
_3_BYTES
- See Also:
-
_3_BYTES_NV
- See Also:
-
_422_AVERAGE_EXT
- See Also:
-
_422_EXT
- See Also:
-
_422_REV_AVERAGE_EXT
- See Also:
-
_422_REV_EXT
- See Also:
-
_4D_COLOR_TEXTURE
- See Also:
-
_4_BYTES
- See Also:
-
_4_BYTES_NV
- See Also:
-
ABGR_EXT
- See Also:
-
ACCUM
- See Also:
-
ACCUM_ADJACENT_PAIRS_NV
- See Also:
-
ACCUM_ALPHA_BITS
- See Also:
-
ACCUM_BLUE_BITS
- See Also:
-
ACCUM_BUFFER_BIT
- See Also:
-
ACCUM_CLEAR_VALUE
- See Also:
-
ACCUM_GREEN_BITS
- See Also:
-
ACCUM_RED_BITS
- See Also:
-
ACTIVE_ATOMIC_COUNTER_BUFFERS
- See Also:
-
ACTIVE_ATTRIBUTES
- See Also:
-
ACTIVE_ATTRIBUTE_MAX_LENGTH
- See Also:
-
ACTIVE_PROGRAM
- See Also:
-
ACTIVE_PROGRAM_EXT
- See Also:
-
ACTIVE_RESOURCES
- See Also:
-
ACTIVE_STENCIL_FACE_EXT
- See Also:
-
ACTIVE_SUBROUTINES
- See Also:
-
ACTIVE_SUBROUTINE_MAX_LENGTH
- See Also:
-
ACTIVE_SUBROUTINE_UNIFORMS
- See Also:
-
ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
- See Also:
-
ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
- See Also:
-
ACTIVE_TEXTURE
- See Also:
-
ACTIVE_TEXTURE_ARB
- See Also:
-
ACTIVE_UNIFORMS
- See Also:
-
ACTIVE_UNIFORM_BLOCKS
- See Also:
-
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
- See Also:
-
ACTIVE_UNIFORM_MAX_LENGTH
- See Also:
-
ACTIVE_VARIABLES
- See Also:
-
ACTIVE_VARYINGS_NV
- See Also:
-
ACTIVE_VARYING_MAX_LENGTH_NV
- See Also:
-
ACTIVE_VERTEX_UNITS_ARB
- See Also:
-
ADD
- See Also:
-
ADD_SIGNED
- See Also:
-
ADD_SIGNED_ARB
- See Also:
-
ADJACENT_PAIRS_NV
- See Also:
-
AFFINE_2D_NV
- See Also:
-
AFFINE_3D_NV
- See Also:
-
ALIASED_LINE_WIDTH_RANGE
- See Also:
-
ALIASED_POINT_SIZE_RANGE
- See Also:
-
ALL_ATTRIB_BITS
- See Also:
-
ALL_BARRIER_BITS
- See Also:
-
ALL_BARRIER_BITS_EXT
- See Also:
-
ALL_COMPLETED_NV
- See Also:
-
ALL_SHADER_BITS
- See Also:
-
ALL_SHADER_BITS_EXT
- See Also:
-
ALPHA
- See Also:
-
ALPHA12
- See Also:
-
ALPHA16
- See Also:
-
ALPHA16F_ARB
- See Also:
-
ALPHA16F_EXT
- See Also:
-
ALPHA16I_EXT
- See Also:
-
ALPHA16UI_EXT
- See Also:
-
ALPHA16_SNORM
- See Also:
-
ALPHA32F_ARB
- See Also:
-
ALPHA32F_EXT
- See Also:
-
ALPHA32I_EXT
- See Also:
-
ALPHA32UI_EXT
- See Also:
-
ALPHA4
- See Also:
-
ALPHA8
- See Also:
-
ALPHA8I_EXT
- See Also:
-
ALPHA8UI_EXT
- See Also:
-
ALPHA8_EXT
- See Also:
-
ALPHA8_SNORM
- See Also:
-
ALPHA_BIAS
- See Also:
-
ALPHA_BITS
- See Also:
-
ALPHA_INTEGER
- See Also:
-
ALPHA_INTEGER_EXT
- See Also:
-
ALPHA_REF_COMMAND_NV
- See Also:
-
ALPHA_SCALE
- See Also:
-
ALPHA_SNORM
- See Also:
-
ALPHA_TEST
- See Also:
-
ALPHA_TEST_FUNC
- See Also:
-
ALPHA_TEST_REF
- See Also:
-
ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV
- See Also:
-
ALPHA_TO_COVERAGE_DITHER_DISABLE_NV
- See Also:
-
ALPHA_TO_COVERAGE_DITHER_ENABLE_NV
- See Also:
-
ALPHA_TO_COVERAGE_DITHER_MODE_NV
- See Also:
-
ALREADY_SIGNALED
- See Also:
-
ALWAYS
- See Also:
-
AMBIENT
- See Also:
-
AMBIENT_AND_DIFFUSE
- See Also:
-
AND
- See Also:
-
AND_INVERTED
- See Also:
-
AND_REVERSE
- See Also:
-
ANY_SAMPLES_PASSED
- See Also:
-
ANY_SAMPLES_PASSED_CONSERVATIVE
- See Also:
-
ARC_TO_NV
- See Also:
-
ARRAY_BUFFER
- See Also:
-
ARRAY_BUFFER_ARB
- See Also:
-
ARRAY_BUFFER_BINDING
- See Also:
-
ARRAY_BUFFER_BINDING_ARB
- See Also:
-
ARRAY_ELEMENT_LOCK_COUNT_EXT
- See Also:
-
ARRAY_ELEMENT_LOCK_FIRST_EXT
- See Also:
-
ARRAY_SIZE
- See Also:
-
ARRAY_STRIDE
- See Also:
-
ATOMIC_COUNTER_BARRIER_BIT
- See Also:
-
ATOMIC_COUNTER_BARRIER_BIT_EXT
- See Also:
-
ATOMIC_COUNTER_BUFFER
- See Also:
-
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
- See Also:
-
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
- See Also:
-
ATOMIC_COUNTER_BUFFER_BINDING
- See Also:
-
ATOMIC_COUNTER_BUFFER_DATA_SIZE
- See Also:
-
ATOMIC_COUNTER_BUFFER_INDEX
- See Also:
-
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
- See Also:
-
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
- See Also:
-
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
- See Also:
-
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV
- See Also:
-
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV
- See Also:
-
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
- See Also:
-
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
- See Also:
-
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
- See Also:
-
ATOMIC_COUNTER_BUFFER_SIZE
- See Also:
-
ATOMIC_COUNTER_BUFFER_START
- See Also:
-
ATTACHED_MEMORY_OBJECT_NV
- See Also:
-
ATTACHED_MEMORY_OFFSET_NV
- See Also:
-
ATTACHED_SHADERS
- See Also:
-
ATTRIBUTE_ADDRESS_COMMAND_NV
- See Also:
-
ATTRIB_STACK_DEPTH
- See Also:
-
AUTO_GENERATE_MIPMAP
- See Also:
-
AUTO_NORMAL
- See Also:
-
AUX0
- See Also:
-
AUX1
- See Also:
-
AUX2
- See Also:
-
AUX3
- See Also:
-
AUX_BUFFERS
- See Also:
-
BACK
- See Also:
-
BACK_LEFT
- See Also:
-
BACK_PRIMARY_COLOR_NV
- See Also:
-
BACK_RIGHT
- See Also:
-
BACK_SECONDARY_COLOR_NV
- See Also:
-
BEVEL_NV
- See Also:
-
BGR
- See Also:
-
BGRA
- See Also:
-
BGRA8_EXT
- See Also:
-
BGRA_EXT
- See Also:
-
BGRA_INTEGER
- See Also:
-
BGRA_INTEGER_EXT
- See Also:
-
BGR_EXT
- See Also:
-
BGR_INTEGER
- See Also:
-
BGR_INTEGER_EXT
- See Also:
-
BITMAP
- See Also:
-
BITMAP_TOKEN
- See Also:
-
BLACKHOLE_RENDER_INTEL
- See Also:
-
BLEND
- See Also:
-
BLEND_COLOR
- See Also:
-
BLEND_COLOR_COMMAND_NV
- See Also:
-
BLEND_COLOR_EXT
- See Also:
-
BLEND_DST
- See Also:
-
BLEND_DST_ALPHA
- See Also:
-
BLEND_DST_ALPHA_EXT
- See Also:
-
BLEND_DST_RGB
- See Also:
-
BLEND_DST_RGB_EXT
- See Also:
-
BLEND_EQUATION
- See Also:
-
BLEND_EQUATION_ALPHA
- See Also:
-
BLEND_EQUATION_ALPHA_EXT
- See Also:
-
BLEND_EQUATION_EXT
- See Also:
-
BLEND_EQUATION_RGB
- See Also:
-
BLEND_EQUATION_RGB_EXT
- See Also:
-
BLEND_OVERLAP_NV
- See Also:
-
BLEND_PREMULTIPLIED_SRC_NV
- See Also:
-
BLEND_SRC
- See Also:
-
BLEND_SRC_ALPHA
- See Also:
-
BLEND_SRC_ALPHA_EXT
- See Also:
-
BLEND_SRC_RGB
- See Also:
-
BLEND_SRC_RGB_EXT
- See Also:
-
BLOCK_INDEX
- See Also:
-
BLUE
- See Also:
-
BLUE_BIAS
- See Also:
-
BLUE_BITS
- See Also:
-
BLUE_INTEGER
- See Also:
-
BLUE_INTEGER_EXT
- See Also:
-
BLUE_NV
- See Also:
-
BLUE_SCALE
- See Also:
-
BOLD_BIT_NV
- See Also:
-
BOOL
- See Also:
-
BOOL_ARB
- See Also:
-
BOOL_VEC2
- See Also:
-
BOOL_VEC2_ARB
- See Also:
-
BOOL_VEC3
- See Also:
-
BOOL_VEC3_ARB
- See Also:
-
BOOL_VEC4
- See Also:
-
BOOL_VEC4_ARB
- See Also:
-
BOUNDING_BOX_NV
- See Also:
-
BOUNDING_BOX_OF_BOUNDING_BOXES_NV
- See Also:
-
BUFFER
- See Also:
-
BUFFER_ACCESS
- See Also:
-
BUFFER_ACCESS_ARB
- See Also:
-
BUFFER_ACCESS_FLAGS
- See Also:
-
BUFFER_BINDING
- See Also:
-
BUFFER_DATA_SIZE
- See Also:
-
BUFFER_GPU_ADDRESS_NV
- See Also:
-
BUFFER_IMMUTABLE_STORAGE
- See Also:
-
BUFFER_KHR
- See Also:
-
BUFFER_MAPPED
- See Also:
-
BUFFER_MAPPED_ARB
- See Also:
-
BUFFER_MAP_LENGTH
- See Also:
-
BUFFER_MAP_OFFSET
- See Also:
-
BUFFER_MAP_POINTER
- See Also:
-
BUFFER_MAP_POINTER_ARB
- See Also:
-
BUFFER_OBJECT_EXT
- See Also:
-
BUFFER_SIZE
- See Also:
-
BUFFER_SIZE_ARB
- See Also:
-
BUFFER_STORAGE_FLAGS
- See Also:
-
BUFFER_UPDATE_BARRIER_BIT
- See Also:
-
BUFFER_UPDATE_BARRIER_BIT_EXT
- See Also:
-
BUFFER_USAGE
- See Also:
-
BUFFER_USAGE_ARB
- See Also:
-
BUFFER_VARIABLE
- See Also:
-
BYTE
- See Also:
-
C3F_V3F
- See Also:
-
C4F_N3F_V3F
- See Also:
-
C4UB_V2F
- See Also:
-
C4UB_V3F
- See Also:
-
CAVEAT_SUPPORT
- See Also:
-
CCW
- See Also:
-
CIRCULAR_CCW_ARC_TO_NV
- See Also:
-
CIRCULAR_CW_ARC_TO_NV
- See Also:
-
CIRCULAR_TANGENT_ARC_TO_NV
- See Also:
-
CLAMP
- See Also:
-
CLAMP_FRAGMENT_COLOR
- See Also:
-
CLAMP_FRAGMENT_COLOR_ARB
- See Also:
-
CLAMP_READ_COLOR
- See Also:
-
CLAMP_READ_COLOR_ARB
- See Also:
-
CLAMP_TO_BORDER
- See Also:
-
CLAMP_TO_BORDER_ARB
- See Also:
-
CLAMP_TO_EDGE
- See Also:
-
CLAMP_VERTEX_COLOR
- See Also:
-
CLAMP_VERTEX_COLOR_ARB
- See Also:
-
CLEAR
- See Also:
-
CLEAR_BUFFER
- See Also:
-
CLEAR_TEXTURE
- See Also:
-
CLIENT_ACTIVE_TEXTURE
- See Also:
-
CLIENT_ACTIVE_TEXTURE_ARB
- See Also:
-
CLIENT_ALL_ATTRIB_BITS
- See Also:
-
CLIENT_ATTRIB_STACK_DEPTH
- See Also:
-
CLIENT_MAPPED_BUFFER_BARRIER_BIT
- See Also:
-
CLIENT_PIXEL_STORE_BIT
- See Also:
-
CLIENT_STORAGE_BIT
- See Also:
-
CLIENT_VERTEX_ARRAY_BIT
- See Also:
-
CLIPPING_INPUT_PRIMITIVES
- See Also:
-
CLIPPING_INPUT_PRIMITIVES_ARB
- See Also:
-
CLIPPING_OUTPUT_PRIMITIVES
- See Also:
-
CLIPPING_OUTPUT_PRIMITIVES_ARB
- See Also:
-
CLIP_DEPTH_MODE
- See Also:
-
CLIP_DISTANCE0
- See Also:
-
CLIP_DISTANCE1
- See Also:
-
CLIP_DISTANCE2
- See Also:
-
CLIP_DISTANCE3
- See Also:
-
CLIP_DISTANCE4
- See Also:
-
CLIP_DISTANCE5
- See Also:
-
CLIP_DISTANCE6
- See Also:
-
CLIP_DISTANCE7
- See Also:
-
CLIP_DISTANCE_NV
- See Also:
-
CLIP_ORIGIN
- See Also:
-
CLIP_PLANE0
- See Also:
-
CLIP_PLANE1
- See Also:
-
CLIP_PLANE2
- See Also:
-
CLIP_PLANE3
- See Also:
-
CLIP_PLANE4
- See Also:
-
CLIP_PLANE5
- See Also:
-
CLIP_VOLUME_CLIPPING_HINT_EXT
- See Also:
-
CLOSE_PATH_NV
- See Also:
-
COEFF
- See Also:
-
COLOR
- See Also:
-
COLORBURN_KHR
- See Also:
-
COLORBURN_NV
- See Also:
-
COLORDODGE_KHR
- See Also:
-
COLORDODGE_NV
- See Also:
-
COLOR_ARRAY
- See Also:
-
COLOR_ARRAY_ADDRESS_NV
- See Also:
-
COLOR_ARRAY_BUFFER_BINDING
- See Also:
-
COLOR_ARRAY_BUFFER_BINDING_ARB
- See Also:
-
COLOR_ARRAY_LENGTH_NV
- See Also:
-
COLOR_ARRAY_POINTER
- See Also:
-
COLOR_ARRAY_SIZE
- See Also:
-
COLOR_ARRAY_STRIDE
- See Also:
-
COLOR_ARRAY_TYPE
- See Also:
-
COLOR_ATTACHMENT0
- See Also:
-
COLOR_ATTACHMENT0_EXT
- See Also:
-
COLOR_ATTACHMENT1
- See Also:
-
COLOR_ATTACHMENT10
- See Also:
-
COLOR_ATTACHMENT10_EXT
- See Also:
-
COLOR_ATTACHMENT11
- See Also:
-
COLOR_ATTACHMENT11_EXT
- See Also:
-
COLOR_ATTACHMENT12
- See Also:
-
COLOR_ATTACHMENT12_EXT
- See Also:
-
COLOR_ATTACHMENT13
- See Also:
-
COLOR_ATTACHMENT13_EXT
- See Also:
-
COLOR_ATTACHMENT14
- See Also:
-
COLOR_ATTACHMENT14_EXT
- See Also:
-
COLOR_ATTACHMENT15
- See Also:
-
COLOR_ATTACHMENT15_EXT
- See Also:
-
COLOR_ATTACHMENT16
- See Also:
-
COLOR_ATTACHMENT17
- See Also:
-
COLOR_ATTACHMENT18
- See Also:
-
COLOR_ATTACHMENT19
- See Also:
-
COLOR_ATTACHMENT1_EXT
- See Also:
-
COLOR_ATTACHMENT2
- See Also:
-
COLOR_ATTACHMENT20
- See Also:
-
COLOR_ATTACHMENT21
- See Also:
-
COLOR_ATTACHMENT22
- See Also:
-
COLOR_ATTACHMENT23
- See Also:
-
COLOR_ATTACHMENT24
- See Also:
-
COLOR_ATTACHMENT25
- See Also:
-
COLOR_ATTACHMENT26
- See Also:
-
COLOR_ATTACHMENT27
- See Also:
-
COLOR_ATTACHMENT28
- See Also:
-
COLOR_ATTACHMENT29
- See Also:
-
COLOR_ATTACHMENT2_EXT
- See Also:
-
COLOR_ATTACHMENT3
- See Also:
-
COLOR_ATTACHMENT30
- See Also:
-
COLOR_ATTACHMENT31
- See Also:
-
COLOR_ATTACHMENT3_EXT
- See Also:
-
COLOR_ATTACHMENT4
- See Also:
-
COLOR_ATTACHMENT4_EXT
- See Also:
-
COLOR_ATTACHMENT5
- See Also:
-
COLOR_ATTACHMENT5_EXT
- See Also:
-
COLOR_ATTACHMENT6
- See Also:
-
COLOR_ATTACHMENT6_EXT
- See Also:
-
COLOR_ATTACHMENT7
- See Also:
-
COLOR_ATTACHMENT7_EXT
- See Also:
-
COLOR_ATTACHMENT8
- See Also:
-
COLOR_ATTACHMENT8_EXT
- See Also:
-
COLOR_ATTACHMENT9
- See Also:
-
COLOR_ATTACHMENT9_EXT
- See Also:
-
COLOR_BUFFER_BIT
- See Also:
-
COLOR_CLEAR_VALUE
- See Also:
-
COLOR_COMPONENTS
- See Also:
-
COLOR_ENCODING
- See Also:
-
COLOR_INDEX
- See Also:
-
COLOR_INDEXES
- See Also:
-
COLOR_LOGIC_OP
- See Also:
-
COLOR_MATERIAL
- See Also:
-
COLOR_MATERIAL_FACE
- See Also:
-
COLOR_MATERIAL_PARAMETER
- See Also:
-
COLOR_MATRIX
- See Also:
-
COLOR_MATRIX_STACK_DEPTH
- See Also:
-
COLOR_RENDERABLE
- See Also:
-
COLOR_SAMPLES_NV
- See Also:
-
COLOR_SUM
- See Also:
-
COLOR_SUM_ARB
- See Also:
-
COLOR_SUM_EXT
- See Also:
-
COLOR_TABLE
- See Also:
-
COLOR_TABLE_ALPHA_SIZE
- See Also:
-
COLOR_TABLE_BIAS
- See Also:
-
COLOR_TABLE_BLUE_SIZE
- See Also:
-
COLOR_TABLE_FORMAT
- See Also:
-
COLOR_TABLE_GREEN_SIZE
- See Also:
-
COLOR_TABLE_INTENSITY_SIZE
- See Also:
-
COLOR_TABLE_LUMINANCE_SIZE
- See Also:
-
COLOR_TABLE_RED_SIZE
- See Also:
-
COLOR_TABLE_SCALE
- See Also:
-
COLOR_TABLE_WIDTH
- See Also:
-
COLOR_WRITEMASK
- See Also:
-
COMBINE
- See Also:
-
COMBINE_ALPHA
- See Also:
-
COMBINE_ALPHA_ARB
- See Also:
-
COMBINE_ARB
- See Also:
-
COMBINE_RGB
- See Also:
-
COMBINE_RGB_ARB
- See Also:
-
COMMAND_BARRIER_BIT
- See Also:
-
COMMAND_BARRIER_BIT_EXT
- See Also:
-
COMPARE_REF_DEPTH_TO_TEXTURE_EXT
- See Also:
-
COMPARE_REF_TO_TEXTURE
- See Also:
-
COMPARE_R_TO_TEXTURE
- See Also:
-
COMPARE_R_TO_TEXTURE_ARB
- See Also:
-
COMPATIBLE_SUBROUTINES
- See Also:
-
COMPILE
- See Also:
-
COMPILE_AND_EXECUTE
- See Also:
-
COMPILE_STATUS
- See Also:
-
COMPLETION_STATUS_ARB
- See Also:
-
COMPLETION_STATUS_KHR
- See Also:
-
COMPRESSED_ALPHA
- See Also:
-
COMPRESSED_ALPHA_ARB
- See Also:
-
COMPRESSED_INTENSITY
- See Also:
-
COMPRESSED_INTENSITY_ARB
- See Also:
-
COMPRESSED_LUMINANCE
- See Also:
-
COMPRESSED_LUMINANCE_ALPHA
- See Also:
-
COMPRESSED_LUMINANCE_ALPHA_ARB
- See Also:
-
COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
- See Also:
-
COMPRESSED_LUMINANCE_ARB
- See Also:
-
COMPRESSED_LUMINANCE_LATC1_EXT
- See Also:
-
COMPRESSED_R11_EAC
- See Also:
-
COMPRESSED_RED
- See Also:
-
COMPRESSED_RED_GREEN_RGTC2_EXT
- See Also:
-
COMPRESSED_RED_RGTC1
- See Also:
-
COMPRESSED_RED_RGTC1_EXT
- See Also:
-
COMPRESSED_RG
- See Also:
-
COMPRESSED_RG11_EAC
- See Also:
-
COMPRESSED_RGB
- See Also:
-
COMPRESSED_RGB8_ETC2
- See Also:
-
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- See Also:
-
COMPRESSED_RGBA
- See Also:
-
COMPRESSED_RGBA8_ETC2_EAC
- See Also:
-
COMPRESSED_RGBA_ARB
- See Also:
-
COMPRESSED_RGBA_ASTC_10x10_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_10x5_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_10x6_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_10x8_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_12x10_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_12x12_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_4x4_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_5x4_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_5x5_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_6x5_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_6x6_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_8x5_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_8x6_KHR
- See Also:
-
COMPRESSED_RGBA_ASTC_8x8_KHR
- See Also:
-
COMPRESSED_RGBA_BPTC_UNORM
- See Also:
-
COMPRESSED_RGBA_BPTC_UNORM_ARB
- See Also:
-
COMPRESSED_RGBA_S3TC_DXT1_EXT
- See Also:
-
COMPRESSED_RGBA_S3TC_DXT3_EXT
- See Also:
-
COMPRESSED_RGBA_S3TC_DXT5_EXT
- See Also:
-
COMPRESSED_RGB_ARB
- See Also:
-
COMPRESSED_RGB_BPTC_SIGNED_FLOAT
- See Also:
-
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
- See Also:
-
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
- See Also:
-
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
- See Also:
-
COMPRESSED_RGB_S3TC_DXT1_EXT
- See Also:
-
COMPRESSED_RG_RGTC2
- See Also:
-
COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
- See Also:
-
COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
- See Also:
-
COMPRESSED_SIGNED_R11_EAC
- See Also:
-
COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
- See Also:
-
COMPRESSED_SIGNED_RED_RGTC1
- See Also:
-
COMPRESSED_SIGNED_RED_RGTC1_EXT
- See Also:
-
COMPRESSED_SIGNED_RG11_EAC
- See Also:
-
COMPRESSED_SIGNED_RG_RGTC2
- See Also:
-
COMPRESSED_SLUMINANCE
- See Also:
-
COMPRESSED_SLUMINANCE_ALPHA
- See Also:
-
COMPRESSED_SLUMINANCE_ALPHA_EXT
- See Also:
-
COMPRESSED_SLUMINANCE_EXT
- See Also:
-
COMPRESSED_SRGB
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
- See Also:
-
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- See Also:
-
COMPRESSED_SRGB8_ETC2
- See Also:
-
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- See Also:
-
COMPRESSED_SRGB_ALPHA
- See Also:
-
COMPRESSED_SRGB_ALPHA_BPTC_UNORM
- See Also:
-
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
- See Also:
-
COMPRESSED_SRGB_ALPHA_EXT
- See Also:
-
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
- See Also:
-
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
- See Also:
-
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- See Also:
-
COMPRESSED_SRGB_EXT
- See Also:
-
COMPRESSED_SRGB_S3TC_DXT1_EXT
- See Also:
-
COMPRESSED_TEXTURE_FORMATS
- See Also:
-
COMPRESSED_TEXTURE_FORMATS_ARB
- See Also:
-
COMPUTE_SHADER
- See Also:
-
COMPUTE_SHADER_BIT
- See Also:
-
COMPUTE_SHADER_INVOCATIONS
- See Also:
-
COMPUTE_SHADER_INVOCATIONS_ARB
- See Also:
-
COMPUTE_SUBROUTINE
- See Also:
-
COMPUTE_SUBROUTINE_UNIFORM
- See Also:
-
COMPUTE_TEXTURE
- See Also:
-
COMPUTE_WORK_GROUP_SIZE
- See Also:
-
CONDITION_SATISFIED
- See Also:
-
CONFORMANT_NV
- See Also:
-
CONIC_CURVE_TO_NV
- See Also:
-
CONJOINT_NV
- See Also:
-
CONSERVATIVE_RASTERIZATION_INTEL
- See Also:
-
CONSERVATIVE_RASTERIZATION_NV
- See Also:
-
CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV
- See Also:
-
CONSERVATIVE_RASTER_DILATE_NV
- See Also:
-
CONSERVATIVE_RASTER_DILATE_RANGE_NV
- See Also:
-
CONSERVATIVE_RASTER_MODE_NV
- See Also:
-
CONSERVATIVE_RASTER_MODE_POST_SNAP_NV
- See Also:
-
CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV
- See Also:
-
CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV
- See Also:
-
CONSTANT
- See Also:
-
CONSTANT_ALPHA
- See Also:
-
CONSTANT_ALPHA_EXT
- See Also:
-
CONSTANT_ARB
- See Also:
-
CONSTANT_ATTENUATION
- See Also:
-
CONSTANT_BORDER
- See Also:
-
CONSTANT_COLOR
- See Also:
-
CONSTANT_COLOR_EXT
- See Also:
-
CONSTANT_NV
- See Also:
-
CONST_EYE_NV
- See Also:
-
CONTEXT_COMPATIBILITY_PROFILE_BIT
- See Also:
-
CONTEXT_CORE_PROFILE_BIT
- See Also:
-
CONTEXT_FLAGS
- See Also:
-
CONTEXT_FLAG_DEBUG_BIT
- See Also:
-
CONTEXT_FLAG_DEBUG_BIT_KHR
- See Also:
-
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
- See Also:
-
CONTEXT_FLAG_NO_ERROR_BIT
- See Also:
-
CONTEXT_FLAG_NO_ERROR_BIT_KHR
- See Also:
-
CONTEXT_FLAG_ROBUST_ACCESS_BIT
- See Also:
-
CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB
- See Also:
-
CONTEXT_LOST
- See Also:
-
CONTEXT_LOST_KHR
- See Also:
-
CONTEXT_PROFILE_MASK
- See Also:
-
CONTEXT_RELEASE_BEHAVIOR
- See Also:
-
CONTEXT_RELEASE_BEHAVIOR_FLUSH
- See Also:
-
CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
- See Also:
-
CONTEXT_RELEASE_BEHAVIOR_KHR
- See Also:
-
CONTEXT_ROBUST_ACCESS
- See Also:
-
CONTEXT_ROBUST_ACCESS_KHR
- See Also:
-
CONTINUOUS_AMD
- See Also:
-
CONTRAST_NV
- See Also:
-
CONVEX_HULL_NV
- See Also:
-
CONVOLUTION_1D
- See Also:
-
CONVOLUTION_2D
- See Also:
-
CONVOLUTION_BORDER_COLOR
- See Also:
-
CONVOLUTION_BORDER_MODE
- See Also:
-
CONVOLUTION_FILTER_BIAS
- See Also:
-
CONVOLUTION_FILTER_SCALE
- See Also:
-
CONVOLUTION_FORMAT
- See Also:
-
CONVOLUTION_HEIGHT
- See Also:
-
CONVOLUTION_WIDTH
- See Also:
-
COORD_REPLACE
- See Also:
-
COORD_REPLACE_ARB
- See Also:
-
COORD_REPLACE_NV
- See Also:
-
COPY
- See Also:
-
COPY_INVERTED
- See Also:
-
COPY_PIXEL_TOKEN
- See Also:
-
COPY_READ_BUFFER
- See Also:
-
COPY_READ_BUFFER_BINDING
- See Also:
-
COPY_WRITE_BUFFER
- See Also:
-
COPY_WRITE_BUFFER_BINDING
- See Also:
-
COUNTER_RANGE_AMD
- See Also:
-
COUNTER_TYPE_AMD
- See Also:
-
COUNT_DOWN_NV
- See Also:
-
COUNT_UP_NV
- See Also:
-
COVERAGE_MODULATION_NV
- See Also:
-
COVERAGE_MODULATION_TABLE_NV
- See Also:
-
COVERAGE_MODULATION_TABLE_SIZE_NV
- See Also:
-
CUBIC_CURVE_TO_NV
- See Also:
-
CULL_FACE
- See Also:
-
CULL_FACE_MODE
- See Also:
-
CULL_FRAGMENT_NV
- See Also:
-
CULL_MODES_NV
- See Also:
-
CURRENT_BIT
- See Also:
-
CURRENT_COLOR
- See Also:
-
CURRENT_FOG_COORD
- See Also:
-
CURRENT_FOG_COORDINATE
- See Also:
-
CURRENT_INDEX
- See Also:
-
CURRENT_MATRIX_ARB
- See Also:
-
CURRENT_MATRIX_INDEX_ARB
- See Also:
-
CURRENT_MATRIX_STACK_DEPTH_ARB
- See Also:
-
CURRENT_NORMAL
- See Also:
-
CURRENT_PALETTE_MATRIX_ARB
- See Also:
-
CURRENT_PROGRAM
- See Also:
-
CURRENT_QUERY
- See Also:
-
CURRENT_QUERY_ARB
- See Also:
-
CURRENT_RASTER_COLOR
- See Also:
-
CURRENT_RASTER_DISTANCE
- See Also:
-
CURRENT_RASTER_INDEX
- See Also:
-
CURRENT_RASTER_POSITION
- See Also:
-
CURRENT_RASTER_POSITION_VALID
- See Also:
-
CURRENT_RASTER_SECONDARY_COLOR
- See Also:
-
CURRENT_RASTER_TEXTURE_COORDS
- See Also:
-
CURRENT_SECONDARY_COLOR
- See Also:
-
CURRENT_SECONDARY_COLOR_EXT
- See Also:
-
CURRENT_TEXTURE_COORDS
- See Also:
-
CURRENT_VERTEX_ATTRIB
- See Also:
-
CURRENT_VERTEX_ATTRIB_ARB
- See Also:
-
CURRENT_WEIGHT_ARB
- See Also:
-
CW
- See Also:
-
DARKEN_KHR
- See Also:
-
DARKEN_NV
- See Also:
-
DEBUG_CALLBACK_FUNCTION
- See Also:
-
DEBUG_CALLBACK_FUNCTION_ARB
- See Also:
-
DEBUG_CALLBACK_FUNCTION_KHR
- See Also:
-
DEBUG_CALLBACK_USER_PARAM
- See Also:
-
DEBUG_CALLBACK_USER_PARAM_ARB
- See Also:
-
DEBUG_CALLBACK_USER_PARAM_KHR
- See Also:
-
DEBUG_CATEGORY_API_ERROR_AMD
- See Also:
-
DEBUG_CATEGORY_APPLICATION_AMD
- See Also:
-
DEBUG_CATEGORY_DEPRECATION_AMD
- See Also:
-
DEBUG_CATEGORY_OTHER_AMD
- See Also:
-
DEBUG_CATEGORY_PERFORMANCE_AMD
- See Also:
-
DEBUG_CATEGORY_SHADER_COMPILER_AMD
- See Also:
-
DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
- See Also:
-
DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
- See Also:
-
DEBUG_GROUP_STACK_DEPTH
- See Also:
-
DEBUG_GROUP_STACK_DEPTH_KHR
- See Also:
-
DEBUG_LOGGED_MESSAGES
- See Also:
-
DEBUG_LOGGED_MESSAGES_AMD
- See Also:
-
DEBUG_LOGGED_MESSAGES_ARB
- See Also:
-
DEBUG_LOGGED_MESSAGES_KHR
- See Also:
-
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
- See Also:
-
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
- See Also:
-
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR
- See Also:
-
DEBUG_OUTPUT
- See Also:
-
DEBUG_OUTPUT_KHR
- See Also:
-
DEBUG_OUTPUT_SYNCHRONOUS
- See Also:
-
DEBUG_OUTPUT_SYNCHRONOUS_ARB
- See Also:
-
DEBUG_OUTPUT_SYNCHRONOUS_KHR
- See Also:
-
DEBUG_SEVERITY_HIGH
- See Also:
-
DEBUG_SEVERITY_HIGH_AMD
- See Also:
-
DEBUG_SEVERITY_HIGH_ARB
- See Also:
-
DEBUG_SEVERITY_HIGH_KHR
- See Also:
-
DEBUG_SEVERITY_LOW
- See Also:
-
DEBUG_SEVERITY_LOW_AMD
- See Also:
-
DEBUG_SEVERITY_LOW_ARB
- See Also:
-
DEBUG_SEVERITY_LOW_KHR
- See Also:
-
DEBUG_SEVERITY_MEDIUM
- See Also:
-
DEBUG_SEVERITY_MEDIUM_AMD
- See Also:
-
DEBUG_SEVERITY_MEDIUM_ARB
- See Also:
-
DEBUG_SEVERITY_MEDIUM_KHR
- See Also:
-
DEBUG_SEVERITY_NOTIFICATION
- See Also:
-
DEBUG_SEVERITY_NOTIFICATION_KHR
- See Also:
-
DEBUG_SOURCE_API
- See Also:
-
DEBUG_SOURCE_API_ARB
- See Also:
-
DEBUG_SOURCE_API_KHR
- See Also:
-
DEBUG_SOURCE_APPLICATION
- See Also:
-
DEBUG_SOURCE_APPLICATION_ARB
- See Also:
-
DEBUG_SOURCE_APPLICATION_KHR
- See Also:
-
DEBUG_SOURCE_OTHER
- See Also:
-
DEBUG_SOURCE_OTHER_ARB
- See Also:
-
DEBUG_SOURCE_OTHER_KHR
- See Also:
-
DEBUG_SOURCE_SHADER_COMPILER
- See Also:
-
DEBUG_SOURCE_SHADER_COMPILER_ARB
- See Also:
-
DEBUG_SOURCE_SHADER_COMPILER_KHR
- See Also:
-
DEBUG_SOURCE_THIRD_PARTY
- See Also:
-
DEBUG_SOURCE_THIRD_PARTY_ARB
- See Also:
-
DEBUG_SOURCE_THIRD_PARTY_KHR
- See Also:
-
DEBUG_SOURCE_WINDOW_SYSTEM
- See Also:
-
DEBUG_SOURCE_WINDOW_SYSTEM_ARB
- See Also:
-
DEBUG_SOURCE_WINDOW_SYSTEM_KHR
- See Also:
-
DEBUG_TYPE_DEPRECATED_BEHAVIOR
- See Also:
-
DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
- See Also:
-
DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
- See Also:
-
DEBUG_TYPE_ERROR
- See Also:
-
DEBUG_TYPE_ERROR_ARB
- See Also:
-
DEBUG_TYPE_ERROR_KHR
- See Also:
-
DEBUG_TYPE_MARKER
- See Also:
-
DEBUG_TYPE_MARKER_KHR
- See Also:
-
DEBUG_TYPE_OTHER
- See Also:
-
DEBUG_TYPE_OTHER_ARB
- See Also:
-
DEBUG_TYPE_OTHER_KHR
- See Also:
-
DEBUG_TYPE_PERFORMANCE
- See Also:
-
DEBUG_TYPE_PERFORMANCE_ARB
- See Also:
-
DEBUG_TYPE_PERFORMANCE_KHR
- See Also:
-
DEBUG_TYPE_POP_GROUP
- See Also:
-
DEBUG_TYPE_POP_GROUP_KHR
- See Also:
-
DEBUG_TYPE_PORTABILITY
- See Also:
-
DEBUG_TYPE_PORTABILITY_ARB
- See Also:
-
DEBUG_TYPE_PORTABILITY_KHR
- See Also:
-
DEBUG_TYPE_PUSH_GROUP
- See Also:
-
DEBUG_TYPE_PUSH_GROUP_KHR
- See Also:
-
DEBUG_TYPE_UNDEFINED_BEHAVIOR
- See Also:
-
DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
- See Also:
-
DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
- See Also:
-
DECAL
- See Also:
-
DECODE_EXT
- See Also:
-
DECR
- See Also:
-
DECR_WRAP
- See Also:
-
DECR_WRAP_EXT
- See Also:
-
DELETE_STATUS
- See Also:
-
DEPENDENT_AR_TEXTURE_2D_NV
- See Also:
-
DEPENDENT_GB_TEXTURE_2D_NV
- See Also:
-
DEPENDENT_HILO_TEXTURE_2D_NV
- See Also:
-
DEPENDENT_RGB_TEXTURE_3D_NV
- See Also:
-
DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
- See Also:
-
DEPTH
- See Also:
-
DEPTH24_STENCIL8
- See Also:
-
DEPTH24_STENCIL8_EXT
- See Also:
-
DEPTH32F_STENCIL8
- See Also:
-
DEPTH32F_STENCIL8_NV
- See Also:
-
DEPTH_ATTACHMENT
- See Also:
-
DEPTH_ATTACHMENT_EXT
- See Also:
-
DEPTH_BIAS
- See Also:
-
DEPTH_BITS
- See Also:
-
DEPTH_BOUNDS_EXT
- See Also:
-
DEPTH_BOUNDS_TEST_EXT
- See Also:
-
DEPTH_BUFFER_BIT
- See Also:
-
DEPTH_BUFFER_FLOAT_MODE_NV
- See Also:
-
DEPTH_CLAMP
- See Also:
-
DEPTH_CLAMP_FAR_AMD
- See Also:
-
DEPTH_CLAMP_NEAR_AMD
- See Also:
-
DEPTH_CLAMP_NV
- See Also:
-
DEPTH_CLEAR_VALUE
- See Also:
-
DEPTH_COMPONENT
- See Also:
-
DEPTH_COMPONENT16
- See Also:
-
DEPTH_COMPONENT16_ARB
- See Also:
-
DEPTH_COMPONENT24
- See Also:
-
DEPTH_COMPONENT24_ARB
- See Also:
-
DEPTH_COMPONENT32
- See Also:
-
DEPTH_COMPONENT32F
- See Also:
-
DEPTH_COMPONENT32F_NV
- See Also:
-
DEPTH_COMPONENT32_ARB
- See Also:
-
DEPTH_COMPONENTS
- See Also:
-
DEPTH_FUNC
- See Also:
-
DEPTH_RANGE
- See Also:
-
DEPTH_RENDERABLE
- See Also:
-
DEPTH_SAMPLES_NV
- See Also:
-
DEPTH_SCALE
- See Also:
-
DEPTH_STENCIL
- See Also:
-
DEPTH_STENCIL_ATTACHMENT
- See Also:
-
DEPTH_STENCIL_EXT
- See Also:
-
DEPTH_STENCIL_NV
- See Also:
-
DEPTH_STENCIL_TEXTURE_MODE
- See Also:
-
DEPTH_STENCIL_TO_BGRA_NV
- See Also:
-
DEPTH_STENCIL_TO_RGBA_NV
- See Also:
-
DEPTH_TEST
- See Also:
-
DEPTH_TEXTURE_MODE
- See Also:
-
DEPTH_TEXTURE_MODE_ARB
- See Also:
-
DEPTH_WRITEMASK
- See Also:
-
DETACHED_BUFFERS_NV
- See Also:
-
DETACHED_MEMORY_INCARNATION_NV
- See Also:
-
DETACHED_TEXTURES_NV
- See Also:
-
DIFFERENCE_KHR
- See Also:
-
DIFFERENCE_NV
- See Also:
-
DIFFUSE
- See Also:
-
DISCRETE_AMD
- See Also:
-
DISJOINT_NV
- See Also:
-
DISPATCH_INDIRECT_BUFFER
- See Also:
-
DISPATCH_INDIRECT_BUFFER_BINDING
- See Also:
-
DISPLAY_LIST
- See Also:
-
DISTANCE_ATTENUATION_EXT
- See Also:
-
DITHER
- See Also:
-
DOMAIN
- See Also:
-
DONT_CARE
- See Also:
-
DOT3_RGB
- See Also:
-
DOT3_RGBA
- See Also:
-
DOT3_RGBA_ARB
- See Also:
-
DOT3_RGB_ARB
- See Also:
-
DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
- See Also:
-
DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV
- See Also:
-
DOT_PRODUCT_DEPTH_REPLACE_NV
- See Also:
-
DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
- See Also:
-
DOT_PRODUCT_NV
- See Also:
-
DOT_PRODUCT_PASS_THROUGH_NV
- See Also:
-
DOT_PRODUCT_REFLECT_CUBE_MAP_NV
- See Also:
-
DOT_PRODUCT_TEXTURE_1D_NV
- See Also:
-
DOT_PRODUCT_TEXTURE_2D_NV
- See Also:
-
DOT_PRODUCT_TEXTURE_3D_NV
- See Also:
-
DOT_PRODUCT_TEXTURE_CUBE_MAP_NV
- See Also:
-
DOT_PRODUCT_TEXTURE_RECTANGLE_NV
- See Also:
-
DOUBLE
- See Also:
-
DOUBLEBUFFER
- See Also:
-
DOUBLE_MAT2
- See Also:
-
DOUBLE_MAT2_EXT
- See Also:
-
DOUBLE_MAT2x3
- See Also:
-
DOUBLE_MAT2x3_EXT
- See Also:
-
DOUBLE_MAT2x4
- See Also:
-
DOUBLE_MAT2x4_EXT
- See Also:
-
DOUBLE_MAT3
- See Also:
-
DOUBLE_MAT3_EXT
- See Also:
-
DOUBLE_MAT3x2
- See Also:
-
DOUBLE_MAT3x2_EXT
- See Also:
-
DOUBLE_MAT3x4
- See Also:
-
DOUBLE_MAT3x4_EXT
- See Also:
-
DOUBLE_MAT4
- See Also:
-
DOUBLE_MAT4_EXT
- See Also:
-
DOUBLE_MAT4x2
- See Also:
-
DOUBLE_MAT4x2_EXT
- See Also:
-
DOUBLE_MAT4x3
- See Also:
-
DOUBLE_MAT4x3_EXT
- See Also:
-
DOUBLE_VEC2
- See Also:
-
DOUBLE_VEC2_EXT
- See Also:
-
DOUBLE_VEC3
- See Also:
-
DOUBLE_VEC3_EXT
- See Also:
-
DOUBLE_VEC4
- See Also:
-
DOUBLE_VEC4_EXT
- See Also:
-
DRAW_ARRAYS_COMMAND_NV
- See Also:
-
DRAW_ARRAYS_INSTANCED_COMMAND_NV
- See Also:
-
DRAW_ARRAYS_STRIP_COMMAND_NV
- See Also:
-
DRAW_BUFFER
- See Also:
-
DRAW_BUFFER0
- See Also:
-
DRAW_BUFFER0_ARB
- See Also:
-
DRAW_BUFFER1
- See Also:
-
DRAW_BUFFER10
- See Also:
-
DRAW_BUFFER10_ARB
- See Also:
-
DRAW_BUFFER11
- See Also:
-
DRAW_BUFFER11_ARB
- See Also:
-
DRAW_BUFFER12
- See Also:
-
DRAW_BUFFER12_ARB
- See Also:
-
DRAW_BUFFER13
- See Also:
-
DRAW_BUFFER13_ARB
- See Also:
-
DRAW_BUFFER14
- See Also:
-
DRAW_BUFFER14_ARB
- See Also:
-
DRAW_BUFFER15
- See Also:
-
DRAW_BUFFER15_ARB
- See Also:
-
DRAW_BUFFER1_ARB
- See Also:
-
DRAW_BUFFER2
- See Also:
-
DRAW_BUFFER2_ARB
- See Also:
-
DRAW_BUFFER3
- See Also:
-
DRAW_BUFFER3_ARB
- See Also:
-
DRAW_BUFFER4
- See Also:
-
DRAW_BUFFER4_ARB
- See Also:
-
DRAW_BUFFER5
- See Also:
-
DRAW_BUFFER5_ARB
- See Also:
-
DRAW_BUFFER6
- See Also:
-
DRAW_BUFFER6_ARB
- See Also:
-
DRAW_BUFFER7
- See Also:
-
DRAW_BUFFER7_ARB
- See Also:
-
DRAW_BUFFER8
- See Also:
-
DRAW_BUFFER8_ARB
- See Also:
-
DRAW_BUFFER9
- See Also:
-
DRAW_BUFFER9_ARB
- See Also:
-
DRAW_ELEMENTS_COMMAND_NV
- See Also:
-
DRAW_ELEMENTS_INSTANCED_COMMAND_NV
- See Also:
-
DRAW_ELEMENTS_STRIP_COMMAND_NV
- See Also:
-
DRAW_FRAMEBUFFER
- See Also:
-
DRAW_FRAMEBUFFER_BINDING
- See Also:
-
DRAW_FRAMEBUFFER_BINDING_EXT
- See Also:
-
DRAW_FRAMEBUFFER_EXT
- See Also:
-
DRAW_INDIRECT_ADDRESS_NV
- See Also:
-
DRAW_INDIRECT_BUFFER
- See Also:
-
DRAW_INDIRECT_BUFFER_BINDING
- See Also:
-
DRAW_INDIRECT_LENGTH_NV
- See Also:
-
DRAW_INDIRECT_UNIFIED_NV
- See Also:
-
DRAW_PIXEL_TOKEN
- See Also:
-
DSDT8_MAG8_INTENSITY8_NV
- See Also:
-
DSDT8_MAG8_NV
- See Also:
-
DSDT8_NV
- See Also:
-
DSDT_MAG_INTENSITY_NV
- See Also:
-
DSDT_MAG_NV
- See Also:
-
DSDT_MAG_VIB_NV
- See Also:
-
DSDT_NV
- See Also:
-
DST_ALPHA
- See Also:
-
DST_ATOP_NV
- See Also:
-
DST_COLOR
- See Also:
-
DST_IN_NV
- See Also:
-
DST_NV
- See Also:
-
DST_OUT_NV
- See Also:
-
DST_OVER_NV
- See Also:
-
DS_BIAS_NV
- See Also:
-
DS_SCALE_NV
- See Also:
-
DT_BIAS_NV
- See Also:
-
DT_SCALE_NV
- See Also:
-
DUP_FIRST_CUBIC_CURVE_TO_NV
- See Also:
-
DUP_LAST_CUBIC_CURVE_TO_NV
- See Also:
-
DYNAMIC_COPY
- See Also:
-
DYNAMIC_COPY_ARB
- See Also:
-
DYNAMIC_DRAW
- See Also:
-
DYNAMIC_DRAW_ARB
- See Also:
-
DYNAMIC_READ
- See Also:
-
DYNAMIC_READ_ARB
- See Also:
-
DYNAMIC_STORAGE_BIT
- See Also:
-
EDGE_FLAG
- See Also:
-
EDGE_FLAG_ARRAY
- See Also:
-
EDGE_FLAG_ARRAY_ADDRESS_NV
- See Also:
-
EDGE_FLAG_ARRAY_BUFFER_BINDING
- See Also:
-
EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
- See Also:
-
EDGE_FLAG_ARRAY_LENGTH_NV
- See Also:
-
EDGE_FLAG_ARRAY_POINTER
- See Also:
-
EDGE_FLAG_ARRAY_STRIDE
- See Also:
-
EFFECTIVE_RASTER_SAMPLES_EXT
- See Also:
-
ELEMENT_ADDRESS_COMMAND_NV
- See Also:
-
ELEMENT_ARRAY_ADDRESS_NV
- See Also:
-
ELEMENT_ARRAY_BARRIER_BIT
- See Also:
-
ELEMENT_ARRAY_BARRIER_BIT_EXT
- See Also:
-
ELEMENT_ARRAY_BUFFER
- See Also:
-
ELEMENT_ARRAY_BUFFER_ARB
- See Also:
-
ELEMENT_ARRAY_BUFFER_BINDING
- See Also:
-
ELEMENT_ARRAY_BUFFER_BINDING_ARB
- See Also:
-
ELEMENT_ARRAY_LENGTH_NV
- See Also:
-
ELEMENT_ARRAY_UNIFIED_NV
- See Also:
-
EMISSION
- See Also:
-
ENABLE_BIT
- See Also:
-
EQUAL
- See Also:
-
EQUIV
- See Also:
-
EVAL_BIT
- See Also:
-
EXCLUSION_KHR
- See Also:
-
EXCLUSION_NV
- See Also:
-
EXCLUSIVE_EXT
- See Also:
-
EXP
- See Also:
-
EXP2
- See Also:
-
EXTENSIONS
- See Also:
-
EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
- See Also:
-
EYE_LINEAR
- See Also:
-
EYE_LINEAR_NV
- See Also:
-
EYE_PLANE
- See Also:
-
EYE_PLANE_ABSOLUTE_NV
- See Also:
-
EYE_RADIAL_NV
- See Also:
-
FACTOR_MAX_AMD
- See Also:
-
FACTOR_MIN_AMD
- See Also:
-
FALSE
- See Also:
-
FASTEST
- See Also:
-
FEEDBACK
- See Also:
-
FEEDBACK_BUFFER_POINTER
- See Also:
-
FEEDBACK_BUFFER_SIZE
- See Also:
-
FEEDBACK_BUFFER_TYPE
- See Also:
-
FENCE_CONDITION_NV
- See Also:
-
FENCE_STATUS_NV
- See Also:
-
FILE_NAME_NV
- See Also:
-
FILL
- See Also:
-
FILL_RECTANGLE_NV
- See Also:
-
FILTER
- See Also:
-
FIRST_TO_REST_NV
- See Also:
-
FIRST_VERTEX_CONVENTION
- See Also:
-
FIRST_VERTEX_CONVENTION_EXT
- See Also:
-
FIXED
- See Also:
-
FIXED_ONLY
- See Also:
-
FIXED_ONLY_ARB
- See Also:
-
FLAT
- See Also:
-
FLOAT
- See Also:
-
FLOAT16_MAT2_AMD
- See Also:
-
FLOAT16_MAT2x3_AMD
- See Also:
-
FLOAT16_MAT2x4_AMD
- See Also:
-
FLOAT16_MAT3_AMD
- See Also:
-
FLOAT16_MAT3x2_AMD
- See Also:
-
FLOAT16_MAT3x4_AMD
- See Also:
-
FLOAT16_MAT4_AMD
- See Also:
-
FLOAT16_MAT4x2_AMD
- See Also:
-
FLOAT16_MAT4x3_AMD
- See Also:
-
FLOAT16_NV
- See Also:
-
FLOAT16_VEC2_NV
- See Also:
-
FLOAT16_VEC3_NV
- See Also:
-
FLOAT16_VEC4_NV
- See Also:
-
FLOAT_32_UNSIGNED_INT_24_8_REV
- See Also:
-
FLOAT_32_UNSIGNED_INT_24_8_REV_NV
- See Also:
-
FLOAT_CLEAR_COLOR_VALUE_NV
- See Also:
-
FLOAT_MAT2
- See Also:
-
FLOAT_MAT2_ARB
- See Also:
-
FLOAT_MAT2x3
- See Also:
-
FLOAT_MAT2x4
- See Also:
-
FLOAT_MAT3
- See Also:
-
FLOAT_MAT3_ARB
- See Also:
-
FLOAT_MAT3x2
- See Also:
-
FLOAT_MAT3x4
- See Also:
-
FLOAT_MAT4
- See Also:
-
FLOAT_MAT4_ARB
- See Also:
-
FLOAT_MAT4x2
- See Also:
-
FLOAT_MAT4x3
- See Also:
-
FLOAT_R16_NV
- See Also:
-
FLOAT_R32_NV
- See Also:
-
FLOAT_RG16_NV
- See Also:
-
FLOAT_RG32_NV
- See Also:
-
FLOAT_RGB16_NV
- See Also:
-
FLOAT_RGB32_NV
- See Also:
-
FLOAT_RGBA16_NV
- See Also:
-
FLOAT_RGBA32_NV
- See Also:
-
FLOAT_RGBA_MODE_NV
- See Also:
-
FLOAT_RGBA_NV
- See Also:
-
FLOAT_RGB_NV
- See Also:
-
FLOAT_RG_NV
- See Also:
-
FLOAT_R_NV
- See Also:
-
FLOAT_VEC2
- See Also:
-
FLOAT_VEC2_ARB
- See Also:
-
FLOAT_VEC3
- See Also:
-
FLOAT_VEC3_ARB
- See Also:
-
FLOAT_VEC4
- See Also:
-
FLOAT_VEC4_ARB
- See Also:
-
FOG
- See Also:
-
FOG_BIT
- See Also:
-
FOG_COLOR
- See Also:
-
FOG_COORD
- See Also:
-
FOG_COORDINATE
- See Also:
-
FOG_COORDINATE_ARRAY
- See Also:
-
FOG_COORDINATE_ARRAY_BUFFER_BINDING
- See Also:
-
FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
- See Also:
-
FOG_COORDINATE_ARRAY_POINTER
- See Also:
-
FOG_COORDINATE_ARRAY_STRIDE
- See Also:
-
FOG_COORDINATE_ARRAY_TYPE
- See Also:
-
FOG_COORDINATE_SOURCE
- See Also:
-
FOG_COORD_ARRAY
- See Also:
-
FOG_COORD_ARRAY_ADDRESS_NV
- See Also:
-
FOG_COORD_ARRAY_BUFFER_BINDING
- See Also:
-
FOG_COORD_ARRAY_LENGTH_NV
- See Also:
-
FOG_COORD_ARRAY_POINTER
- See Also:
-
FOG_COORD_ARRAY_STRIDE
- See Also:
-
FOG_COORD_ARRAY_TYPE
- See Also:
-
FOG_COORD_SRC
- See Also:
-
FOG_DENSITY
- See Also:
-
FOG_DISTANCE_MODE_NV
- See Also:
-
FOG_END
- See Also:
-
FOG_HINT
- See Also:
-
FOG_INDEX
- See Also:
-
FOG_MODE
- See Also:
-
FOG_START
- See Also:
-
FONT_ASCENDER_BIT_NV
- See Also:
-
FONT_DESCENDER_BIT_NV
- See Also:
-
FONT_GLYPHS_AVAILABLE_NV
- See Also:
-
FONT_HAS_KERNING_BIT_NV
- See Also:
-
FONT_HEIGHT_BIT_NV
- See Also:
-
FONT_MAX_ADVANCE_HEIGHT_BIT_NV
- See Also:
-
FONT_MAX_ADVANCE_WIDTH_BIT_NV
- See Also:
-
FONT_NUM_GLYPH_INDICES_BIT_NV
- See Also:
-
FONT_TARGET_UNAVAILABLE_NV
- See Also:
-
FONT_UNAVAILABLE_NV
- See Also:
-
FONT_UNDERLINE_POSITION_BIT_NV
- See Also:
-
FONT_UNDERLINE_THICKNESS_BIT_NV
- See Also:
-
FONT_UNINTELLIGIBLE_NV
- See Also:
-
FONT_UNITS_PER_EM_BIT_NV
- See Also:
-
FONT_X_MAX_BOUNDS_BIT_NV
- See Also:
-
FONT_X_MIN_BOUNDS_BIT_NV
- See Also:
-
FONT_Y_MAX_BOUNDS_BIT_NV
- See Also:
-
FONT_Y_MIN_BOUNDS_BIT_NV
- See Also:
-
FORCE_BLUE_TO_ONE_NV
- See Also:
-
FRACTIONAL_EVEN
- See Also:
-
FRACTIONAL_ODD
- See Also:
-
FRAGMENT_COVERAGE_COLOR_NV
- See Also:
-
FRAGMENT_COVERAGE_TO_COLOR_NV
- See Also:
-
FRAGMENT_DEPTH
- See Also:
-
FRAGMENT_INPUT_NV
- See Also:
-
FRAGMENT_INTERPOLATION_OFFSET_BITS
- See Also:
-
FRAGMENT_PROGRAM_ARB
- See Also:
-
FRAGMENT_SHADER
- See Also:
-
FRAGMENT_SHADER_ARB
- See Also:
-
FRAGMENT_SHADER_BIT
- See Also:
-
FRAGMENT_SHADER_BIT_EXT
- See Also:
-
FRAGMENT_SHADER_DERIVATIVE_HINT
- See Also:
-
FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
- See Also:
-
FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
- See Also:
-
FRAGMENT_SHADER_INVOCATIONS
- See Also:
-
FRAGMENT_SHADER_INVOCATIONS_ARB
- See Also:
-
FRAGMENT_SUBROUTINE
- See Also:
-
FRAGMENT_SUBROUTINE_UNIFORM
- See Also:
-
FRAGMENT_TEXTURE
- See Also:
-
FRAMEBUFFER
- See Also:
-
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- See Also:
-
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_LAYERED
- See Also:
-
FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
- See Also:
-
FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
- See Also:
-
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
- See Also:
-
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
- See Also:
-
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
- See Also:
-
FRAMEBUFFER_ATTACHMENT_RED_SIZE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR
- See Also:
-
FRAMEBUFFER_BARRIER_BIT
- See Also:
-
FRAMEBUFFER_BARRIER_BIT_EXT
- See Also:
-
FRAMEBUFFER_BINDING
- See Also:
-
FRAMEBUFFER_BINDING_EXT
- See Also:
-
FRAMEBUFFER_BLEND
- See Also:
-
FRAMEBUFFER_COMPLETE
- See Also:
-
FRAMEBUFFER_COMPLETE_EXT
- See Also:
-
FRAMEBUFFER_DEFAULT
- See Also:
-
FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
- See Also:
-
FRAMEBUFFER_DEFAULT_HEIGHT
- See Also:
-
FRAMEBUFFER_DEFAULT_LAYERS
- See Also:
-
FRAMEBUFFER_DEFAULT_SAMPLES
- See Also:
-
FRAMEBUFFER_DEFAULT_WIDTH
- See Also:
-
FRAMEBUFFER_EXT
- See Also:
-
FRAMEBUFFER_FLIP_X_MESA
- See Also:
-
FRAMEBUFFER_FLIP_Y_MESA
- See Also:
-
FRAMEBUFFER_INCOMPLETE_ATTACHMENT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
- See Also:
-
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
- See Also:
-
FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
- See Also:
-
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
- See Also:
-
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
- See Also:
-
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_READ_BUFFER
- See Also:
-
FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR
- See Also:
-
FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB
- See Also:
-
FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV
- See Also:
-
FRAMEBUFFER_RENDERABLE
- See Also:
-
FRAMEBUFFER_RENDERABLE_LAYERED
- See Also:
-
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB
- See Also:
-
FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV
- See Also:
-
FRAMEBUFFER_SRGB
- See Also:
-
FRAMEBUFFER_SRGB_CAPABLE_EXT
- See Also:
-
FRAMEBUFFER_SRGB_EXT
- See Also:
-
FRAMEBUFFER_SWAP_XY_MESA
- See Also:
-
FRAMEBUFFER_UNDEFINED
- See Also:
-
FRAMEBUFFER_UNSUPPORTED
- See Also:
-
FRAMEBUFFER_UNSUPPORTED_EXT
- See Also:
-
FRONT
- See Also:
-
FRONT_AND_BACK
- See Also:
-
FRONT_FACE
- See Also:
-
FRONT_FACE_COMMAND_NV
- See Also:
-
FRONT_LEFT
- See Also:
-
FRONT_RIGHT
- See Also:
-
FULL_SUPPORT
- See Also:
-
FUNC_ADD
- See Also:
-
FUNC_ADD_EXT
- See Also:
-
FUNC_REVERSE_SUBTRACT
- See Also:
-
FUNC_REVERSE_SUBTRACT_EXT
- See Also:
-
FUNC_SUBTRACT
- See Also:
-
FUNC_SUBTRACT_EXT
- See Also:
-
GENERATE_MIPMAP
- See Also:
-
GENERATE_MIPMAP_HINT
- See Also:
-
GENERIC_ATTRIB_NV
- See Also:
-
GEOMETRY_INPUT_TYPE
- See Also:
-
GEOMETRY_INPUT_TYPE_ARB
- See Also:
-
GEOMETRY_INPUT_TYPE_EXT
- See Also:
-
GEOMETRY_OUTPUT_TYPE
- See Also:
-
GEOMETRY_OUTPUT_TYPE_ARB
- See Also:
-
GEOMETRY_OUTPUT_TYPE_EXT
- See Also:
-
GEOMETRY_SHADER
- See Also:
-
GEOMETRY_SHADER_ARB
- See Also:
-
GEOMETRY_SHADER_BIT
- See Also:
-
GEOMETRY_SHADER_EXT
- See Also:
-
GEOMETRY_SHADER_INVOCATIONS
- See Also:
-
GEOMETRY_SHADER_PRIMITIVES_EMITTED
- See Also:
-
GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
- See Also:
-
GEOMETRY_SUBROUTINE
- See Also:
-
GEOMETRY_SUBROUTINE_UNIFORM
- See Also:
-
GEOMETRY_TEXTURE
- See Also:
-
GEOMETRY_VERTICES_OUT
- See Also:
-
GEOMETRY_VERTICES_OUT_ARB
- See Also:
-
GEOMETRY_VERTICES_OUT_EXT
- See Also:
-
GEQUAL
- See Also:
-
GET_TEXTURE_IMAGE_FORMAT
- See Also:
-
GET_TEXTURE_IMAGE_TYPE
- See Also:
-
GLYPH_HAS_KERNING_BIT_NV
- See Also:
-
GLYPH_HEIGHT_BIT_NV
- See Also:
-
GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV
- See Also:
-
GLYPH_HORIZONTAL_BEARING_X_BIT_NV
- See Also:
-
GLYPH_HORIZONTAL_BEARING_Y_BIT_NV
- See Also:
-
GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV
- See Also:
-
GLYPH_VERTICAL_BEARING_X_BIT_NV
- See Also:
-
GLYPH_VERTICAL_BEARING_Y_BIT_NV
- See Also:
-
GLYPH_WIDTH_BIT_NV
- See Also:
-
GPU_ADDRESS_NV
- See Also:
-
GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
- See Also:
-
GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
- See Also:
-
GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
- See Also:
-
GPU_MEMORY_INFO_EVICTION_COUNT_NVX
- See Also:
-
GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
- See Also:
-
GREATER
- See Also:
-
GREEN
- See Also:
-
GREEN_BIAS
- See Also:
-
GREEN_BITS
- See Also:
-
GREEN_INTEGER
- See Also:
-
GREEN_INTEGER_EXT
- See Also:
-
GREEN_NV
- See Also:
-
GREEN_SCALE
- See Also:
-
GUILTY_CONTEXT_RESET
- See Also:
-
GUILTY_CONTEXT_RESET_ARB
- See Also:
-
GUILTY_CONTEXT_RESET_KHR
- See Also:
-
HALF_FLOAT
- See Also:
-
HALF_FLOAT_ARB
- See Also:
-
HALF_FLOAT_NV
- See Also:
-
HARDLIGHT_KHR
- See Also:
-
HARDLIGHT_NV
- See Also:
-
HARDMIX_NV
- See Also:
-
HIGH_FLOAT
- See Also:
-
HIGH_INT
- See Also:
-
HILO16_NV
- See Also:
-
HILO8_NV
- See Also:
-
HILO_NV
- See Also:
-
HINT_BIT
- See Also:
-
HISTOGRAM
- See Also:
-
HISTOGRAM_ALPHA_SIZE
- See Also:
-
HISTOGRAM_BLUE_SIZE
- See Also:
-
HISTOGRAM_FORMAT
- See Also:
-
HISTOGRAM_GREEN_SIZE
- See Also:
-
HISTOGRAM_LUMINANCE_SIZE
- See Also:
-
HISTOGRAM_RED_SIZE
- See Also:
-
HISTOGRAM_SINK
- See Also:
-
HISTOGRAM_WIDTH
- See Also:
-
HI_BIAS_NV
- See Also:
-
HI_SCALE_NV
- See Also:
-
HORIZONTAL_LINE_TO_NV
- See Also:
-
HSL_COLOR_KHR
- See Also:
-
HSL_COLOR_NV
- See Also:
-
HSL_HUE_KHR
- See Also:
-
HSL_HUE_NV
- See Also:
-
HSL_LUMINOSITY_KHR
- See Also:
-
HSL_LUMINOSITY_NV
- See Also:
-
HSL_SATURATION_KHR
- See Also:
-
HSL_SATURATION_NV
- See Also:
-
IMAGE_1D
- See Also:
-
IMAGE_1D_ARRAY
- See Also:
-
IMAGE_1D_ARRAY_EXT
- See Also:
-
IMAGE_1D_EXT
- See Also:
-
IMAGE_2D
- See Also:
-
IMAGE_2D_ARRAY
- See Also:
-
IMAGE_2D_ARRAY_EXT
- See Also:
-
IMAGE_2D_EXT
- See Also:
-
IMAGE_2D_MULTISAMPLE
- See Also:
-
IMAGE_2D_MULTISAMPLE_ARRAY
- See Also:
-
IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- See Also:
-
IMAGE_2D_MULTISAMPLE_EXT
- See Also:
-
IMAGE_2D_RECT
- See Also:
-
IMAGE_2D_RECT_EXT
- See Also:
-
IMAGE_3D
- See Also:
-
IMAGE_3D_EXT
- See Also:
-
IMAGE_BINDING_ACCESS
- See Also:
-
IMAGE_BINDING_ACCESS_EXT
- See Also:
-
IMAGE_BINDING_FORMAT
- See Also:
-
IMAGE_BINDING_FORMAT_EXT
- See Also:
-
IMAGE_BINDING_LAYER
- See Also:
-
IMAGE_BINDING_LAYERED
- See Also:
-
IMAGE_BINDING_LAYERED_EXT
- See Also:
-
IMAGE_BINDING_LAYER_EXT
- See Also:
-
IMAGE_BINDING_LEVEL
- See Also:
-
IMAGE_BINDING_LEVEL_EXT
- See Also:
-
IMAGE_BINDING_NAME
- See Also:
-
IMAGE_BINDING_NAME_EXT
- See Also:
-
IMAGE_BUFFER
- See Also:
-
IMAGE_BUFFER_EXT
- See Also:
-
IMAGE_CLASS_10_10_10_2
- See Also:
-
IMAGE_CLASS_11_11_10
- See Also:
-
IMAGE_CLASS_1_X_16
- See Also:
-
IMAGE_CLASS_1_X_32
- See Also:
-
IMAGE_CLASS_1_X_8
- See Also:
-
IMAGE_CLASS_2_X_16
- See Also:
-
IMAGE_CLASS_2_X_32
- See Also:
-
IMAGE_CLASS_2_X_8
- See Also:
-
IMAGE_CLASS_4_X_16
- See Also:
-
IMAGE_CLASS_4_X_32
- See Also:
-
IMAGE_CLASS_4_X_8
- See Also:
-
IMAGE_COMPATIBILITY_CLASS
- See Also:
-
IMAGE_CUBE
- See Also:
-
IMAGE_CUBE_EXT
- See Also:
-
IMAGE_CUBE_MAP_ARRAY
- See Also:
-
IMAGE_CUBE_MAP_ARRAY_EXT
- See Also:
-
IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
- See Also:
-
IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
- See Also:
-
IMAGE_FORMAT_COMPATIBILITY_TYPE
- See Also:
-
IMAGE_PIXEL_FORMAT
- See Also:
-
IMAGE_PIXEL_TYPE
- See Also:
-
IMAGE_TEXEL_SIZE
- See Also:
-
IMPLEMENTATION_COLOR_READ_FORMAT
- See Also:
-
IMPLEMENTATION_COLOR_READ_TYPE
- See Also:
-
INCLUSIVE_EXT
- See Also:
-
INCR
- See Also:
-
INCR_WRAP
- See Also:
-
INCR_WRAP_EXT
- See Also:
-
INDEX
- See Also:
-
INDEX_ARRAY
- See Also:
-
INDEX_ARRAY_ADDRESS_NV
- See Also:
-
INDEX_ARRAY_BUFFER_BINDING
- See Also:
-
INDEX_ARRAY_BUFFER_BINDING_ARB
- See Also:
-
INDEX_ARRAY_LENGTH_NV
- See Also:
-
INDEX_ARRAY_POINTER
- See Also:
-
INDEX_ARRAY_STRIDE
- See Also:
-
INDEX_ARRAY_TYPE
- See Also:
-
INDEX_BITS
- See Also:
-
INDEX_CLEAR_VALUE
- See Also:
-
INDEX_LOGIC_OP
- See Also:
-
INDEX_MODE
- See Also:
-
INDEX_OFFSET
- See Also:
-
INDEX_SHIFT
- See Also:
-
INDEX_WRITEMASK
- See Also:
-
INFO_LOG_LENGTH
- See Also:
-
INNOCENT_CONTEXT_RESET
- See Also:
-
INNOCENT_CONTEXT_RESET_ARB
- See Also:
-
INNOCENT_CONTEXT_RESET_KHR
- See Also:
-
INT
- See Also:
-
INT16_NV
- See Also:
-
INT16_VEC2_NV
- See Also:
-
INT16_VEC3_NV
- See Also:
-
INT16_VEC4_NV
- See Also:
-
INT64_ARB
- See Also:
-
INT64_NV
- See Also:
-
INT64_VEC2_ARB
- See Also:
-
INT64_VEC2_NV
- See Also:
-
INT64_VEC3_ARB
- See Also:
-
INT64_VEC3_NV
- See Also:
-
INT64_VEC4_ARB
- See Also:
-
INT64_VEC4_NV
- See Also:
-
INT8_NV
- See Also:
-
INT8_VEC2_NV
- See Also:
-
INT8_VEC3_NV
- See Also:
-
INT8_VEC4_NV
- See Also:
-
INTENSITY
- See Also:
-
INTENSITY12
- See Also:
-
INTENSITY16
- See Also:
-
INTENSITY16F_ARB
- See Also:
-
INTENSITY16I_EXT
- See Also:
-
INTENSITY16UI_EXT
- See Also:
-
INTENSITY16_SNORM
- See Also:
-
INTENSITY32F_ARB
- See Also:
-
INTENSITY32I_EXT
- See Also:
-
INTENSITY32UI_EXT
- See Also:
-
INTENSITY4
- See Also:
-
INTENSITY8
- See Also:
-
INTENSITY8I_EXT
- See Also:
-
INTENSITY8UI_EXT
- See Also:
-
INTENSITY8_SNORM
- See Also:
-
INTENSITY_SNORM
- See Also:
-
INTERLEAVED_ATTRIBS
- See Also:
-
INTERLEAVED_ATTRIBS_EXT
- See Also:
-
INTERLEAVED_ATTRIBS_NV
- See Also:
-
INTERNALFORMAT_ALPHA_SIZE
- See Also:
-
INTERNALFORMAT_ALPHA_TYPE
- See Also:
-
INTERNALFORMAT_BLUE_SIZE
- See Also:
-
INTERNALFORMAT_BLUE_TYPE
- See Also:
-
INTERNALFORMAT_DEPTH_SIZE
- See Also:
-
INTERNALFORMAT_DEPTH_TYPE
- See Also:
-
INTERNALFORMAT_GREEN_SIZE
- See Also:
-
INTERNALFORMAT_GREEN_TYPE
- See Also:
-
INTERNALFORMAT_PREFERRED
- See Also:
-
INTERNALFORMAT_RED_SIZE
- See Also:
-
INTERNALFORMAT_RED_TYPE
- See Also:
-
INTERNALFORMAT_SHARED_SIZE
- See Also:
-
INTERNALFORMAT_STENCIL_SIZE
- See Also:
-
INTERNALFORMAT_STENCIL_TYPE
- See Also:
-
INTERNALFORMAT_SUPPORTED
- See Also:
-
INTERPOLATE
- See Also:
-
INTERPOLATE_ARB
- See Also:
-
INT_2_10_10_10_REV
- See Also:
-
INT_IMAGE_1D
- See Also:
-
INT_IMAGE_1D_ARRAY
- See Also:
-
INT_IMAGE_1D_ARRAY_EXT
- See Also:
-
INT_IMAGE_1D_EXT
- See Also:
-
INT_IMAGE_2D
- See Also:
-
INT_IMAGE_2D_ARRAY
- See Also:
-
INT_IMAGE_2D_ARRAY_EXT
- See Also:
-
INT_IMAGE_2D_EXT
- See Also:
-
INT_IMAGE_2D_MULTISAMPLE
- See Also:
-
INT_IMAGE_2D_MULTISAMPLE_ARRAY
- See Also:
-
INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- See Also:
-
INT_IMAGE_2D_MULTISAMPLE_EXT
- See Also:
-
INT_IMAGE_2D_RECT
- See Also:
-
INT_IMAGE_2D_RECT_EXT
- See Also:
-
INT_IMAGE_3D
- See Also:
-
INT_IMAGE_3D_EXT
- See Also:
-
INT_IMAGE_BUFFER
- See Also:
-
INT_IMAGE_BUFFER_EXT
- See Also:
-
INT_IMAGE_CUBE
- See Also:
-
INT_IMAGE_CUBE_EXT
- See Also:
-
INT_IMAGE_CUBE_MAP_ARRAY
- See Also:
-
INT_IMAGE_CUBE_MAP_ARRAY_EXT
- See Also:
-
INT_SAMPLER_1D
- See Also:
-
INT_SAMPLER_1D_ARRAY
- See Also:
-
INT_SAMPLER_1D_ARRAY_EXT
- See Also:
-
INT_SAMPLER_1D_EXT
- See Also:
-
INT_SAMPLER_2D
- See Also:
-
INT_SAMPLER_2D_ARRAY
- See Also:
-
INT_SAMPLER_2D_ARRAY_EXT
- See Also:
-
INT_SAMPLER_2D_EXT
- See Also:
-
INT_SAMPLER_2D_MULTISAMPLE
- See Also:
-
INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- See Also:
-
INT_SAMPLER_2D_RECT
- See Also:
-
INT_SAMPLER_2D_RECT_EXT
- See Also:
-
INT_SAMPLER_3D
- See Also:
-
INT_SAMPLER_3D_EXT
- See Also:
-
INT_SAMPLER_BUFFER
- See Also:
-
INT_SAMPLER_BUFFER_AMD
- See Also:
-
INT_SAMPLER_BUFFER_EXT
- See Also:
-
INT_SAMPLER_CUBE
- See Also:
-
INT_SAMPLER_CUBE_EXT
- See Also:
-
INT_SAMPLER_CUBE_MAP_ARRAY
- See Also:
-
INT_SAMPLER_CUBE_MAP_ARRAY_ARB
- See Also:
-
INT_SAMPLER_RENDERBUFFER_NV
- See Also:
-
INT_VEC2
- See Also:
-
INT_VEC2_ARB
- See Also:
-
INT_VEC3
- See Also:
-
INT_VEC3_ARB
- See Also:
-
INT_VEC4
- See Also:
-
INT_VEC4_ARB
- See Also:
-
INVALID_ENUM
- See Also:
-
INVALID_FRAMEBUFFER_OPERATION
- See Also:
-
INVALID_FRAMEBUFFER_OPERATION_EXT
- See Also:
-
INVALID_INDEX
- See Also:
-
INVALID_OPERATION
- See Also:
-
INVALID_VALUE
- See Also:
-
INVERT
- See Also:
-
INVERT_OVG_NV
- See Also:
-
INVERT_RGB_NV
- See Also:
-
ISOLINES
- See Also:
-
IS_PER_PATCH
- See Also:
-
IS_ROW_MAJOR
- See Also:
-
ITALIC_BIT_NV
- See Also:
-
KEEP
- See Also:
-
LARGE_CCW_ARC_TO_NV
- See Also:
-
LARGE_CW_ARC_TO_NV
- See Also:
-
LAST_VERTEX_CONVENTION
- See Also:
-
LAST_VERTEX_CONVENTION_EXT
- See Also:
-
LAYER_NV
- See Also:
-
LAYER_PROVOKING_VERTEX
- See Also:
-
LAYOUT_DEFAULT_INTEL
- See Also:
-
LAYOUT_LINEAR_CPU_CACHED_INTEL
- See Also:
-
LAYOUT_LINEAR_INTEL
- See Also:
-
LEFT
- See Also:
-
LEQUAL
- See Also:
-
LESS
- See Also:
-
LIGHT0
- See Also:
-
LIGHT1
- See Also:
-
LIGHT2
- See Also:
-
LIGHT3
- See Also:
-
LIGHT4
- See Also:
-
LIGHT5
- See Also:
-
LIGHT6
- See Also:
-
LIGHT7
- See Also:
-
LIGHTEN_KHR
- See Also:
-
LIGHTEN_NV
- See Also:
-
LIGHTING
- See Also:
-
LIGHTING_BIT
- See Also:
-
LIGHT_MODEL_AMBIENT
- See Also:
-
LIGHT_MODEL_COLOR_CONTROL
- See Also:
-
LIGHT_MODEL_LOCAL_VIEWER
- See Also:
-
LIGHT_MODEL_TWO_SIDE
- See Also:
-
LINE
- See Also:
-
LINEAR
- See Also:
-
LINEARBURN_NV
- See Also:
-
LINEARDODGE_NV
- See Also:
-
LINEARLIGHT_NV
- See Also:
-
LINEAR_ATTENUATION
- See Also:
-
LINEAR_MIPMAP_LINEAR
- See Also:
-
LINEAR_MIPMAP_NEAREST
- See Also:
-
LINES
- See Also:
-
LINES_ADJACENCY
- See Also:
-
LINES_ADJACENCY_ARB
- See Also:
-
LINES_ADJACENCY_EXT
- See Also:
-
LINE_BIT
- See Also:
-
LINE_LOOP
- See Also:
-
LINE_RESET_TOKEN
- See Also:
-
LINE_SMOOTH
- See Also:
-
LINE_SMOOTH_HINT
- See Also:
-
LINE_STIPPLE
- See Also:
-
LINE_STIPPLE_PATTERN
- See Also:
-
LINE_STIPPLE_REPEAT
- See Also:
-
LINE_STRIP
- See Also:
-
LINE_STRIP_ADJACENCY
- See Also:
-
LINE_STRIP_ADJACENCY_ARB
- See Also:
-
LINE_STRIP_ADJACENCY_EXT
- See Also:
-
LINE_TOKEN
- See Also:
-
LINE_TO_NV
- See Also:
-
LINE_WIDTH
- See Also:
-
LINE_WIDTH_COMMAND_NV
- See Also:
-
LINE_WIDTH_GRANULARITY
- See Also:
-
LINE_WIDTH_RANGE
- See Also:
-
LINK_STATUS
- See Also:
-
LIST_BASE
- See Also:
-
LIST_BIT
- See Also:
-
LIST_INDEX
- See Also:
-
LIST_MODE
- See Also:
-
LOAD
- See Also:
-
LOCATION
- See Also:
-
LOCATION_COMPONENT
- See Also:
-
LOCATION_INDEX
- See Also:
-
LOGIC_OP
- See Also:
-
LOGIC_OP_MODE
- See Also:
-
LOSE_CONTEXT_ON_RESET
- See Also:
-
LOSE_CONTEXT_ON_RESET_ARB
- See Also:
-
LOSE_CONTEXT_ON_RESET_KHR
- See Also:
-
LOWER_LEFT
- See Also:
-
LOW_FLOAT
- See Also:
-
LOW_INT
- See Also:
-
LO_BIAS_NV
- See Also:
-
LO_SCALE_NV
- See Also:
-
LUMINANCE
- See Also:
-
LUMINANCE12
- See Also:
-
LUMINANCE12_ALPHA12
- See Also:
-
LUMINANCE12_ALPHA4
- See Also:
-
LUMINANCE16
- See Also:
-
LUMINANCE16F_ARB
- See Also:
-
LUMINANCE16F_EXT
- See Also:
-
LUMINANCE16I_EXT
- See Also:
-
LUMINANCE16UI_EXT
- See Also:
-
LUMINANCE16_ALPHA16
- See Also:
-
LUMINANCE16_ALPHA16_SNORM
- See Also:
-
LUMINANCE16_SNORM
- See Also:
-
LUMINANCE32F_ARB
- See Also:
-
LUMINANCE32F_EXT
- See Also:
-
LUMINANCE32I_EXT
- See Also:
-
LUMINANCE32UI_EXT
- See Also:
-
LUMINANCE4
- See Also:
-
LUMINANCE4_ALPHA4
- See Also:
-
LUMINANCE6_ALPHA2
- See Also:
-
LUMINANCE8
- See Also:
-
LUMINANCE8I_EXT
- See Also:
-
LUMINANCE8UI_EXT
- See Also:
-
LUMINANCE8_ALPHA8
- See Also:
-
LUMINANCE8_ALPHA8_EXT
- See Also:
-
LUMINANCE8_ALPHA8_SNORM
- See Also:
-
LUMINANCE8_EXT
- See Also:
-
LUMINANCE8_SNORM
- See Also:
-
LUMINANCE_ALPHA
- See Also:
-
LUMINANCE_ALPHA16F_ARB
- See Also:
-
LUMINANCE_ALPHA16F_EXT
- See Also:
-
LUMINANCE_ALPHA16I_EXT
- See Also:
-
LUMINANCE_ALPHA16UI_EXT
- See Also:
-
LUMINANCE_ALPHA32F_ARB
- See Also:
-
LUMINANCE_ALPHA32F_EXT
- See Also:
-
LUMINANCE_ALPHA32I_EXT
- See Also:
-
LUMINANCE_ALPHA32UI_EXT
- See Also:
-
LUMINANCE_ALPHA8I_EXT
- See Also:
-
LUMINANCE_ALPHA8UI_EXT
- See Also:
-
LUMINANCE_ALPHA_INTEGER_EXT
- See Also:
-
LUMINANCE_ALPHA_SNORM
- See Also:
-
LUMINANCE_INTEGER_EXT
- See Also:
-
LUMINANCE_SNORM
- See Also:
-
MAGNITUDE_BIAS_NV
- See Also:
-
MAGNITUDE_SCALE_NV
- See Also:
-
MAJOR_VERSION
- See Also:
-
MANUAL_GENERATE_MIPMAP
- See Also:
-
MAP1_COLOR_4
- See Also:
-
MAP1_GRID_DOMAIN
- See Also:
-
MAP1_GRID_SEGMENTS
- See Also:
-
MAP1_INDEX
- See Also:
-
MAP1_NORMAL
- See Also:
-
MAP1_TEXTURE_COORD_1
- See Also:
-
MAP1_TEXTURE_COORD_2
- See Also:
-
MAP1_TEXTURE_COORD_3
- See Also:
-
MAP1_TEXTURE_COORD_4
- See Also:
-
MAP1_VERTEX_3
- See Also:
-
MAP1_VERTEX_4
- See Also:
-
MAP2_COLOR_4
- See Also:
-
MAP2_GRID_DOMAIN
- See Also:
-
MAP2_GRID_SEGMENTS
- See Also:
-
MAP2_INDEX
- See Also:
-
MAP2_NORMAL
- See Also:
-
MAP2_TEXTURE_COORD_1
- See Also:
-
MAP2_TEXTURE_COORD_2
- See Also:
-
MAP2_TEXTURE_COORD_3
- See Also:
-
MAP2_TEXTURE_COORD_4
- See Also:
-
MAP2_VERTEX_3
- See Also:
-
MAP2_VERTEX_4
- See Also:
-
MAP_COHERENT_BIT
- See Also:
-
MAP_COLOR
- See Also:
-
MAP_FLUSH_EXPLICIT_BIT
- See Also:
-
MAP_INVALIDATE_BUFFER_BIT
- See Also:
-
MAP_INVALIDATE_RANGE_BIT
- See Also:
-
MAP_PERSISTENT_BIT
- See Also:
-
MAP_READ_BIT
- See Also:
-
MAP_STENCIL
- See Also:
-
MAP_UNSYNCHRONIZED_BIT
- See Also:
-
MAP_WRITE_BIT
- See Also:
-
MATRIX0_ARB
- See Also:
-
MATRIX10_ARB
- See Also:
-
MATRIX11_ARB
- See Also:
-
MATRIX12_ARB
- See Also:
-
MATRIX13_ARB
- See Also:
-
MATRIX14_ARB
- See Also:
-
MATRIX15_ARB
- See Also:
-
MATRIX16_ARB
- See Also:
-
MATRIX17_ARB
- See Also:
-
MATRIX18_ARB
- See Also:
-
MATRIX19_ARB
- See Also:
-
MATRIX1_ARB
- See Also:
-
MATRIX20_ARB
- See Also:
-
MATRIX21_ARB
- See Also:
-
MATRIX22_ARB
- See Also:
-
MATRIX23_ARB
- See Also:
-
MATRIX24_ARB
- See Also:
-
MATRIX25_ARB
- See Also:
-
MATRIX26_ARB
- See Also:
-
MATRIX27_ARB
- See Also:
-
MATRIX28_ARB
- See Also:
-
MATRIX29_ARB
- See Also:
-
MATRIX2_ARB
- See Also:
-
MATRIX30_ARB
- See Also:
-
MATRIX31_ARB
- See Also:
-
MATRIX3_ARB
- See Also:
-
MATRIX4_ARB
- See Also:
-
MATRIX5_ARB
- See Also:
-
MATRIX6_ARB
- See Also:
-
MATRIX7_ARB
- See Also:
-
MATRIX8_ARB
- See Also:
-
MATRIX9_ARB
- See Also:
-
MATRIX_INDEX_ARRAY_ARB
- See Also:
-
MATRIX_INDEX_ARRAY_POINTER_ARB
- See Also:
-
MATRIX_INDEX_ARRAY_SIZE_ARB
- See Also:
-
MATRIX_INDEX_ARRAY_STRIDE_ARB
- See Also:
-
MATRIX_INDEX_ARRAY_TYPE_ARB
- See Also:
-
MATRIX_MODE
- See Also:
-
MATRIX_PALETTE_ARB
- See Also:
-
MATRIX_STRIDE
- See Also:
-
MAX
- See Also:
-
MAX_3D_TEXTURE_SIZE
- See Also:
-
MAX_ARRAY_TEXTURE_LAYERS
- See Also:
-
MAX_ARRAY_TEXTURE_LAYERS_EXT
- See Also:
-
MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
- See Also:
-
MAX_ATOMIC_COUNTER_BUFFER_SIZE
- See Also:
-
MAX_ATTRIB_STACK_DEPTH
- See Also:
-
MAX_BINDABLE_UNIFORM_SIZE_EXT
- See Also:
-
MAX_CLIENT_ATTRIB_STACK_DEPTH
- See Also:
-
MAX_CLIP_DISTANCES
- See Also:
-
MAX_CLIP_PLANES
- See Also:
-
MAX_COARSE_FRAGMENT_SAMPLES_NV
- See Also:
-
MAX_COLOR_ATTACHMENTS
- See Also:
-
MAX_COLOR_ATTACHMENTS_EXT
- See Also:
-
MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD
- See Also:
-
MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD
- See Also:
-
MAX_COLOR_MATRIX_STACK_DEPTH
- See Also:
-
MAX_COLOR_TEXTURE_SAMPLES
- See Also:
-
MAX_COMBINED_ATOMIC_COUNTERS
- See Also:
-
MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
- See Also:
-
MAX_COMBINED_CLIP_AND_CULL_DISTANCES
- See Also:
-
MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
- See Also:
-
MAX_COMBINED_DIMENSIONS
- See Also:
-
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
- See Also:
-
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
- See Also:
-
MAX_COMBINED_IMAGE_UNIFORMS
- See Also:
-
MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
- See Also:
-
MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
- See Also:
-
MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV
- See Also:
-
MAX_COMBINED_SHADER_OUTPUT_RESOURCES
- See Also:
-
MAX_COMBINED_SHADER_STORAGE_BLOCKS
- See Also:
-
MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV
- See Also:
-
MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
- See Also:
-
MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
- See Also:
-
MAX_COMBINED_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
- See Also:
-
MAX_COMBINED_UNIFORM_BLOCKS
- See Also:
-
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
- See Also:
-
MAX_COMPUTE_ATOMIC_COUNTERS
- See Also:
-
MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
- See Also:
-
MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB
- See Also:
-
MAX_COMPUTE_FIXED_GROUP_SIZE_ARB
- See Also:
-
MAX_COMPUTE_IMAGE_UNIFORMS
- See Also:
-
MAX_COMPUTE_SHADER_STORAGE_BLOCKS
- See Also:
-
MAX_COMPUTE_SHARED_MEMORY_SIZE
- See Also:
-
MAX_COMPUTE_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_COMPUTE_UNIFORM_BLOCKS
- See Also:
-
MAX_COMPUTE_UNIFORM_COMPONENTS
- See Also:
-
MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB
- See Also:
-
MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
- See Also:
-
MAX_COMPUTE_WORK_GROUP_COUNT
- See Also:
-
MAX_COMPUTE_WORK_GROUP_INVOCATIONS
- See Also:
-
MAX_COMPUTE_WORK_GROUP_SIZE
- See Also:
-
MAX_CONVOLUTION_HEIGHT
- See Also:
-
MAX_CONVOLUTION_WIDTH
- See Also:
-
MAX_CUBE_MAP_TEXTURE_SIZE
- See Also:
-
MAX_CUBE_MAP_TEXTURE_SIZE_ARB
- See Also:
-
MAX_CULL_DISTANCES
- See Also:
-
MAX_DEBUG_GROUP_STACK_DEPTH
- See Also:
-
MAX_DEBUG_GROUP_STACK_DEPTH_KHR
- See Also:
-
MAX_DEBUG_LOGGED_MESSAGES
- See Also:
-
MAX_DEBUG_LOGGED_MESSAGES_AMD
- See Also:
-
MAX_DEBUG_LOGGED_MESSAGES_ARB
- See Also:
-
MAX_DEBUG_LOGGED_MESSAGES_KHR
- See Also:
-
MAX_DEBUG_MESSAGE_LENGTH
- See Also:
-
MAX_DEBUG_MESSAGE_LENGTH_AMD
- See Also:
-
MAX_DEBUG_MESSAGE_LENGTH_ARB
- See Also:
-
MAX_DEBUG_MESSAGE_LENGTH_KHR
- See Also:
-
MAX_DEEP_3D_TEXTURE_DEPTH_NV
- See Also:
-
MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
- See Also:
-
MAX_DEPTH
- See Also:
-
MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD
- See Also:
-
MAX_DEPTH_TEXTURE_SAMPLES
- See Also:
-
MAX_DETACHED_BUFFERS_NV
- See Also:
-
MAX_DETACHED_TEXTURES_NV
- See Also:
-
MAX_DRAW_BUFFERS
- See Also:
-
MAX_DRAW_BUFFERS_ARB
- See Also:
-
MAX_DRAW_MESH_TASKS_COUNT_NV
- See Also:
-
MAX_DUAL_SOURCE_DRAW_BUFFERS
- See Also:
-
MAX_ELEMENTS_INDICES
- See Also:
-
MAX_ELEMENTS_VERTICES
- See Also:
-
MAX_ELEMENT_INDEX
- See Also:
-
MAX_EVAL_ORDER
- See Also:
-
MAX_EXT
- See Also:
-
MAX_FRAGMENT_ATOMIC_COUNTERS
- See Also:
-
MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
- See Also:
-
MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT
- See Also:
-
MAX_FRAGMENT_IMAGE_UNIFORMS
- See Also:
-
MAX_FRAGMENT_INPUT_COMPONENTS
- See Also:
-
MAX_FRAGMENT_INTERPOLATION_OFFSET
- See Also:
-
MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
- See Also:
-
MAX_FRAGMENT_UNIFORM_BLOCKS
- See Also:
-
MAX_FRAGMENT_UNIFORM_COMPONENTS
- See Also:
-
MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
- See Also:
-
MAX_FRAGMENT_UNIFORM_VECTORS
- See Also:
-
MAX_FRAMEBUFFER_HEIGHT
- See Also:
-
MAX_FRAMEBUFFER_LAYERS
- See Also:
-
MAX_FRAMEBUFFER_SAMPLES
- See Also:
-
MAX_FRAMEBUFFER_WIDTH
- See Also:
-
MAX_GEOMETRY_ATOMIC_COUNTERS
- See Also:
-
MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
- See Also:
-
MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT
- See Also:
-
MAX_GEOMETRY_IMAGE_UNIFORMS
- See Also:
-
MAX_GEOMETRY_INPUT_COMPONENTS
- See Also:
-
MAX_GEOMETRY_OUTPUT_COMPONENTS
- See Also:
-
MAX_GEOMETRY_OUTPUT_VERTICES
- See Also:
-
MAX_GEOMETRY_OUTPUT_VERTICES_ARB
- See Also:
-
MAX_GEOMETRY_OUTPUT_VERTICES_EXT
- See Also:
-
MAX_GEOMETRY_SHADER_INVOCATIONS
- See Also:
-
MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
- See Also:
-
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
- See Also:
-
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
- See Also:
-
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
- See Also:
-
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
- See Also:
-
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
- See Also:
-
MAX_GEOMETRY_UNIFORM_BLOCKS
- See Also:
-
MAX_GEOMETRY_UNIFORM_COMPONENTS
- See Also:
-
MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
- See Also:
-
MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
- See Also:
-
MAX_GEOMETRY_VARYING_COMPONENTS_ARB
- See Also:
-
MAX_GEOMETRY_VARYING_COMPONENTS_EXT
- See Also:
-
MAX_HEIGHT
- See Also:
-
MAX_IMAGE_SAMPLES
- See Also:
-
MAX_IMAGE_SAMPLES_EXT
- See Also:
-
MAX_IMAGE_UNITS
- See Also:
-
MAX_IMAGE_UNITS_EXT
- See Also:
-
MAX_INTEGER_SAMPLES
- See Also:
-
MAX_LABEL_LENGTH
- See Also:
-
MAX_LABEL_LENGTH_KHR
- See Also:
-
MAX_LAYERS
- See Also:
-
MAX_LIGHTS
- See Also:
-
MAX_LIST_NESTING
- See Also:
-
MAX_MATRIX_PALETTE_STACK_DEPTH_ARB
- See Also:
-
MAX_MESH_ATOMIC_COUNTERS_NV
- See Also:
-
MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV
- See Also:
-
MAX_MESH_IMAGE_UNIFORMS_NV
- See Also:
-
MAX_MESH_OUTPUT_PRIMITIVES_NV
- See Also:
-
MAX_MESH_OUTPUT_VERTICES_NV
- See Also:
-
MAX_MESH_SHADER_STORAGE_BLOCKS_NV
- See Also:
-
MAX_MESH_TEXTURE_IMAGE_UNITS_NV
- See Also:
-
MAX_MESH_TOTAL_MEMORY_SIZE_NV
- See Also:
-
MAX_MESH_UNIFORM_BLOCKS_NV
- See Also:
-
MAX_MESH_UNIFORM_COMPONENTS_NV
- See Also:
-
MAX_MESH_VIEWS_NV
- See Also:
-
MAX_MESH_WORK_GROUP_INVOCATIONS_NV
- See Also:
-
MAX_MESH_WORK_GROUP_SIZE_NV
- See Also:
-
MAX_MODELVIEW_STACK_DEPTH
- See Also:
-
MAX_MULTISAMPLE_COVERAGE_MODES_NV
- See Also:
-
MAX_NAME_LENGTH
- See Also:
-
MAX_NAME_STACK_DEPTH
- See Also:
-
MAX_NUM_ACTIVE_VARIABLES
- See Also:
-
MAX_NUM_COMPATIBLE_SUBROUTINES
- See Also:
-
MAX_PALETTE_MATRICES_ARB
- See Also:
-
MAX_PATCH_VERTICES
- See Also:
-
MAX_PIXEL_MAP_TABLE
- See Also:
-
MAX_PROGRAM_ADDRESS_REGISTERS_ARB
- See Also:
-
MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
- See Also:
-
MAX_PROGRAM_ATTRIBS_ARB
- See Also:
-
MAX_PROGRAM_ENV_PARAMETERS_ARB
- See Also:
-
MAX_PROGRAM_INSTRUCTIONS_ARB
- See Also:
-
MAX_PROGRAM_LOCAL_PARAMETERS_ARB
- See Also:
-
MAX_PROGRAM_MATRICES_ARB
- See Also:
-
MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
- See Also:
-
MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
- See Also:
-
MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
- See Also:
-
MAX_PROGRAM_NATIVE_ATTRIBS_ARB
- See Also:
-
MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
- See Also:
-
MAX_PROGRAM_NATIVE_PARAMETERS_ARB
- See Also:
-
MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
- See Also:
-
MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
- See Also:
-
MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
- See Also:
-
MAX_PROGRAM_PARAMETERS_ARB
- See Also:
-
MAX_PROGRAM_TEMPORARIES_ARB
- See Also:
-
MAX_PROGRAM_TEXEL_OFFSET
- See Also:
-
MAX_PROGRAM_TEXEL_OFFSET_EXT
- See Also:
-
MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
- See Also:
-
MAX_PROGRAM_TEXTURE_GATHER_OFFSET
- See Also:
-
MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
- See Also:
-
MAX_PROGRAM_TEX_INDIRECTIONS_ARB
- See Also:
-
MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
- See Also:
-
MAX_PROJECTION_STACK_DEPTH
- See Also:
-
MAX_RASTER_SAMPLES_EXT
- See Also:
-
MAX_RECTANGLE_TEXTURE_SIZE
- See Also:
-
MAX_RECTANGLE_TEXTURE_SIZE_ARB
- See Also:
-
MAX_RENDERBUFFER_SIZE
- See Also:
-
MAX_RENDERBUFFER_SIZE_EXT
- See Also:
-
MAX_SAMPLES
- See Also:
-
MAX_SAMPLES_EXT
- See Also:
-
MAX_SAMPLE_MASK_WORDS
- See Also:
-
MAX_SAMPLE_MASK_WORDS_NV
- See Also:
-
MAX_SERVER_WAIT_TIMEOUT
- See Also:
-
MAX_SHADER_BUFFER_ADDRESS_NV
- See Also:
-
MAX_SHADER_COMPILER_THREADS_ARB
- See Also:
-
MAX_SHADER_COMPILER_THREADS_KHR
- See Also:
-
MAX_SHADER_STORAGE_BLOCK_SIZE
- See Also:
-
MAX_SHADER_STORAGE_BUFFER_BINDINGS
- See Also:
-
MAX_SHININESS_NV
- See Also:
-
MAX_SPARSE_3D_TEXTURE_SIZE_AMD
- See Also:
-
MAX_SPARSE_3D_TEXTURE_SIZE_ARB
- See Also:
-
MAX_SPARSE_ARRAY_TEXTURE_LAYERS
- See Also:
-
MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB
- See Also:
-
MAX_SPARSE_TEXTURE_SIZE_AMD
- See Also:
-
MAX_SPARSE_TEXTURE_SIZE_ARB
- See Also:
-
MAX_SPOT_EXPONENT_NV
- See Also:
-
MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
- See Also:
-
MAX_SUBROUTINES
- See Also:
-
MAX_SUBROUTINE_UNIFORM_LOCATIONS
- See Also:
-
MAX_TASK_ATOMIC_COUNTERS_NV
- See Also:
-
MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV
- See Also:
-
MAX_TASK_IMAGE_UNIFORMS_NV
- See Also:
-
MAX_TASK_OUTPUT_COUNT_NV
- See Also:
-
MAX_TASK_SHADER_STORAGE_BLOCKS_NV
- See Also:
-
MAX_TASK_TEXTURE_IMAGE_UNITS_NV
- See Also:
-
MAX_TASK_TOTAL_MEMORY_SIZE_NV
- See Also:
-
MAX_TASK_UNIFORM_BLOCKS_NV
- See Also:
-
MAX_TASK_UNIFORM_COMPONENTS_NV
- See Also:
-
MAX_TASK_WORK_GROUP_INVOCATIONS_NV
- See Also:
-
MAX_TASK_WORK_GROUP_SIZE_NV
- See Also:
-
MAX_TESS_CONTROL_ATOMIC_COUNTERS
- See Also:
-
MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
- See Also:
-
MAX_TESS_CONTROL_IMAGE_UNIFORMS
- See Also:
-
MAX_TESS_CONTROL_INPUT_COMPONENTS
- See Also:
-
MAX_TESS_CONTROL_OUTPUT_COMPONENTS
- See Also:
-
MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
- See Also:
-
MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
- See Also:
-
MAX_TESS_CONTROL_UNIFORM_BLOCKS
- See Also:
-
MAX_TESS_CONTROL_UNIFORM_COMPONENTS
- See Also:
-
MAX_TESS_EVALUATION_ATOMIC_COUNTERS
- See Also:
-
MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
- See Also:
-
MAX_TESS_EVALUATION_IMAGE_UNIFORMS
- See Also:
-
MAX_TESS_EVALUATION_INPUT_COMPONENTS
- See Also:
-
MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
- See Also:
-
MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
- See Also:
-
MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_TESS_EVALUATION_UNIFORM_BLOCKS
- See Also:
-
MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
- See Also:
-
MAX_TESS_GEN_LEVEL
- See Also:
-
MAX_TESS_PATCH_COMPONENTS
- See Also:
-
MAX_TEXTURE_BUFFER_SIZE
- See Also:
-
MAX_TEXTURE_BUFFER_SIZE_ARB
- See Also:
-
MAX_TEXTURE_BUFFER_SIZE_EXT
- See Also:
-
MAX_TEXTURE_COORDS
- See Also:
-
MAX_TEXTURE_COORDS_ARB
- See Also:
-
MAX_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_TEXTURE_IMAGE_UNITS_ARB
- See Also:
-
MAX_TEXTURE_LOD_BIAS
- See Also:
-
MAX_TEXTURE_MAX_ANISOTROPY
- See Also:
-
MAX_TEXTURE_MAX_ANISOTROPY_EXT
- See Also:
-
MAX_TEXTURE_SIZE
- See Also:
-
MAX_TEXTURE_STACK_DEPTH
- See Also:
-
MAX_TEXTURE_UNITS
- See Also:
-
MAX_TEXTURE_UNITS_ARB
- See Also:
-
MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV
- See Also:
-
MAX_TRANSFORM_FEEDBACK_BUFFERS
- See Also:
-
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
- See Also:
-
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
- See Also:
-
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
- See Also:
-
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
- See Also:
-
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
- See Also:
-
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
- See Also:
-
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
- See Also:
-
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
- See Also:
-
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
- See Also:
-
MAX_UNIFORM_BLOCK_SIZE
- See Also:
-
MAX_UNIFORM_BUFFER_BINDINGS
- See Also:
-
MAX_UNIFORM_LOCATIONS
- See Also:
-
MAX_VARYING_COMPONENTS
- See Also:
-
MAX_VARYING_COMPONENTS_EXT
- See Also:
-
MAX_VARYING_FLOATS
- See Also:
-
MAX_VARYING_FLOATS_ARB
- See Also:
-
MAX_VARYING_VECTORS
- See Also:
-
MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV
- See Also:
-
MAX_VERTEX_ATOMIC_COUNTERS
- See Also:
-
MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
- See Also:
-
MAX_VERTEX_ATTRIBS
- See Also:
-
MAX_VERTEX_ATTRIBS_ARB
- See Also:
-
MAX_VERTEX_ATTRIB_BINDINGS
- See Also:
-
MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
- See Also:
-
MAX_VERTEX_ATTRIB_STRIDE
- See Also:
-
MAX_VERTEX_BINDABLE_UNIFORMS_EXT
- See Also:
-
MAX_VERTEX_IMAGE_UNIFORMS
- See Also:
-
MAX_VERTEX_OUTPUT_COMPONENTS
- See Also:
-
MAX_VERTEX_SHADER_STORAGE_BLOCKS
- See Also:
-
MAX_VERTEX_STREAMS
- See Also:
-
MAX_VERTEX_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
- See Also:
-
MAX_VERTEX_UNIFORM_BLOCKS
- See Also:
-
MAX_VERTEX_UNIFORM_COMPONENTS
- See Also:
-
MAX_VERTEX_UNIFORM_COMPONENTS_ARB
- See Also:
-
MAX_VERTEX_UNIFORM_VECTORS
- See Also:
-
MAX_VERTEX_UNITS_ARB
- See Also:
-
MAX_VERTEX_VARYING_COMPONENTS_ARB
- See Also:
-
MAX_VERTEX_VARYING_COMPONENTS_EXT
- See Also:
-
MAX_VIEWPORTS
- See Also:
-
MAX_VIEWPORT_DIMS
- See Also:
-
MAX_VIEWS_OVR
- See Also:
-
MAX_WIDTH
- See Also:
-
MAX_WINDOW_RECTANGLES_EXT
- See Also:
-
MEDIUM_FLOAT
- See Also:
-
MEDIUM_INT
- See Also:
-
MEMORY_ATTACHABLE_ALIGNMENT_NV
- See Also:
-
MEMORY_ATTACHABLE_NV
- See Also:
-
MEMORY_ATTACHABLE_SIZE_NV
- See Also:
-
MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV
- See Also:
-
MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV
- See Also:
-
MESH_OUTPUT_TYPE_NV
- See Also:
-
MESH_PRIMITIVES_OUT_NV
- See Also:
-
MESH_SHADER_BIT_NV
- See Also:
-
MESH_SHADER_NV
- See Also:
-
MESH_SUBROUTINE_NV
- See Also:
-
MESH_SUBROUTINE_UNIFORM_NV
- See Also:
-
MESH_VERTICES_OUT_NV
- See Also:
-
MESH_WORK_GROUP_SIZE_NV
- See Also:
-
MIN
- See Also:
-
MINMAX
- See Also:
-
MINMAX_FORMAT
- See Also:
-
MINMAX_SINK
- See Also:
-
MINOR_VERSION
- See Also:
-
MINUS_CLAMPED_NV
- See Also:
-
MINUS_NV
- See Also:
-
MIN_EXT
- See Also:
-
MIN_FRAGMENT_INTERPOLATION_OFFSET
- See Also:
-
MIN_LOD_WARNING_AMD
- See Also:
-
MIN_MAP_BUFFER_ALIGNMENT
- See Also:
-
MIN_PROGRAM_TEXEL_OFFSET
- See Also:
-
MIN_PROGRAM_TEXEL_OFFSET_EXT
- See Also:
-
MIN_PROGRAM_TEXTURE_GATHER_OFFSET
- See Also:
-
MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB
- See Also:
-
MIN_SAMPLE_SHADING_VALUE
- See Also:
-
MIN_SAMPLE_SHADING_VALUE_ARB
- See Also:
-
MIN_SPARSE_LEVEL_AMD
- See Also:
-
MIPMAP
- See Also:
-
MIRRORED_REPEAT
- See Also:
-
MIRRORED_REPEAT_ARB
- See Also:
-
MIRROR_CLAMP_EXT
- See Also:
-
MIRROR_CLAMP_TO_BORDER_EXT
- See Also:
-
MIRROR_CLAMP_TO_EDGE
- See Also:
-
MIRROR_CLAMP_TO_EDGE_EXT
- See Also:
-
MITER_REVERT_NV
- See Also:
-
MITER_TRUNCATE_NV
- See Also:
-
MIXED_DEPTH_SAMPLES_SUPPORTED_NV
- See Also:
-
MIXED_STENCIL_SAMPLES_SUPPORTED_NV
- See Also:
-
MODELVIEW
- See Also:
-
MODELVIEW0_ARB
- See Also:
-
MODELVIEW10_ARB
- See Also:
-
MODELVIEW11_ARB
- See Also:
-
MODELVIEW12_ARB
- See Also:
-
MODELVIEW13_ARB
- See Also:
-
MODELVIEW14_ARB
- See Also:
-
MODELVIEW15_ARB
- See Also:
-
MODELVIEW16_ARB
- See Also:
-
MODELVIEW17_ARB
- See Also:
-
MODELVIEW18_ARB
- See Also:
-
MODELVIEW19_ARB
- See Also:
-
MODELVIEW1_ARB
- See Also:
-
MODELVIEW20_ARB
- See Also:
-
MODELVIEW21_ARB
- See Also:
-
MODELVIEW22_ARB
- See Also:
-
MODELVIEW23_ARB
- See Also:
-
MODELVIEW24_ARB
- See Also:
-
MODELVIEW25_ARB
- See Also:
-
MODELVIEW26_ARB
- See Also:
-
MODELVIEW27_ARB
- See Also:
-
MODELVIEW28_ARB
- See Also:
-
MODELVIEW29_ARB
- See Also:
-
MODELVIEW2_ARB
- See Also:
-
MODELVIEW30_ARB
- See Also:
-
MODELVIEW31_ARB
- See Also:
-
MODELVIEW3_ARB
- See Also:
-
MODELVIEW4_ARB
- See Also:
-
MODELVIEW5_ARB
- See Also:
-
MODELVIEW6_ARB
- See Also:
-
MODELVIEW7_ARB
- See Also:
-
MODELVIEW8_ARB
- See Also:
-
MODELVIEW9_ARB
- See Also:
-
MODELVIEW_MATRIX
- See Also:
-
MODELVIEW_STACK_DEPTH
- See Also:
-
MODULATE
- See Also:
-
MOVE_TO_CONTINUES_NV
- See Also:
-
MOVE_TO_NV
- See Also:
-
MOVE_TO_RESETS_NV
- See Also:
-
MULT
- See Also:
-
MULTICAST_GPUS_NV
- See Also:
-
MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV
- See Also:
-
MULTIPLY_KHR
- See Also:
-
MULTIPLY_NV
- See Also:
-
MULTISAMPLE
- See Also:
-
MULTISAMPLES_NV
- See Also:
-
MULTISAMPLE_ARB
- See Also:
-
MULTISAMPLE_BIT
- See Also:
-
MULTISAMPLE_BIT_ARB
- See Also:
-
MULTISAMPLE_COVERAGE_MODES_NV
- See Also:
-
MULTISAMPLE_FILTER_HINT_NV
- See Also:
-
MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB
- See Also:
-
MULTISAMPLE_LINE_WIDTH_RANGE_ARB
- See Also:
-
MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
- See Also:
-
N3F_V3F
- See Also:
-
NAMED_STRING_LENGTH_ARB
- See Also:
-
NAMED_STRING_TYPE_ARB
- See Also:
-
NAME_LENGTH
- See Also:
-
NAME_STACK_DEPTH
- See Also:
-
NAND
- See Also:
-
NEAREST
- See Also:
-
NEAREST_MIPMAP_LINEAR
- See Also:
-
NEAREST_MIPMAP_NEAREST
- See Also:
-
NEGATIVE_ONE_TO_ONE
- See Also:
-
NEVER
- See Also:
-
NICEST
- See Also:
-
NONE
- See Also:
-
NOOP
- See Also:
-
NOP_COMMAND_NV
- See Also:
-
NOR
- See Also:
-
NORMALIZE
- See Also:
-
NORMAL_ARRAY
- See Also:
-
NORMAL_ARRAY_ADDRESS_NV
- See Also:
-
NORMAL_ARRAY_BUFFER_BINDING
- See Also:
-
NORMAL_ARRAY_BUFFER_BINDING_ARB
- See Also:
-
NORMAL_ARRAY_LENGTH_NV
- See Also:
-
NORMAL_ARRAY_POINTER
- See Also:
-
NORMAL_ARRAY_STRIDE
- See Also:
-
NORMAL_ARRAY_TYPE
- See Also:
-
NORMAL_MAP
- See Also:
-
NORMAL_MAP_ARB
- See Also:
-
NORMAL_MAP_NV
- See Also:
-
NOTEQUAL
- See Also:
-
NO_ERROR
- See Also:
-
NO_RESET_NOTIFICATION
- See Also:
-
NO_RESET_NOTIFICATION_ARB
- See Also:
-
NO_RESET_NOTIFICATION_KHR
- See Also:
-
NUM_ACTIVE_VARIABLES
- See Also:
-
NUM_COMPATIBLE_SUBROUTINES
- See Also:
-
NUM_COMPRESSED_TEXTURE_FORMATS
- See Also:
-
NUM_COMPRESSED_TEXTURE_FORMATS_ARB
- See Also:
-
NUM_EXTENSIONS
- See Also:
-
NUM_PROGRAM_BINARY_FORMATS
- See Also:
-
NUM_SAMPLE_COUNTS
- See Also:
-
NUM_SHADER_BINARY_FORMATS
- See Also:
-
NUM_SHADING_LANGUAGE_VERSIONS
- See Also:
-
NUM_SPARSE_LEVELS_ARB
- See Also:
-
NUM_SPIR_V_EXTENSIONS
- See Also:
-
NUM_SUPPORTED_MULTISAMPLE_MODES_AMD
- See Also:
-
NUM_VIRTUAL_PAGE_SIZES_ARB
- See Also:
-
NUM_WINDOW_RECTANGLES_EXT
- See Also:
-
OBJECT_ACTIVE_ATTRIBUTES_ARB
- See Also:
-
OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
- See Also:
-
OBJECT_ACTIVE_UNIFORMS_ARB
- See Also:
-
OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
- See Also:
-
OBJECT_ATTACHED_OBJECTS_ARB
- See Also:
-
OBJECT_COMPILE_STATUS_ARB
- See Also:
-
OBJECT_DELETE_STATUS_ARB
- See Also:
-
OBJECT_INFO_LOG_LENGTH_ARB
- See Also:
-
OBJECT_LINEAR
- See Also:
-
OBJECT_LINEAR_NV
- See Also:
-
OBJECT_LINK_STATUS_ARB
- See Also:
-
OBJECT_PLANE
- See Also:
-
OBJECT_SHADER_SOURCE_LENGTH_ARB
- See Also:
-
OBJECT_SUBTYPE_ARB
- See Also:
-
OBJECT_TYPE
- See Also:
-
OBJECT_TYPE_ARB
- See Also:
-
OBJECT_VALIDATE_STATUS_ARB
- See Also:
-
OCCLUSION_QUERY_EVENT_MASK_AMD
- See Also:
-
OFFSET
- See Also:
-
OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
- See Also:
-
OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
- See Also:
-
OFFSET_HILO_TEXTURE_2D_NV
- See Also:
-
OFFSET_HILO_TEXTURE_RECTANGLE_NV
- See Also:
-
OFFSET_PROJECTIVE_TEXTURE_2D_NV
- See Also:
-
OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
- See Also:
-
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
- See Also:
-
OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
- See Also:
-
OFFSET_TEXTURE_2D_BIAS_NV
- See Also:
-
OFFSET_TEXTURE_2D_MATRIX_NV
- See Also:
-
OFFSET_TEXTURE_2D_NV
- See Also:
-
OFFSET_TEXTURE_2D_SCALE_NV
- See Also:
-
OFFSET_TEXTURE_BIAS_NV
- See Also:
-
OFFSET_TEXTURE_MATRIX_NV
- See Also:
-
OFFSET_TEXTURE_RECTANGLE_NV
- See Also:
-
OFFSET_TEXTURE_RECTANGLE_SCALE_NV
- See Also:
-
OFFSET_TEXTURE_SCALE_NV
- See Also:
-
ONE
- See Also:
-
ONE_MINUS_CONSTANT_ALPHA
- See Also:
-
ONE_MINUS_CONSTANT_ALPHA_EXT
- See Also:
-
ONE_MINUS_CONSTANT_COLOR
- See Also:
-
ONE_MINUS_CONSTANT_COLOR_EXT
- See Also:
-
ONE_MINUS_DST_ALPHA
- See Also:
-
ONE_MINUS_DST_COLOR
- See Also:
-
ONE_MINUS_SRC1_ALPHA
- See Also:
-
ONE_MINUS_SRC1_COLOR
- See Also:
-
ONE_MINUS_SRC_ALPHA
- See Also:
-
ONE_MINUS_SRC_COLOR
- See Also:
-
OPERAND0_ALPHA
- See Also:
-
OPERAND0_ALPHA_ARB
- See Also:
-
OPERAND0_RGB
- See Also:
-
OPERAND0_RGB_ARB
- See Also:
-
OPERAND1_ALPHA
- See Also:
-
OPERAND1_ALPHA_ARB
- See Also:
-
OPERAND1_RGB
- See Also:
-
OPERAND1_RGB_ARB
- See Also:
-
OPERAND2_ALPHA
- See Also:
-
OPERAND2_ALPHA_ARB
- See Also:
-
OPERAND2_RGB
- See Also:
-
OPERAND2_RGB_ARB
- See Also:
-
OR
- See Also:
-
ORDER
- See Also:
-
OR_INVERTED
- See Also:
-
OR_REVERSE
- See Also:
-
OUT_OF_MEMORY
- See Also:
-
OVERLAY_KHR
- See Also:
-
OVERLAY_NV
- See Also:
-
PACK_ALIGNMENT
- See Also:
-
PACK_COMPRESSED_BLOCK_DEPTH
- See Also:
-
PACK_COMPRESSED_BLOCK_HEIGHT
- See Also:
-
PACK_COMPRESSED_BLOCK_SIZE
- See Also:
-
PACK_COMPRESSED_BLOCK_WIDTH
- See Also:
-
PACK_IMAGE_HEIGHT
- See Also:
-
PACK_LSB_FIRST
- See Also:
-
PACK_ROW_LENGTH
- See Also:
-
PACK_SKIP_IMAGES
- See Also:
-
PACK_SKIP_PIXELS
- See Also:
-
PACK_SKIP_ROWS
- See Also:
-
PACK_SWAP_BYTES
- See Also:
-
PARAMETER_BUFFER
- See Also:
-
PARAMETER_BUFFER_ARB
- See Also:
-
PARAMETER_BUFFER_BINDING
- See Also:
-
PARAMETER_BUFFER_BINDING_ARB
- See Also:
-
PASS_THROUGH_NV
- See Also:
-
PASS_THROUGH_TOKEN
- See Also:
-
PATCHES
- See Also:
-
PATCH_DEFAULT_INNER_LEVEL
- See Also:
-
PATCH_DEFAULT_OUTER_LEVEL
- See Also:
-
PATCH_VERTICES
- See Also:
-
PATH_CLIENT_LENGTH_NV
- See Also:
-
PATH_COMMAND_COUNT_NV
- See Also:
-
PATH_COMPUTED_LENGTH_NV
- See Also:
-
PATH_COORD_COUNT_NV
- See Also:
-
PATH_COVER_DEPTH_FUNC_NV
- See Also:
-
PATH_DASH_ARRAY_COUNT_NV
- See Also:
-
PATH_DASH_CAPS_NV
- See Also:
-
PATH_DASH_OFFSET_NV
- See Also:
-
PATH_DASH_OFFSET_RESET_NV
- See Also:
-
PATH_END_CAPS_NV
- See Also:
-
PATH_ERROR_POSITION_NV
- See Also:
-
PATH_FILL_BOUNDING_BOX_NV
- See Also:
-
PATH_FILL_COVER_MODE_NV
- See Also:
-
PATH_FILL_MASK_NV
- See Also:
-
PATH_FILL_MODE_NV
- See Also:
-
PATH_FOG_GEN_MODE_NV
- See Also:
-
PATH_FORMAT_PS_NV
- See Also:
-
PATH_FORMAT_SVG_NV
- See Also:
-
PATH_GEN_COEFF_NV
- See Also:
-
PATH_GEN_COLOR_FORMAT_NV
- See Also:
-
PATH_GEN_COMPONENTS_NV
- See Also:
-
PATH_GEN_MODE_NV
- See Also:
-
PATH_INITIAL_DASH_CAP_NV
- See Also:
-
PATH_INITIAL_END_CAP_NV
- See Also:
-
PATH_JOIN_STYLE_NV
- See Also:
-
PATH_MAX_MODELVIEW_STACK_DEPTH_NV
- See Also:
-
PATH_MAX_PROJECTION_STACK_DEPTH_NV
- See Also:
-
PATH_MITER_LIMIT_NV
- See Also:
-
PATH_MODELVIEW_MATRIX_NV
- See Also:
-
PATH_MODELVIEW_NV
- See Also:
-
PATH_MODELVIEW_STACK_DEPTH_NV
- See Also:
-
PATH_OBJECT_BOUNDING_BOX_NV
- See Also:
-
PATH_PROJECTION_MATRIX_NV
- See Also:
-
PATH_PROJECTION_NV
- See Also:
-
PATH_PROJECTION_STACK_DEPTH_NV
- See Also:
-
PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV
- See Also:
-
PATH_STENCIL_DEPTH_OFFSET_UNITS_NV
- See Also:
-
PATH_STENCIL_FUNC_NV
- See Also:
-
PATH_STENCIL_REF_NV
- See Also:
-
PATH_STENCIL_VALUE_MASK_NV
- See Also:
-
PATH_STROKE_BOUNDING_BOX_NV
- See Also:
-
PATH_STROKE_COVER_MODE_NV
- See Also:
-
PATH_STROKE_MASK_NV
- See Also:
-
PATH_STROKE_WIDTH_NV
- See Also:
-
PATH_TERMINAL_DASH_CAP_NV
- See Also:
-
PATH_TERMINAL_END_CAP_NV
- See Also:
-
PATH_TRANSPOSE_MODELVIEW_MATRIX_NV
- See Also:
-
PATH_TRANSPOSE_PROJECTION_MATRIX_NV
- See Also:
-
PERCENTAGE_AMD
- See Also:
-
PERFMON_RESULT_AMD
- See Also:
-
PERFMON_RESULT_AVAILABLE_AMD
- See Also:
-
PERFMON_RESULT_SIZE_AMD
- See Also:
-
PERFQUERY_COUNTER_DATA_BOOL32_INTEL
- See Also:
-
PERFQUERY_COUNTER_DATA_DOUBLE_INTEL
- See Also:
-
PERFQUERY_COUNTER_DATA_FLOAT_INTEL
- See Also:
-
PERFQUERY_COUNTER_DATA_UINT32_INTEL
- See Also:
-
PERFQUERY_COUNTER_DATA_UINT64_INTEL
- See Also:
-
PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL
- See Also:
-
PERFQUERY_COUNTER_DURATION_NORM_INTEL
- See Also:
-
PERFQUERY_COUNTER_DURATION_RAW_INTEL
- See Also:
-
PERFQUERY_COUNTER_EVENT_INTEL
- See Also:
-
PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL
- See Also:
-
PERFQUERY_COUNTER_RAW_INTEL
- See Also:
-
PERFQUERY_COUNTER_THROUGHPUT_INTEL
- See Also:
-
PERFQUERY_COUNTER_TIMESTAMP_INTEL
- See Also:
-
PERFQUERY_DONOT_FLUSH_INTEL
- See Also:
-
PERFQUERY_FLUSH_INTEL
- See Also:
-
PERFQUERY_GLOBAL_CONTEXT_INTEL
- See Also:
-
PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL
- See Also:
-
PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL
- See Also:
-
PERFQUERY_SINGLE_CONTEXT_INTEL
- See Also:
-
PERFQUERY_WAIT_INTEL
- See Also:
-
PERSPECTIVE_CORRECTION_HINT
- See Also:
-
PER_GPU_STORAGE_BIT_NV
- See Also:
-
PER_GPU_STORAGE_NV
- See Also:
-
PINLIGHT_NV
- See Also:
-
PIXEL_BUFFER_BARRIER_BIT
- See Also:
-
PIXEL_BUFFER_BARRIER_BIT_EXT
- See Also:
-
PIXEL_MAP_A_TO_A
- See Also:
-
PIXEL_MAP_A_TO_A_SIZE
- See Also:
-
PIXEL_MAP_B_TO_B
- See Also:
-
PIXEL_MAP_B_TO_B_SIZE
- See Also:
-
PIXEL_MAP_G_TO_G
- See Also:
-
PIXEL_MAP_G_TO_G_SIZE
- See Also:
-
PIXEL_MAP_I_TO_A
- See Also:
-
PIXEL_MAP_I_TO_A_SIZE
- See Also:
-
PIXEL_MAP_I_TO_B
- See Also:
-
PIXEL_MAP_I_TO_B_SIZE
- See Also:
-
PIXEL_MAP_I_TO_G
- See Also:
-
PIXEL_MAP_I_TO_G_SIZE
- See Also:
-
PIXEL_MAP_I_TO_I
- See Also:
-
PIXEL_MAP_I_TO_I_SIZE
- See Also:
-
PIXEL_MAP_I_TO_R
- See Also:
-
PIXEL_MAP_I_TO_R_SIZE
- See Also:
-
PIXEL_MAP_R_TO_R
- See Also:
-
PIXEL_MAP_R_TO_R_SIZE
- See Also:
-
PIXEL_MAP_S_TO_S
- See Also:
-
PIXEL_MAP_S_TO_S_SIZE
- See Also:
-
PIXEL_MODE_BIT
- See Also:
-
PIXEL_PACK_BUFFER
- See Also:
-
PIXEL_PACK_BUFFER_ARB
- See Also:
-
PIXEL_PACK_BUFFER_BINDING
- See Also:
-
PIXEL_PACK_BUFFER_BINDING_ARB
- See Also:
-
PIXEL_PACK_BUFFER_BINDING_EXT
- See Also:
-
PIXEL_PACK_BUFFER_EXT
- See Also:
-
PIXEL_UNPACK_BUFFER
- See Also:
-
PIXEL_UNPACK_BUFFER_ARB
- See Also:
-
PIXEL_UNPACK_BUFFER_BINDING
- See Also:
-
PIXEL_UNPACK_BUFFER_BINDING_ARB
- See Also:
-
PIXEL_UNPACK_BUFFER_BINDING_EXT
- See Also:
-
PIXEL_UNPACK_BUFFER_EXT
- See Also:
-
PLUS_CLAMPED_ALPHA_NV
- See Also:
-
PLUS_CLAMPED_NV
- See Also:
-
PLUS_DARKER_NV
- See Also:
-
PLUS_NV
- See Also:
-
POINT
- See Also:
-
POINTS
- See Also:
-
POINT_BIT
- See Also:
-
POINT_DISTANCE_ATTENUATION
- See Also:
-
POINT_DISTANCE_ATTENUATION_ARB
- See Also:
-
POINT_FADE_THRESHOLD_SIZE
- See Also:
-
POINT_FADE_THRESHOLD_SIZE_ARB
- See Also:
-
POINT_FADE_THRESHOLD_SIZE_EXT
- See Also:
-
POINT_SIZE
- See Also:
-
POINT_SIZE_GRANULARITY
- See Also:
-
POINT_SIZE_MAX
- See Also:
-
POINT_SIZE_MAX_ARB
- See Also:
-
POINT_SIZE_MAX_EXT
- See Also:
-
POINT_SIZE_MIN
- See Also:
-
POINT_SIZE_MIN_ARB
- See Also:
-
POINT_SIZE_MIN_EXT
- See Also:
-
POINT_SIZE_RANGE
- See Also:
-
POINT_SMOOTH
- See Also:
-
POINT_SMOOTH_HINT
- See Also:
-
POINT_SPRITE
- See Also:
-
POINT_SPRITE_ARB
- See Also:
-
POINT_SPRITE_COORD_ORIGIN
- See Also:
-
POINT_SPRITE_NV
- See Also:
-
POINT_SPRITE_R_MODE_NV
- See Also:
-
POINT_TOKEN
- See Also:
-
POLYGON
- See Also:
-
POLYGON_BIT
- See Also:
-
POLYGON_MODE
- See Also:
-
POLYGON_OFFSET_CLAMP
- See Also:
-
POLYGON_OFFSET_CLAMP_EXT
- See Also:
-
POLYGON_OFFSET_COMMAND_NV
- See Also:
-
POLYGON_OFFSET_FACTOR
- See Also:
-
POLYGON_OFFSET_FILL
- See Also:
-
POLYGON_OFFSET_LINE
- See Also:
-
POLYGON_OFFSET_POINT
- See Also:
-
POLYGON_OFFSET_UNITS
- See Also:
-
POLYGON_SMOOTH
- See Also:
-
POLYGON_SMOOTH_HINT
- See Also:
-
POLYGON_STIPPLE
- See Also:
-
POLYGON_STIPPLE_BIT
- See Also:
-
POLYGON_TOKEN
- See Also:
-
POSITION
- See Also:
-
POST_COLOR_MATRIX_ALPHA_BIAS
- See Also:
-
POST_COLOR_MATRIX_ALPHA_SCALE
- See Also:
-
POST_COLOR_MATRIX_BLUE_BIAS
- See Also:
-
POST_COLOR_MATRIX_BLUE_SCALE
- See Also:
-
POST_COLOR_MATRIX_COLOR_TABLE
- See Also:
-
POST_COLOR_MATRIX_GREEN_BIAS
- See Also:
-
POST_COLOR_MATRIX_GREEN_SCALE
- See Also:
-
POST_COLOR_MATRIX_RED_BIAS
- See Also:
-
POST_COLOR_MATRIX_RED_SCALE
- See Also:
-
POST_CONVOLUTION_ALPHA_BIAS
- See Also:
-
POST_CONVOLUTION_ALPHA_SCALE
- See Also:
-
POST_CONVOLUTION_BLUE_BIAS
- See Also:
-
POST_CONVOLUTION_BLUE_SCALE
- See Also:
-
POST_CONVOLUTION_COLOR_TABLE
- See Also:
-
POST_CONVOLUTION_GREEN_BIAS
- See Also:
-
POST_CONVOLUTION_GREEN_SCALE
- See Also:
-
POST_CONVOLUTION_RED_BIAS
- See Also:
-
POST_CONVOLUTION_RED_SCALE
- See Also:
-
PREVIOUS
- See Also:
-
PREVIOUS_ARB
- See Also:
-
PREVIOUS_TEXTURE_INPUT_NV
- See Also:
-
PRIMARY_COLOR
- See Also:
-
PRIMARY_COLOR_ARB
- See Also:
-
PRIMARY_COLOR_NV
- See Also:
-
PRIMITIVES_GENERATED
- See Also:
-
PRIMITIVES_GENERATED_EXT
- See Also:
-
PRIMITIVES_GENERATED_NV
- See Also:
-
PRIMITIVES_SUBMITTED
- See Also:
-
PRIMITIVES_SUBMITTED_ARB
- See Also:
-
PRIMITIVE_BOUNDING_BOX_ARB
- See Also:
-
PRIMITIVE_ID_NV
- See Also:
-
PRIMITIVE_RESTART
- See Also:
-
PRIMITIVE_RESTART_FIXED_INDEX
- See Also:
-
PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
- See Also:
-
PRIMITIVE_RESTART_INDEX
- See Also:
-
PRIMITIVE_RESTART_INDEX_NV
- See Also:
-
PRIMITIVE_RESTART_NV
- See Also:
-
PROGRAM
- See Also:
-
PROGRAMMABLE_SAMPLE_LOCATION_ARB
- See Also:
-
PROGRAMMABLE_SAMPLE_LOCATION_NV
- See Also:
-
PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
- See Also:
-
PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV
- See Also:
-
PROGRAM_ADDRESS_REGISTERS_ARB
- See Also:
-
PROGRAM_ALU_INSTRUCTIONS_ARB
- See Also:
-
PROGRAM_ATTRIBS_ARB
- See Also:
-
PROGRAM_BINARY_FORMATS
- See Also:
-
PROGRAM_BINARY_LENGTH
- See Also:
-
PROGRAM_BINARY_RETRIEVABLE_HINT
- See Also:
-
PROGRAM_BINDING_ARB
- See Also:
-
PROGRAM_ERROR_POSITION_ARB
- See Also:
-
PROGRAM_ERROR_STRING_ARB
- See Also:
-
PROGRAM_FORMAT_ARB
- See Also:
-
PROGRAM_FORMAT_ASCII_ARB
- See Also:
-
PROGRAM_INPUT
- See Also:
-
PROGRAM_INSTRUCTIONS_ARB
- See Also:
-
PROGRAM_KHR
- See Also:
-
PROGRAM_LENGTH_ARB
- See Also:
-
PROGRAM_MATRIX_EXT
- See Also:
-
PROGRAM_MATRIX_STACK_DEPTH_EXT
- See Also:
-
PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
- See Also:
-
PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
- See Also:
-
PROGRAM_NATIVE_ATTRIBS_ARB
- See Also:
-
PROGRAM_NATIVE_INSTRUCTIONS_ARB
- See Also:
-
PROGRAM_NATIVE_PARAMETERS_ARB
- See Also:
-
PROGRAM_NATIVE_TEMPORARIES_ARB
- See Also:
-
PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
- See Also:
-
PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
- See Also:
-
PROGRAM_OBJECT_ARB
- See Also:
-
PROGRAM_OBJECT_EXT
- See Also:
-
PROGRAM_OUTPUT
- See Also:
-
PROGRAM_PARAMETERS_ARB
- See Also:
-
PROGRAM_PIPELINE
- See Also:
-
PROGRAM_PIPELINE_BINDING
- See Also:
-
PROGRAM_PIPELINE_BINDING_EXT
- See Also:
-
PROGRAM_PIPELINE_KHR
- See Also:
-
PROGRAM_PIPELINE_OBJECT_EXT
- See Also:
-
PROGRAM_POINT_SIZE
- See Also:
-
PROGRAM_POINT_SIZE_ARB
- See Also:
-
PROGRAM_POINT_SIZE_EXT
- See Also:
-
PROGRAM_SEPARABLE
- See Also:
-
PROGRAM_SEPARABLE_EXT
- See Also:
-
PROGRAM_STRING_ARB
- See Also:
-
PROGRAM_TEMPORARIES_ARB
- See Also:
-
PROGRAM_TEX_INDIRECTIONS_ARB
- See Also:
-
PROGRAM_TEX_INSTRUCTIONS_ARB
- See Also:
-
PROGRAM_UNDER_NATIVE_LIMITS_ARB
- See Also:
-
PROJECTION
- See Also:
-
PROJECTION_MATRIX
- See Also:
-
PROJECTION_STACK_DEPTH
- See Also:
-
PROVOKING_VERTEX
- See Also:
-
PROVOKING_VERTEX_EXT
- See Also:
-
PROXY_COLOR_TABLE
- See Also:
-
PROXY_HISTOGRAM
- See Also:
-
PROXY_POST_COLOR_MATRIX_COLOR_TABLE
- See Also:
-
PROXY_POST_CONVOLUTION_COLOR_TABLE
- See Also:
-
PROXY_TEXTURE_1D
- See Also:
-
PROXY_TEXTURE_1D_ARRAY
- See Also:
-
PROXY_TEXTURE_1D_ARRAY_EXT
- See Also:
-
PROXY_TEXTURE_2D
- See Also:
-
PROXY_TEXTURE_2D_ARRAY
- See Also:
-
PROXY_TEXTURE_2D_ARRAY_EXT
- See Also:
-
PROXY_TEXTURE_2D_MULTISAMPLE
- See Also:
-
PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
- See Also:
-
PROXY_TEXTURE_3D
- See Also:
-
PROXY_TEXTURE_CUBE_MAP
- See Also:
-
PROXY_TEXTURE_CUBE_MAP_ARB
- See Also:
-
PROXY_TEXTURE_CUBE_MAP_ARRAY
- See Also:
-
PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB
- See Also:
-
PROXY_TEXTURE_RECTANGLE
- See Also:
-
PROXY_TEXTURE_RECTANGLE_ARB
- See Also:
-
PURGED_CONTEXT_RESET_NV
- See Also:
-
Q
- See Also:
-
QUADRATIC_ATTENUATION
- See Also:
-
QUADRATIC_CURVE_TO_NV
- See Also:
-
QUADS
- See Also:
-
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
- See Also:
-
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
- See Also:
-
QUAD_STRIP
- See Also:
-
QUERY
- See Also:
-
QUERY_ALL_EVENT_BITS_AMD
- See Also:
-
QUERY_BUFFER
- See Also:
-
QUERY_BUFFER_AMD
- See Also:
-
QUERY_BUFFER_BARRIER_BIT
- See Also:
-
QUERY_BUFFER_BINDING
- See Also:
-
QUERY_BUFFER_BINDING_AMD
- See Also:
-
QUERY_BY_REGION_NO_WAIT
- See Also:
-
QUERY_BY_REGION_NO_WAIT_INVERTED
- See Also:
-
QUERY_BY_REGION_NO_WAIT_NV
- See Also:
-
QUERY_BY_REGION_WAIT
- See Also:
-
QUERY_BY_REGION_WAIT_INVERTED
- See Also:
-
QUERY_BY_REGION_WAIT_NV
- See Also:
-
QUERY_COUNTER_BITS
- See Also:
-
QUERY_COUNTER_BITS_ARB
- See Also:
-
QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD
- See Also:
-
QUERY_DEPTH_FAIL_EVENT_BIT_AMD
- See Also:
-
QUERY_DEPTH_PASS_EVENT_BIT_AMD
- See Also:
-
QUERY_KHR
- See Also:
-
QUERY_NO_WAIT
- See Also:
-
QUERY_NO_WAIT_INVERTED
- See Also:
-
QUERY_NO_WAIT_NV
- See Also:
-
QUERY_OBJECT_EXT
- See Also:
-
QUERY_RESOURCE_BUFFEROBJECT_NV
- See Also:
-
QUERY_RESOURCE_MEMTYPE_VIDMEM_NV
- See Also:
-
QUERY_RESOURCE_RENDERBUFFER_NV
- See Also:
-
QUERY_RESOURCE_SYS_RESERVED_NV
- See Also:
-
QUERY_RESOURCE_TEXTURE_NV
- See Also:
-
QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV
- See Also:
-
QUERY_RESULT
- See Also:
-
QUERY_RESULT_ARB
- See Also:
-
QUERY_RESULT_AVAILABLE
- See Also:
-
QUERY_RESULT_AVAILABLE_ARB
- See Also:
-
QUERY_RESULT_NO_WAIT
- See Also:
-
QUERY_RESULT_NO_WAIT_AMD
- See Also:
-
QUERY_STENCIL_FAIL_EVENT_BIT_AMD
- See Also:
-
QUERY_TARGET
- See Also:
-
QUERY_WAIT
- See Also:
-
QUERY_WAIT_INVERTED
- See Also:
-
QUERY_WAIT_NV
- See Also:
-
R
- See Also:
-
R11F_G11F_B10F
- See Also:
-
R11F_G11F_B10F_EXT
- See Also:
-
R16
- See Also:
-
R16F
- See Also:
-
R16F_EXT
- See Also:
-
R16I
- See Also:
-
R16UI
- See Also:
-
R16_SNORM
- See Also:
-
R32F
- See Also:
-
R32F_EXT
- See Also:
-
R32I
- See Also:
-
R32UI
- See Also:
-
R3_G3_B2
- See Also:
-
R8
- See Also:
-
R8I
- See Also:
-
R8UI
- See Also:
-
R8_EXT
- See Also:
-
R8_SNORM
- See Also:
-
RASTERIZER_DISCARD
- See Also:
-
RASTERIZER_DISCARD_EXT
- See Also:
-
RASTERIZER_DISCARD_NV
- See Also:
-
RASTER_FIXED_SAMPLE_LOCATIONS_EXT
- See Also:
-
RASTER_MULTISAMPLE_EXT
- See Also:
-
RASTER_SAMPLES_EXT
- See Also:
-
READ_BUFFER
- See Also:
-
READ_FRAMEBUFFER
- See Also:
-
READ_FRAMEBUFFER_BINDING
- See Also:
-
READ_FRAMEBUFFER_BINDING_EXT
- See Also:
-
READ_FRAMEBUFFER_EXT
- See Also:
-
READ_ONLY
- See Also:
-
READ_ONLY_ARB
- See Also:
-
READ_PIXELS
- See Also:
-
READ_PIXELS_FORMAT
- See Also:
-
READ_PIXELS_TYPE
- See Also:
-
READ_PIXEL_DATA_RANGE_LENGTH_NV
- See Also:
-
READ_PIXEL_DATA_RANGE_NV
- See Also:
-
READ_PIXEL_DATA_RANGE_POINTER_NV
- See Also:
-
READ_WRITE
- See Also:
-
READ_WRITE_ARB
- See Also:
-
RECT_NV
- See Also:
-
RED
- See Also:
-
REDUCE
- See Also:
-
RED_BIAS
- See Also:
-
RED_BITS
- See Also:
-
RED_INTEGER
- See Also:
-
RED_INTEGER_EXT
- See Also:
-
RED_NV
- See Also:
-
RED_SCALE
- See Also:
-
RED_SNORM
- See Also:
-
REFERENCED_BY_COMPUTE_SHADER
- See Also:
-
REFERENCED_BY_FRAGMENT_SHADER
- See Also:
-
REFERENCED_BY_GEOMETRY_SHADER
- See Also:
-
REFERENCED_BY_MESH_SHADER_NV
- See Also:
-
REFERENCED_BY_TASK_SHADER_NV
- See Also:
-
REFERENCED_BY_TESS_CONTROL_SHADER
- See Also:
-
REFERENCED_BY_TESS_EVALUATION_SHADER
- See Also:
-
REFERENCED_BY_VERTEX_SHADER
- See Also:
-
REFLECTION_MAP
- See Also:
-
REFLECTION_MAP_ARB
- See Also:
-
REFLECTION_MAP_NV
- See Also:
-
RELATIVE_ARC_TO_NV
- See Also:
-
RELATIVE_CONIC_CURVE_TO_NV
- See Also:
-
RELATIVE_CUBIC_CURVE_TO_NV
- See Also:
-
RELATIVE_HORIZONTAL_LINE_TO_NV
- See Also:
-
RELATIVE_LARGE_CCW_ARC_TO_NV
- See Also:
-
RELATIVE_LARGE_CW_ARC_TO_NV
- See Also:
-
RELATIVE_LINE_TO_NV
- See Also:
-
RELATIVE_MOVE_TO_NV
- See Also:
-
RELATIVE_QUADRATIC_CURVE_TO_NV
- See Also:
-
RELATIVE_RECT_NV
- See Also:
-
RELATIVE_ROUNDED_RECT2_NV
- See Also:
-
RELATIVE_ROUNDED_RECT4_NV
- See Also:
-
RELATIVE_ROUNDED_RECT8_NV
- See Also:
-
RELATIVE_ROUNDED_RECT_NV
- See Also:
-
RELATIVE_SMALL_CCW_ARC_TO_NV
- See Also:
-
RELATIVE_SMALL_CW_ARC_TO_NV
- See Also:
-
RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV
- See Also:
-
RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV
- See Also:
-
RELATIVE_VERTICAL_LINE_TO_NV
- See Also:
-
RENDER
- See Also:
-
RENDERBUFFER
- See Also:
-
RENDERBUFFER_ALPHA_SIZE
- See Also:
-
RENDERBUFFER_ALPHA_SIZE_EXT
- See Also:
-
RENDERBUFFER_BINDING
- See Also:
-
RENDERBUFFER_BINDING_EXT
- See Also:
-
RENDERBUFFER_BLUE_SIZE
- See Also:
-
RENDERBUFFER_BLUE_SIZE_EXT
- See Also:
-
RENDERBUFFER_COLOR_SAMPLES_NV
- See Also:
-
RENDERBUFFER_COVERAGE_SAMPLES_NV
- See Also:
-
RENDERBUFFER_DEPTH_SIZE
- See Also:
-
RENDERBUFFER_DEPTH_SIZE_EXT
- See Also:
-
RENDERBUFFER_EXT
- See Also:
-
RENDERBUFFER_FREE_MEMORY_ATI
- See Also:
-
RENDERBUFFER_GREEN_SIZE
- See Also:
-
RENDERBUFFER_GREEN_SIZE_EXT
- See Also:
-
RENDERBUFFER_HEIGHT
- See Also:
-
RENDERBUFFER_HEIGHT_EXT
- See Also:
-
RENDERBUFFER_INTERNAL_FORMAT
- See Also:
-
RENDERBUFFER_INTERNAL_FORMAT_EXT
- See Also:
-
RENDERBUFFER_RED_SIZE
- See Also:
-
RENDERBUFFER_RED_SIZE_EXT
- See Also:
-
RENDERBUFFER_SAMPLES
- See Also:
-
RENDERBUFFER_SAMPLES_EXT
- See Also:
-
RENDERBUFFER_STENCIL_SIZE
- See Also:
-
RENDERBUFFER_STENCIL_SIZE_EXT
- See Also:
-
RENDERBUFFER_STORAGE_SAMPLES_AMD
- See Also:
-
RENDERBUFFER_WIDTH
- See Also:
-
RENDERBUFFER_WIDTH_EXT
- See Also:
-
RENDERER
- See Also:
-
RENDER_GPU_MASK_NV
- See Also:
-
RENDER_MODE
- See Also:
-
REPEAT
- See Also:
-
REPLACE
- See Also:
-
REPLACE_VALUE_AMD
- See Also:
-
REPLICATE_BORDER
- See Also:
-
REPRESENTATIVE_FRAGMENT_TEST_NV
- See Also:
-
RESCALE_NORMAL
- See Also:
-
RESET_NOTIFICATION_STRATEGY
- See Also:
-
RESET_NOTIFICATION_STRATEGY_ARB
- See Also:
-
RESET_NOTIFICATION_STRATEGY_KHR
- See Also:
-
RESTART_PATH_NV
- See Also:
-
RETURN
- See Also:
-
RG
- See Also:
-
RG16
- See Also:
-
RG16F
- See Also:
-
RG16F_EXT
- See Also:
-
RG16I
- See Also:
-
RG16UI
- See Also:
-
RG16_SNORM
- See Also:
-
RG32F
- See Also:
-
RG32F_EXT
- See Also:
-
RG32I
- See Also:
-
RG32UI
- See Also:
-
RG8
- See Also:
-
RG8I
- See Also:
-
RG8UI
- See Also:
-
RG8_EXT
- See Also:
-
RG8_SNORM
- See Also:
-
RGB
- See Also:
-
RGB10
- See Also:
-
RGB10_A2
- See Also:
-
RGB10_A2UI
- See Also:
-
RGB10_A2_EXT
- See Also:
-
RGB10_EXT
- See Also:
-
RGB12
- See Also:
-
RGB16
- See Also:
-
RGB16F
- See Also:
-
RGB16F_ARB
- See Also:
-
RGB16F_EXT
- See Also:
-
RGB16I
- See Also:
-
RGB16I_EXT
- See Also:
-
RGB16UI
- See Also:
-
RGB16UI_EXT
- See Also:
-
RGB16_SNORM
- See Also:
-
RGB32F
- See Also:
-
RGB32F_ARB
- See Also:
-
RGB32F_EXT
- See Also:
-
RGB32I
- See Also:
-
RGB32I_EXT
- See Also:
-
RGB32UI
- See Also:
-
RGB32UI_EXT
- See Also:
-
RGB4
- See Also:
-
RGB4_S3TC
- See Also:
-
RGB5
- See Also:
-
RGB565
- See Also:
-
RGB5_A1
- See Also:
-
RGB8
- See Also:
-
RGB8I
- See Also:
-
RGB8I_EXT
- See Also:
-
RGB8UI
- See Also:
-
RGB8UI_EXT
- See Also:
-
RGB8_SNORM
- See Also:
-
RGB9_E5
- See Also:
-
RGB9_E5_EXT
- See Also:
-
RGBA
- See Also:
-
RGBA12
- See Also:
-
RGBA16
- See Also:
-
RGBA16F
- See Also:
-
RGBA16F_ARB
- See Also:
-
RGBA16F_EXT
- See Also:
-
RGBA16I
- See Also:
-
RGBA16I_EXT
- See Also:
-
RGBA16UI
- See Also:
-
RGBA16UI_EXT
- See Also:
-
RGBA16_SNORM
- See Also:
-
RGBA2
- See Also:
-
RGBA32F
- See Also:
-
RGBA32F_ARB
- See Also:
-
RGBA32F_EXT
- See Also:
-
RGBA32I
- See Also:
-
RGBA32I_EXT
- See Also:
-
RGBA32UI
- See Also:
-
RGBA32UI_EXT
- See Also:
-
RGBA4
- See Also:
-
RGBA4_DXT5_S3TC
- See Also:
-
RGBA4_S3TC
- See Also:
-
RGBA8
- See Also:
-
RGBA8I
- See Also:
-
RGBA8I_EXT
- See Also:
-
RGBA8UI
- See Also:
-
RGBA8UI_EXT
- See Also:
-
RGBA8_SNORM
- See Also:
-
RGBA_DXT5_S3TC
- See Also:
-
RGBA_FLOAT_MODE_ARB
- See Also:
-
RGBA_INTEGER
- See Also:
-
RGBA_INTEGER_EXT
- See Also:
-
RGBA_INTEGER_MODE_EXT
- See Also:
-
RGBA_MODE
- See Also:
-
RGBA_S3TC
- See Also:
-
RGBA_SIGNED_COMPONENTS_EXT
- See Also:
-
RGBA_SNORM
- See Also:
-
RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV
- See Also:
-
RGB_INTEGER
- See Also:
-
RGB_INTEGER_EXT
- See Also:
-
RGB_S3TC
- See Also:
-
RGB_SCALE
- See Also:
-
RGB_SCALE_ARB
- See Also:
-
RGB_SNORM
- See Also:
-
RG_INTEGER
- See Also:
-
RG_SNORM
- See Also:
-
RIGHT
- See Also:
-
ROUNDED_RECT2_NV
- See Also:
-
ROUNDED_RECT4_NV
- See Also:
-
ROUNDED_RECT8_NV
- See Also:
-
ROUNDED_RECT_NV
- See Also:
-
ROUND_NV
- See Also:
-
S
- See Also:
-
SAMPLER
- See Also:
-
SAMPLER_1D
- See Also:
-
SAMPLER_1D_ARB
- See Also:
-
SAMPLER_1D_ARRAY
- See Also:
-
SAMPLER_1D_ARRAY_EXT
- See Also:
-
SAMPLER_1D_ARRAY_SHADOW
- See Also:
-
SAMPLER_1D_ARRAY_SHADOW_EXT
- See Also:
-
SAMPLER_1D_SHADOW
- See Also:
-
SAMPLER_1D_SHADOW_ARB
- See Also:
-
SAMPLER_2D
- See Also:
-
SAMPLER_2D_ARB
- See Also:
-
SAMPLER_2D_ARRAY
- See Also:
-
SAMPLER_2D_ARRAY_EXT
- See Also:
-
SAMPLER_2D_ARRAY_SHADOW
- See Also:
-
SAMPLER_2D_ARRAY_SHADOW_EXT
- See Also:
-
SAMPLER_2D_MULTISAMPLE
- See Also:
-
SAMPLER_2D_MULTISAMPLE_ARRAY
- See Also:
-
SAMPLER_2D_RECT
- See Also:
-
SAMPLER_2D_RECT_ARB
- See Also:
-
SAMPLER_2D_RECT_SHADOW
- See Also:
-
SAMPLER_2D_RECT_SHADOW_ARB
- See Also:
-
SAMPLER_2D_SHADOW
- See Also:
-
SAMPLER_2D_SHADOW_ARB
- See Also:
-
SAMPLER_3D
- See Also:
-
SAMPLER_3D_ARB
- See Also:
-
SAMPLER_BINDING
- See Also:
-
SAMPLER_BUFFER
- See Also:
-
SAMPLER_BUFFER_AMD
- See Also:
-
SAMPLER_BUFFER_EXT
- See Also:
-
SAMPLER_CUBE
- See Also:
-
SAMPLER_CUBE_ARB
- See Also:
-
SAMPLER_CUBE_MAP_ARRAY
- See Also:
-
SAMPLER_CUBE_MAP_ARRAY_ARB
- See Also:
-
SAMPLER_CUBE_MAP_ARRAY_SHADOW
- See Also:
-
SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB
- See Also:
-
SAMPLER_CUBE_SHADOW
- See Also:
-
SAMPLER_CUBE_SHADOW_EXT
- See Also:
-
SAMPLER_KHR
- See Also:
-
SAMPLER_RENDERBUFFER_NV
- See Also:
-
SAMPLES
- See Also:
-
SAMPLES_ARB
- See Also:
-
SAMPLES_PASSED
- See Also:
-
SAMPLES_PASSED_ARB
- See Also:
-
SAMPLE_ALPHA_TO_COVERAGE
- See Also:
-
SAMPLE_ALPHA_TO_COVERAGE_ARB
- See Also:
-
SAMPLE_ALPHA_TO_ONE
- See Also:
-
SAMPLE_ALPHA_TO_ONE_ARB
- See Also:
-
SAMPLE_BUFFERS
- See Also:
-
SAMPLE_BUFFERS_ARB
- See Also:
-
SAMPLE_COVERAGE
- See Also:
-
SAMPLE_COVERAGE_ARB
- See Also:
-
SAMPLE_COVERAGE_INVERT
- See Also:
-
SAMPLE_COVERAGE_INVERT_ARB
- See Also:
-
SAMPLE_COVERAGE_VALUE
- See Also:
-
SAMPLE_COVERAGE_VALUE_ARB
- See Also:
-
SAMPLE_LOCATION_ARB
- See Also:
-
SAMPLE_LOCATION_NV
- See Also:
-
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
- See Also:
-
SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV
- See Also:
-
SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
- See Also:
-
SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV
- See Also:
-
SAMPLE_LOCATION_SUBPIXEL_BITS_ARB
- See Also:
-
SAMPLE_LOCATION_SUBPIXEL_BITS_NV
- See Also:
-
SAMPLE_MASK
- See Also:
-
SAMPLE_MASK_NV
- See Also:
-
SAMPLE_MASK_VALUE
- See Also:
-
SAMPLE_MASK_VALUE_NV
- See Also:
-
SAMPLE_POSITION
- See Also:
-
SAMPLE_POSITION_NV
- See Also:
-
SAMPLE_SHADING
- See Also:
-
SAMPLE_SHADING_ARB
- See Also:
-
SCALED_RESOLVE_FASTEST_EXT
- See Also:
-
SCALED_RESOLVE_NICEST_EXT
- See Also:
-
SCISSOR_BIT
- See Also:
-
SCISSOR_BOX
- See Also:
-
SCISSOR_BOX_EXCLUSIVE_NV
- See Also:
-
SCISSOR_COMMAND_NV
- See Also:
-
SCISSOR_TEST
- See Also:
-
SCISSOR_TEST_EXCLUSIVE_NV
- See Also:
-
SCREEN_KHR
- See Also:
-
SCREEN_NV
- See Also:
-
SECONDARY_COLOR_ARRAY
- See Also:
-
SECONDARY_COLOR_ARRAY_ADDRESS_NV
- See Also:
-
SECONDARY_COLOR_ARRAY_BUFFER_BINDING
- See Also:
-
SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
- See Also:
-
SECONDARY_COLOR_ARRAY_EXT
- See Also:
-
SECONDARY_COLOR_ARRAY_LENGTH_NV
- See Also:
-
SECONDARY_COLOR_ARRAY_POINTER
- See Also:
-
SECONDARY_COLOR_ARRAY_POINTER_EXT
- See Also:
-
SECONDARY_COLOR_ARRAY_SIZE
- See Also:
-
SECONDARY_COLOR_ARRAY_SIZE_EXT
- See Also:
-
SECONDARY_COLOR_ARRAY_STRIDE
- See Also:
-
SECONDARY_COLOR_ARRAY_STRIDE_EXT
- See Also:
-
SECONDARY_COLOR_ARRAY_TYPE
- See Also:
-
SECONDARY_COLOR_ARRAY_TYPE_EXT
- See Also:
-
SECONDARY_COLOR_NV
- See Also:
-
SELECT
- See Also:
-
SELECTION_BUFFER_POINTER
- See Also:
-
SELECTION_BUFFER_SIZE
- See Also:
-
SEMAPHORE_TYPE_BINARY_NV
- See Also:
-
SEMAPHORE_TYPE_NV
- See Also:
-
SEMAPHORE_TYPE_TIMELINE_NV
- See Also:
-
SEPARABLE_2D
- See Also:
-
SEPARATE_ATTRIBS
- See Also:
-
SEPARATE_ATTRIBS_EXT
- See Also:
-
SEPARATE_ATTRIBS_NV
- See Also:
-
SEPARATE_SPECULAR_COLOR
- See Also:
-
SET
- See Also:
-
SET_AMD
- See Also:
-
SHADER
- See Also:
-
SHADER_BINARY_FORMATS
- See Also:
-
SHADER_BINARY_FORMAT_SPIR_V
- See Also:
-
SHADER_BINARY_FORMAT_SPIR_V_ARB
- See Also:
-
SHADER_COMPILER
- See Also:
-
SHADER_CONSISTENT_NV
- See Also:
-
SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV
- See Also:
-
SHADER_IMAGE_ACCESS_BARRIER_BIT
- See Also:
-
SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
- See Also:
-
SHADER_IMAGE_ATOMIC
- See Also:
-
SHADER_IMAGE_LOAD
- See Also:
-
SHADER_IMAGE_STORE
- See Also:
-
SHADER_INCLUDE_ARB
- See Also:
-
SHADER_KHR
- See Also:
-
SHADER_OBJECT_ARB
- See Also:
-
SHADER_OBJECT_EXT
- See Also:
-
SHADER_OPERATION_NV
- See Also:
-
SHADER_SOURCE_LENGTH
- See Also:
-
SHADER_STORAGE_BARRIER_BIT
- See Also:
-
SHADER_STORAGE_BLOCK
- See Also:
-
SHADER_STORAGE_BUFFER
- See Also:
-
SHADER_STORAGE_BUFFER_BINDING
- See Also:
-
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
- See Also:
-
SHADER_STORAGE_BUFFER_SIZE
- See Also:
-
SHADER_STORAGE_BUFFER_START
- See Also:
-
SHADER_TYPE
- See Also:
-
SHADE_MODEL
- See Also:
-
SHADING_LANGUAGE_VERSION
- See Also:
-
SHADING_LANGUAGE_VERSION_ARB
- See Also:
-
SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV
- See Also:
-
SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV
- See Also:
-
SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV
- See Also:
-
SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV
- See Also:
-
SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV
- See Also:
-
SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV
- See Also:
-
SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV
- See Also:
-
SHADING_RATE_1_INVOCATION_PER_PIXEL_NV
- See Also:
-
SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV
- See Also:
-
SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV
- See Also:
-
SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV
- See Also:
-
SHADING_RATE_IMAGE_BINDING_NV
- See Also:
-
SHADING_RATE_IMAGE_NV
- See Also:
-
SHADING_RATE_IMAGE_PALETTE_COUNT_NV
- See Also:
-
SHADING_RATE_IMAGE_PALETTE_SIZE_NV
- See Also:
-
SHADING_RATE_IMAGE_PER_PRIMITIVE_NV
- See Also:
-
SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV
- See Also:
-
SHADING_RATE_IMAGE_TEXEL_WIDTH_NV
- See Also:
-
SHADING_RATE_NO_INVOCATIONS_NV
- See Also:
-
SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV
- See Also:
-
SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV
- See Also:
-
SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV
- See Also:
-
SHARED_EDGE_NV
- See Also:
-
SHARED_TEXTURE_PALETTE_EXT
- See Also:
-
SHININESS
- See Also:
-
SHORT
- See Also:
-
SIGNALED
- See Also:
-
SIGNED_ALPHA8_NV
- See Also:
-
SIGNED_ALPHA_NV
- See Also:
-
SIGNED_HILO16_NV
- See Also:
-
SIGNED_HILO8_NV
- See Also:
-
SIGNED_HILO_NV
- See Also:
-
SIGNED_INTENSITY8_NV
- See Also:
-
SIGNED_INTENSITY_NV
- See Also:
-
SIGNED_LUMINANCE8_ALPHA8_NV
- See Also:
-
SIGNED_LUMINANCE8_NV
- See Also:
-
SIGNED_LUMINANCE_ALPHA_NV
- See Also:
-
SIGNED_LUMINANCE_NV
- See Also:
-
SIGNED_NORMALIZED
- See Also:
-
SIGNED_RGB8_NV
- See Also:
-
SIGNED_RGB8_UNSIGNED_ALPHA8_NV
- See Also:
-
SIGNED_RGBA8_NV
- See Also:
-
SIGNED_RGBA_NV
- See Also:
-
SIGNED_RGB_NV
- See Also:
-
SIGNED_RGB_UNSIGNED_ALPHA_NV
- See Also:
-
SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
- See Also:
-
SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
- See Also:
-
SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
- See Also:
-
SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
- See Also:
-
SINGLE_COLOR
- See Also:
-
SKIP_DECODE_EXT
- See Also:
-
SKIP_MISSING_GLYPH_NV
- See Also:
-
SLUMINANCE
- See Also:
-
SLUMINANCE8
- See Also:
-
SLUMINANCE8_ALPHA8
- See Also:
-
SLUMINANCE8_ALPHA8_EXT
- See Also:
-
SLUMINANCE8_EXT
- See Also:
-
SLUMINANCE_ALPHA
- See Also:
-
SLUMINANCE_ALPHA_EXT
- See Also:
-
SLUMINANCE_EXT
- See Also:
-
SMALL_CCW_ARC_TO_NV
- See Also:
-
SMALL_CW_ARC_TO_NV
- See Also:
-
SMOOTH
- See Also:
-
SMOOTH_CUBIC_CURVE_TO_NV
- See Also:
-
SMOOTH_LINE_WIDTH_GRANULARITY
- See Also:
-
SMOOTH_LINE_WIDTH_RANGE
- See Also:
-
SMOOTH_POINT_SIZE_GRANULARITY
- See Also:
-
SMOOTH_POINT_SIZE_RANGE
- See Also:
-
SMOOTH_QUADRATIC_CURVE_TO_NV
- See Also:
-
SM_COUNT_NV
- See Also:
-
SOFTLIGHT_KHR
- See Also:
-
SOFTLIGHT_NV
- See Also:
-
SOURCE0_ALPHA
- See Also:
-
SOURCE0_ALPHA_ARB
- See Also:
-
SOURCE0_RGB
- See Also:
-
SOURCE0_RGB_ARB
- See Also:
-
SOURCE1_ALPHA
- See Also:
-
SOURCE1_ALPHA_ARB
- See Also:
-
SOURCE1_RGB
- See Also:
-
SOURCE1_RGB_ARB
- See Also:
-
SOURCE2_ALPHA
- See Also:
-
SOURCE2_ALPHA_ARB
- See Also:
-
SOURCE2_RGB
- See Also:
-
SOURCE2_RGB_ARB
- See Also:
-
SPARSE_BUFFER_PAGE_SIZE_ARB
- See Also:
-
SPARSE_STORAGE_BIT_ARB
- See Also:
-
SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB
- See Also:
-
SPECULAR
- See Also:
-
SPHERE_MAP
- See Also:
-
SPIR_V_BINARY
- See Also:
-
SPIR_V_BINARY_ARB
- See Also:
-
SPIR_V_EXTENSIONS
- See Also:
-
SPOT_CUTOFF
- See Also:
-
SPOT_DIRECTION
- See Also:
-
SPOT_EXPONENT
- See Also:
-
SQUARE_NV
- See Also:
-
SR8_EXT
- See Also:
-
SRC0_ALPHA
- See Also:
-
SRC0_RGB
- See Also:
-
SRC1_ALPHA
- See Also:
-
SRC1_COLOR
- See Also:
-
SRC1_RGB
- See Also:
-
SRC2_ALPHA
- See Also:
-
SRC2_RGB
- See Also:
-
SRC_ALPHA
- See Also:
-
SRC_ALPHA_SATURATE
- See Also:
-
SRC_ATOP_NV
- See Also:
-
SRC_COLOR
- See Also:
-
SRC_IN_NV
- See Also:
-
SRC_NV
- See Also:
-
SRC_OUT_NV
- See Also:
-
SRC_OVER_NV
- See Also:
-
SRG8_EXT
- See Also:
-
SRGB
- See Also:
-
SRGB8
- See Also:
-
SRGB8_ALPHA8
- See Also:
-
SRGB8_ALPHA8_EXT
- See Also:
-
SRGB8_EXT
- See Also:
-
SRGB_ALPHA
- See Also:
-
SRGB_ALPHA_EXT
- See Also:
-
SRGB_DECODE_ARB
- See Also:
-
SRGB_EXT
- See Also:
-
SRGB_READ
- See Also:
-
SRGB_WRITE
- See Also:
-
STACK_OVERFLOW
- See Also:
-
STACK_OVERFLOW_KHR
- See Also:
-
STACK_UNDERFLOW
- See Also:
-
STACK_UNDERFLOW_KHR
- See Also:
-
STANDARD_FONT_FORMAT_NV
- See Also:
-
STANDARD_FONT_NAME_NV
- See Also:
-
STATIC_COPY
- See Also:
-
STATIC_COPY_ARB
- See Also:
-
STATIC_DRAW
- See Also:
-
STATIC_DRAW_ARB
- See Also:
-
STATIC_READ
- See Also:
-
STATIC_READ_ARB
- See Also:
-
STENCIL
- See Also:
-
STENCIL_ATTACHMENT
- See Also:
-
STENCIL_ATTACHMENT_EXT
- See Also:
-
STENCIL_BACK_FAIL
- See Also:
-
STENCIL_BACK_FUNC
- See Also:
-
STENCIL_BACK_OP_VALUE_AMD
- See Also:
-
STENCIL_BACK_PASS_DEPTH_FAIL
- See Also:
-
STENCIL_BACK_PASS_DEPTH_PASS
- See Also:
-
STENCIL_BACK_REF
- See Also:
-
STENCIL_BACK_VALUE_MASK
- See Also:
-
STENCIL_BACK_WRITEMASK
- See Also:
-
STENCIL_BITS
- See Also:
-
STENCIL_BUFFER_BIT
- See Also:
-
STENCIL_CLEAR_TAG_VALUE_EXT
- See Also:
-
STENCIL_CLEAR_VALUE
- See Also:
-
STENCIL_COMPONENTS
- See Also:
-
STENCIL_FAIL
- See Also:
-
STENCIL_FUNC
- See Also:
-
STENCIL_INDEX
- See Also:
-
STENCIL_INDEX1
- See Also:
-
STENCIL_INDEX16
- See Also:
-
STENCIL_INDEX16_EXT
- See Also:
-
STENCIL_INDEX1_EXT
- See Also:
-
STENCIL_INDEX4
- See Also:
-
STENCIL_INDEX4_EXT
- See Also:
-
STENCIL_INDEX8
- See Also:
-
STENCIL_INDEX8_EXT
- See Also:
-
STENCIL_OP_VALUE_AMD
- See Also:
-
STENCIL_PASS_DEPTH_FAIL
- See Also:
-
STENCIL_PASS_DEPTH_PASS
- See Also:
-
STENCIL_REF
- See Also:
-
STENCIL_REF_COMMAND_NV
- See Also:
-
STENCIL_RENDERABLE
- See Also:
-
STENCIL_SAMPLES_NV
- See Also:
-
STENCIL_TAG_BITS_EXT
- See Also:
-
STENCIL_TEST
- See Also:
-
STENCIL_TEST_TWO_SIDE_EXT
- See Also:
-
STENCIL_VALUE_MASK
- See Also:
-
STENCIL_WRITEMASK
- See Also:
-
STEREO
- See Also:
-
STREAM_COPY
- See Also:
-
STREAM_COPY_ARB
- See Also:
-
STREAM_DRAW
- See Also:
-
STREAM_DRAW_ARB
- See Also:
-
STREAM_RASTERIZATION_AMD
- See Also:
-
STREAM_READ
- See Also:
-
STREAM_READ_ARB
- See Also:
-
SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR
- See Also:
-
SUBGROUP_FEATURE_BALLOT_BIT_KHR
- See Also:
-
SUBGROUP_FEATURE_BASIC_BIT_KHR
- See Also:
-
SUBGROUP_FEATURE_CLUSTERED_BIT_KHR
- See Also:
-
SUBGROUP_FEATURE_PARTITIONED_BIT_NV
- See Also:
-
SUBGROUP_FEATURE_QUAD_BIT_KHR
- See Also:
-
SUBGROUP_FEATURE_SHUFFLE_BIT_KHR
- See Also:
-
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR
- See Also:
-
SUBGROUP_FEATURE_VOTE_BIT_KHR
- See Also:
-
SUBGROUP_QUAD_ALL_STAGES_KHR
- See Also:
-
SUBGROUP_SIZE_KHR
- See Also:
-
SUBGROUP_SUPPORTED_FEATURES_KHR
- See Also:
-
SUBGROUP_SUPPORTED_STAGES_KHR
- See Also:
-
SUBPIXEL_BITS
- See Also:
-
SUBPIXEL_PRECISION_BIAS_X_BITS_NV
- See Also:
-
SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
- See Also:
-
SUBSAMPLE_DISTANCE_AMD
- See Also:
-
SUBTRACT
- See Also:
-
SUBTRACT_ARB
- See Also:
-
SUPERSAMPLE_SCALE_X_NV
- See Also:
-
SUPERSAMPLE_SCALE_Y_NV
- See Also:
-
SUPPORTED_MULTISAMPLE_MODES_AMD
- See Also:
-
SYNC_CL_EVENT_ARB
- See Also:
-
SYNC_CL_EVENT_COMPLETE_ARB
- See Also:
-
SYNC_CONDITION
- See Also:
-
SYNC_FENCE
- See Also:
-
SYNC_FLAGS
- See Also:
-
SYNC_FLUSH_COMMANDS_BIT
- See Also:
-
SYNC_GPU_COMMANDS_COMPLETE
- See Also:
-
SYNC_STATUS
- See Also:
-
SYNC_X11_FENCE_EXT
- See Also:
-
SYSTEM_FONT_NAME_NV
- See Also:
-
T
- See Also:
-
T2F_C3F_V3F
- See Also:
-
T2F_C4F_N3F_V3F
- See Also:
-
T2F_C4UB_V3F
- See Also:
-
T2F_N3F_V3F
- See Also:
-
T2F_V3F
- See Also:
-
T4F_C4F_N3F_V4F
- See Also:
-
T4F_V4F
- See Also:
-
TABLE_TOO_LARGE
- See Also:
-
TASK_SHADER_BIT_NV
- See Also:
-
TASK_SHADER_NV
- See Also:
-
TASK_SUBROUTINE_NV
- See Also:
-
TASK_SUBROUTINE_UNIFORM_NV
- See Also:
-
TASK_WORK_GROUP_SIZE_NV
- See Also:
-
TERMINATE_SEQUENCE_COMMAND_NV
- See Also:
-
TESSELLATION_FACTOR_AMD
- See Also:
-
TESSELLATION_MODE_AMD
- See Also:
-
TESS_CONTROL_OUTPUT_VERTICES
- See Also:
-
TESS_CONTROL_SHADER
- See Also:
-
TESS_CONTROL_SHADER_BIT
- See Also:
-
TESS_CONTROL_SHADER_PATCHES
- See Also:
-
TESS_CONTROL_SHADER_PATCHES_ARB
- See Also:
-
TESS_CONTROL_SUBROUTINE
- See Also:
-
TESS_CONTROL_SUBROUTINE_UNIFORM
- See Also:
-
TESS_CONTROL_TEXTURE
- See Also:
-
TESS_EVALUATION_SHADER
- See Also:
-
TESS_EVALUATION_SHADER_BIT
- See Also:
-
TESS_EVALUATION_SHADER_INVOCATIONS
- See Also:
-
TESS_EVALUATION_SHADER_INVOCATIONS_ARB
- See Also:
-
TESS_EVALUATION_SUBROUTINE
- See Also:
-
TESS_EVALUATION_SUBROUTINE_UNIFORM
- See Also:
-
TESS_EVALUATION_TEXTURE
- See Also:
-
TESS_GEN_MODE
- See Also:
-
TESS_GEN_POINT_MODE
- See Also:
-
TESS_GEN_SPACING
- See Also:
-
TESS_GEN_VERTEX_ORDER
- See Also:
-
TEXTURE
- See Also:
-
TEXTURE0
- See Also:
-
TEXTURE0_ARB
- See Also:
-
TEXTURE1
- See Also:
-
TEXTURE10
- See Also:
-
TEXTURE10_ARB
- See Also:
-
TEXTURE11
- See Also:
-
TEXTURE11_ARB
- See Also:
-
TEXTURE12
- See Also:
-
TEXTURE12_ARB
- See Also:
-
TEXTURE13
- See Also:
-
TEXTURE13_ARB
- See Also:
-
TEXTURE14
- See Also:
-
TEXTURE14_ARB
- See Also:
-
TEXTURE15
- See Also:
-
TEXTURE15_ARB
- See Also:
-
TEXTURE16
- See Also:
-
TEXTURE16_ARB
- See Also:
-
TEXTURE17
- See Also:
-
TEXTURE17_ARB
- See Also:
-
TEXTURE18
- See Also:
-
TEXTURE18_ARB
- See Also:
-
TEXTURE19
- See Also:
-
TEXTURE19_ARB
- See Also:
-
TEXTURE1_ARB
- See Also:
-
TEXTURE2
- See Also:
-
TEXTURE20
- See Also:
-
TEXTURE20_ARB
- See Also:
-
TEXTURE21
- See Also:
-
TEXTURE21_ARB
- See Also:
-
TEXTURE22
- See Also:
-
TEXTURE22_ARB
- See Also:
-
TEXTURE23
- See Also:
-
TEXTURE23_ARB
- See Also:
-
TEXTURE24
- See Also:
-
TEXTURE24_ARB
- See Also:
-
TEXTURE25
- See Also:
-
TEXTURE25_ARB
- See Also:
-
TEXTURE26
- See Also:
-
TEXTURE26_ARB
- See Also:
-
TEXTURE27
- See Also:
-
TEXTURE27_ARB
- See Also:
-
TEXTURE28
- See Also:
-
TEXTURE28_ARB
- See Also:
-
TEXTURE29
- See Also:
-
TEXTURE29_ARB
- See Also:
-
TEXTURE2_ARB
- See Also:
-
TEXTURE3
- See Also:
-
TEXTURE30
- See Also:
-
TEXTURE30_ARB
- See Also:
-
TEXTURE31
- See Also:
-
TEXTURE31_ARB
- See Also:
-
TEXTURE3_ARB
- See Also:
-
TEXTURE4
- See Also:
-
TEXTURE4_ARB
- See Also:
-
TEXTURE5
- See Also:
-
TEXTURE5_ARB
- See Also:
-
TEXTURE6
- See Also:
-
TEXTURE6_ARB
- See Also:
-
TEXTURE7
- See Also:
-
TEXTURE7_ARB
- See Also:
-
TEXTURE8
- See Also:
-
TEXTURE8_ARB
- See Also:
-
TEXTURE9
- See Also:
-
TEXTURE9_ARB
- See Also:
-
TEXTURE_1D
- See Also:
-
TEXTURE_1D_ARRAY
- See Also:
-
TEXTURE_1D_ARRAY_EXT
- See Also:
-
TEXTURE_2D
- See Also:
-
TEXTURE_2D_ARRAY
- See Also:
-
TEXTURE_2D_ARRAY_EXT
- See Also:
-
TEXTURE_2D_MULTISAMPLE
- See Also:
-
TEXTURE_2D_MULTISAMPLE_ARRAY
- See Also:
-
TEXTURE_3D
- See Also:
-
TEXTURE_ALPHA_SIZE
- See Also:
-
TEXTURE_ALPHA_TYPE
- See Also:
-
TEXTURE_ALPHA_TYPE_ARB
- See Also:
-
TEXTURE_BASE_LEVEL
- See Also:
-
TEXTURE_BINDING_1D
- See Also:
-
TEXTURE_BINDING_1D_ARRAY
- See Also:
-
TEXTURE_BINDING_1D_ARRAY_EXT
- See Also:
-
TEXTURE_BINDING_2D
- See Also:
-
TEXTURE_BINDING_2D_ARRAY
- See Also:
-
TEXTURE_BINDING_2D_ARRAY_EXT
- See Also:
-
TEXTURE_BINDING_2D_MULTISAMPLE
- See Also:
-
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
- See Also:
-
TEXTURE_BINDING_3D
- See Also:
-
TEXTURE_BINDING_BUFFER
- See Also:
-
TEXTURE_BINDING_BUFFER_ARB
- See Also:
-
TEXTURE_BINDING_BUFFER_EXT
- See Also:
-
TEXTURE_BINDING_CUBE_MAP
- See Also:
-
TEXTURE_BINDING_CUBE_MAP_ARB
- See Also:
-
TEXTURE_BINDING_CUBE_MAP_ARRAY
- See Also:
-
TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
- See Also:
-
TEXTURE_BINDING_RECTANGLE
- See Also:
-
TEXTURE_BINDING_RECTANGLE_ARB
- See Also:
-
TEXTURE_BINDING_RENDERBUFFER_NV
- See Also:
-
TEXTURE_BIT
- See Also:
-
TEXTURE_BLUE_SIZE
- See Also:
-
TEXTURE_BLUE_TYPE
- See Also:
-
TEXTURE_BLUE_TYPE_ARB
- See Also:
-
TEXTURE_BORDER
- See Also:
-
TEXTURE_BORDER_COLOR
- See Also:
-
TEXTURE_BORDER_VALUES_NV
- See Also:
-
TEXTURE_BUFFER
- See Also:
-
TEXTURE_BUFFER_ARB
- See Also:
-
TEXTURE_BUFFER_BINDING
- See Also:
-
TEXTURE_BUFFER_DATA_STORE_BINDING
- See Also:
-
TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
- See Also:
-
TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
- See Also:
-
TEXTURE_BUFFER_EXT
- See Also:
-
TEXTURE_BUFFER_FORMAT_ARB
- See Also:
-
TEXTURE_BUFFER_FORMAT_EXT
- See Also:
-
TEXTURE_BUFFER_OFFSET
- See Also:
-
TEXTURE_BUFFER_OFFSET_ALIGNMENT
- See Also:
-
TEXTURE_BUFFER_SIZE
- See Also:
-
TEXTURE_COLOR_SAMPLES_NV
- See Also:
-
TEXTURE_COMPARE_FAIL_VALUE_ARB
- See Also:
-
TEXTURE_COMPARE_FUNC
- See Also:
-
TEXTURE_COMPARE_FUNC_ARB
- See Also:
-
TEXTURE_COMPARE_MODE
- See Also:
-
TEXTURE_COMPARE_MODE_ARB
- See Also:
-
TEXTURE_COMPONENTS
- See Also:
-
TEXTURE_COMPRESSED
- See Also:
-
TEXTURE_COMPRESSED_ARB
- See Also:
-
TEXTURE_COMPRESSED_BLOCK_HEIGHT
- See Also:
-
TEXTURE_COMPRESSED_BLOCK_SIZE
- See Also:
-
TEXTURE_COMPRESSED_BLOCK_WIDTH
- See Also:
-
TEXTURE_COMPRESSED_IMAGE_SIZE
- See Also:
-
TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
- See Also:
-
TEXTURE_COMPRESSION_HINT
- See Also:
-
TEXTURE_COMPRESSION_HINT_ARB
- See Also:
-
TEXTURE_COORD_ARRAY
- See Also:
-
TEXTURE_COORD_ARRAY_ADDRESS_NV
- See Also:
-
TEXTURE_COORD_ARRAY_BUFFER_BINDING
- See Also:
-
TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
- See Also:
-
TEXTURE_COORD_ARRAY_LENGTH_NV
- See Also:
-
TEXTURE_COORD_ARRAY_POINTER
- See Also:
-
TEXTURE_COORD_ARRAY_SIZE
- See Also:
-
TEXTURE_COORD_ARRAY_STRIDE
- See Also:
-
TEXTURE_COORD_ARRAY_TYPE
- See Also:
-
TEXTURE_COORD_NV
- See Also:
-
TEXTURE_COVERAGE_SAMPLES_NV
- See Also:
-
TEXTURE_CUBE_MAP
- See Also:
-
TEXTURE_CUBE_MAP_ARB
- See Also:
-
TEXTURE_CUBE_MAP_ARRAY
- See Also:
-
TEXTURE_CUBE_MAP_ARRAY_ARB
- See Also:
-
TEXTURE_CUBE_MAP_NEGATIVE_X
- See Also:
-
TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
- See Also:
-
TEXTURE_CUBE_MAP_NEGATIVE_Y
- See Also:
-
TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
- See Also:
-
TEXTURE_CUBE_MAP_NEGATIVE_Z
- See Also:
-
TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
- See Also:
-
TEXTURE_CUBE_MAP_POSITIVE_X
- See Also:
-
TEXTURE_CUBE_MAP_POSITIVE_X_ARB
- See Also:
-
TEXTURE_CUBE_MAP_POSITIVE_Y
- See Also:
-
TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
- See Also:
-
TEXTURE_CUBE_MAP_POSITIVE_Z
- See Also:
-
TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
- See Also:
-
TEXTURE_CUBE_MAP_SEAMLESS
- See Also:
-
TEXTURE_DEPTH
- See Also:
-
TEXTURE_DEPTH_SIZE
- See Also:
-
TEXTURE_DEPTH_SIZE_ARB
- See Also:
-
TEXTURE_DEPTH_TYPE
- See Also:
-
TEXTURE_DEPTH_TYPE_ARB
- See Also:
-
TEXTURE_DS_SIZE_NV
- See Also:
-
TEXTURE_DT_SIZE_NV
- See Also:
-
TEXTURE_ENV
- See Also:
-
TEXTURE_ENV_COLOR
- See Also:
-
TEXTURE_ENV_MODE
- See Also:
-
TEXTURE_FETCH_BARRIER_BIT
- See Also:
-
TEXTURE_FETCH_BARRIER_BIT_EXT
- See Also:
-
TEXTURE_FILTER_CONTROL
- See Also:
-
TEXTURE_FIXED_SAMPLE_LOCATIONS
- See Also:
-
TEXTURE_FLOAT_COMPONENTS_NV
- See Also:
-
TEXTURE_FREE_MEMORY_ATI
- See Also:
-
TEXTURE_GATHER
- See Also:
-
TEXTURE_GATHER_SHADOW
- See Also:
-
TEXTURE_GEN_MODE
- See Also:
-
TEXTURE_GEN_Q
- See Also:
-
TEXTURE_GEN_R
- See Also:
-
TEXTURE_GEN_S
- See Also:
-
TEXTURE_GEN_T
- See Also:
-
TEXTURE_GREEN_SIZE
- See Also:
-
TEXTURE_GREEN_TYPE
- See Also:
-
TEXTURE_GREEN_TYPE_ARB
- See Also:
-
TEXTURE_HEIGHT
- See Also:
-
TEXTURE_HI_SIZE_NV
- See Also:
-
TEXTURE_IMAGE_FORMAT
- See Also:
-
TEXTURE_IMAGE_TYPE
- See Also:
-
TEXTURE_IMMUTABLE_FORMAT
- See Also:
-
TEXTURE_IMMUTABLE_FORMAT_EXT
- See Also:
-
TEXTURE_IMMUTABLE_LEVELS
- See Also:
-
TEXTURE_INTENSITY_SIZE
- See Also:
-
TEXTURE_INTENSITY_TYPE
- See Also:
-
TEXTURE_INTENSITY_TYPE_ARB
- See Also:
-
TEXTURE_INTERNAL_FORMAT
- See Also:
-
TEXTURE_LOD_BIAS
- See Also:
-
TEXTURE_LO_SIZE_NV
- See Also:
-
TEXTURE_LUMINANCE_SIZE
- See Also:
-
TEXTURE_LUMINANCE_TYPE
- See Also:
-
TEXTURE_LUMINANCE_TYPE_ARB
- See Also:
-
TEXTURE_MAG_FILTER
- See Also:
-
TEXTURE_MAG_SIZE_NV
- See Also:
-
TEXTURE_MATRIX
- See Also:
-
TEXTURE_MAX_ANISOTROPY
- See Also:
-
TEXTURE_MAX_ANISOTROPY_EXT
- See Also:
-
TEXTURE_MAX_LEVEL
- See Also:
-
TEXTURE_MAX_LOD
- See Also:
-
TEXTURE_MEMORY_LAYOUT_INTEL
- See Also:
-
TEXTURE_MIN_FILTER
- See Also:
-
TEXTURE_MIN_LOD
- See Also:
-
TEXTURE_PRIORITY
- See Also:
-
TEXTURE_RECTANGLE
- See Also:
-
TEXTURE_RECTANGLE_ARB
- See Also:
-
TEXTURE_REDUCTION_MODE_ARB
- See Also:
-
TEXTURE_REDUCTION_MODE_EXT
- See Also:
-
TEXTURE_RED_SIZE
- See Also:
-
TEXTURE_RED_TYPE
- See Also:
-
TEXTURE_RED_TYPE_ARB
- See Also:
-
TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV
- See Also:
-
TEXTURE_RENDERBUFFER_NV
- See Also:
-
TEXTURE_RESIDENT
- See Also:
-
TEXTURE_SAMPLES
- See Also:
-
TEXTURE_SHADER_NV
- See Also:
-
TEXTURE_SHADOW
- See Also:
-
TEXTURE_SHARED_SIZE
- See Also:
-
TEXTURE_SHARED_SIZE_EXT
- See Also:
-
TEXTURE_SPARSE_ARB
- See Also:
-
TEXTURE_SRGB_DECODE_EXT
- See Also:
-
TEXTURE_STACK_DEPTH
- See Also:
-
TEXTURE_STENCIL_SIZE
- See Also:
-
TEXTURE_STENCIL_SIZE_EXT
- See Also:
-
TEXTURE_STORAGE_SPARSE_BIT_AMD
- See Also:
-
TEXTURE_SWIZZLE_A
- See Also:
-
TEXTURE_SWIZZLE_A_EXT
- See Also:
-
TEXTURE_SWIZZLE_B
- See Also:
-
TEXTURE_SWIZZLE_B_EXT
- See Also:
-
TEXTURE_SWIZZLE_G
- See Also:
-
TEXTURE_SWIZZLE_G_EXT
- See Also:
-
TEXTURE_SWIZZLE_R
- See Also:
-
TEXTURE_SWIZZLE_RGBA
- See Also:
-
TEXTURE_SWIZZLE_RGBA_EXT
- See Also:
-
TEXTURE_SWIZZLE_R_EXT
- See Also:
-
TEXTURE_TARGET
- See Also:
-
TEXTURE_UPDATE_BARRIER_BIT
- See Also:
-
TEXTURE_UPDATE_BARRIER_BIT_EXT
- See Also:
-
TEXTURE_VIEW
- See Also:
-
TEXTURE_VIEW_MIN_LAYER
- See Also:
-
TEXTURE_VIEW_MIN_LEVEL
- See Also:
-
TEXTURE_VIEW_NUM_LAYERS
- See Also:
-
TEXTURE_VIEW_NUM_LEVELS
- See Also:
-
TEXTURE_WIDTH
- See Also:
-
TEXTURE_WRAP_R
- See Also:
-
TEXTURE_WRAP_S
- See Also:
-
TEXTURE_WRAP_T
- See Also:
-
TIMELINE_SEMAPHORE_VALUE_NV
- See Also:
-
TIMEOUT_EXPIRED
- See Also:
-
TIMESTAMP
- See Also:
-
TIME_ELAPSED
- See Also:
-
TIME_ELAPSED_EXT
- See Also:
-
TOP_LEVEL_ARRAY_SIZE
- See Also:
-
TOP_LEVEL_ARRAY_STRIDE
- See Also:
-
TRANSFORM_BIT
- See Also:
-
TRANSFORM_FEEDBACK
- See Also:
-
TRANSFORM_FEEDBACK_ACTIVE
- See Also:
-
TRANSFORM_FEEDBACK_ATTRIBS_NV
- See Also:
-
TRANSFORM_FEEDBACK_BARRIER_BIT
- See Also:
-
TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
- See Also:
-
TRANSFORM_FEEDBACK_BINDING
- See Also:
-
TRANSFORM_FEEDBACK_BINDING_NV
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_ACTIVE
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_BINDING
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_BINDING_NV
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_EXT
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_INDEX
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_MODE
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_MODE_EXT
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_MODE_NV
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_NV
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_PAUSED
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_SIZE
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_SIZE_NV
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_START
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_START_EXT
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_START_NV
- See Also:
-
TRANSFORM_FEEDBACK_BUFFER_STRIDE
- See Also:
-
TRANSFORM_FEEDBACK_NV
- See Also:
-
TRANSFORM_FEEDBACK_OVERFLOW
- See Also:
-
TRANSFORM_FEEDBACK_OVERFLOW_ARB
- See Also:
-
TRANSFORM_FEEDBACK_PAUSED
- See Also:
-
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
- See Also:
-
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT
- See Also:
-
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV
- See Also:
-
TRANSFORM_FEEDBACK_RECORD_NV
- See Also:
-
TRANSFORM_FEEDBACK_STREAM_OVERFLOW
- See Also:
-
TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB
- See Also:
-
TRANSFORM_FEEDBACK_VARYING
- See Also:
-
TRANSFORM_FEEDBACK_VARYINGS
- See Also:
-
TRANSFORM_FEEDBACK_VARYINGS_EXT
- See Also:
-
TRANSFORM_FEEDBACK_VARYINGS_NV
- See Also:
-
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
- See Also:
-
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT
- See Also:
-
TRANSLATE_2D_NV
- See Also:
-
TRANSLATE_3D_NV
- See Also:
-
TRANSLATE_X_NV
- See Also:
-
TRANSLATE_Y_NV
- See Also:
-
TRANSPOSE_AFFINE_2D_NV
- See Also:
-
TRANSPOSE_AFFINE_3D_NV
- See Also:
-
TRANSPOSE_COLOR_MATRIX
- See Also:
-
TRANSPOSE_COLOR_MATRIX_ARB
- See Also:
-
TRANSPOSE_CURRENT_MATRIX_ARB
- See Also:
-
TRANSPOSE_MODELVIEW_MATRIX
- See Also:
-
TRANSPOSE_MODELVIEW_MATRIX_ARB
- See Also:
-
TRANSPOSE_PROGRAM_MATRIX_EXT
- See Also:
-
TRANSPOSE_PROJECTION_MATRIX
- See Also:
-
TRANSPOSE_PROJECTION_MATRIX_ARB
- See Also:
-
TRANSPOSE_TEXTURE_MATRIX
- See Also:
-
TRANSPOSE_TEXTURE_MATRIX_ARB
- See Also:
-
TRIANGLES
- See Also:
-
TRIANGLES_ADJACENCY
- See Also:
-
TRIANGLES_ADJACENCY_ARB
- See Also:
-
TRIANGLES_ADJACENCY_EXT
- See Also:
-
TRIANGLE_FAN
- See Also:
-
TRIANGLE_STRIP
- See Also:
-
TRIANGLE_STRIP_ADJACENCY
- See Also:
-
TRIANGLE_STRIP_ADJACENCY_ARB
- See Also:
-
TRIANGLE_STRIP_ADJACENCY_EXT
- See Also:
-
TRIANGULAR_NV
- See Also:
-
TRUE
- See Also:
-
TYPE
- See Also:
-
UNCORRELATED_NV
- See Also:
-
UNDEFINED_VERTEX
- See Also:
-
UNIFORM
- See Also:
-
UNIFORM_ADDRESS_COMMAND_NV
- See Also:
-
UNIFORM_ARRAY_STRIDE
- See Also:
-
UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
- See Also:
-
UNIFORM_BARRIER_BIT
- See Also:
-
UNIFORM_BARRIER_BIT_EXT
- See Also:
-
UNIFORM_BLOCK
- See Also:
-
UNIFORM_BLOCK_ACTIVE_UNIFORMS
- See Also:
-
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
- See Also:
-
UNIFORM_BLOCK_BINDING
- See Also:
-
UNIFORM_BLOCK_DATA_SIZE
- See Also:
-
UNIFORM_BLOCK_INDEX
- See Also:
-
UNIFORM_BLOCK_NAME_LENGTH
- See Also:
-
UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
- See Also:
-
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
- See Also:
-
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
- See Also:
-
UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV
- See Also:
-
UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV
- See Also:
-
UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
- See Also:
-
UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
- See Also:
-
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
- See Also:
-
UNIFORM_BUFFER
- See Also:
-
UNIFORM_BUFFER_ADDRESS_NV
- See Also:
-
UNIFORM_BUFFER_BINDING
- See Also:
-
UNIFORM_BUFFER_BINDING_EXT
- See Also:
-
UNIFORM_BUFFER_EXT
- See Also:
-
UNIFORM_BUFFER_LENGTH_NV
- See Also:
-
UNIFORM_BUFFER_OFFSET_ALIGNMENT
- See Also:
-
UNIFORM_BUFFER_SIZE
- See Also:
-
UNIFORM_BUFFER_START
- See Also:
-
UNIFORM_BUFFER_UNIFIED_NV
- See Also:
-
UNIFORM_IS_ROW_MAJOR
- See Also:
-
UNIFORM_MATRIX_STRIDE
- See Also:
-
UNIFORM_NAME_LENGTH
- See Also:
-
UNIFORM_OFFSET
- See Also:
-
UNIFORM_SIZE
- See Also:
-
UNIFORM_TYPE
- See Also:
-
UNKNOWN_CONTEXT_RESET
- See Also:
-
UNKNOWN_CONTEXT_RESET_ARB
- See Also:
-
UNKNOWN_CONTEXT_RESET_KHR
- See Also:
-
UNPACK_ALIGNMENT
- See Also:
-
UNPACK_COMPRESSED_BLOCK_DEPTH
- See Also:
-
UNPACK_COMPRESSED_BLOCK_HEIGHT
- See Also:
-
UNPACK_COMPRESSED_BLOCK_SIZE
- See Also:
-
UNPACK_COMPRESSED_BLOCK_WIDTH
- See Also:
-
UNPACK_IMAGE_HEIGHT
- See Also:
-
UNPACK_LSB_FIRST
- See Also:
-
UNPACK_ROW_LENGTH
- See Also:
-
UNPACK_SKIP_IMAGES
- See Also:
-
UNPACK_SKIP_PIXELS
- See Also:
-
UNPACK_SKIP_ROWS
- See Also:
-
UNPACK_SWAP_BYTES
- See Also:
-
UNSIGNALED
- See Also:
-
UNSIGNED_BYTE
- See Also:
-
UNSIGNED_BYTE_2_3_3_REV
- See Also:
-
UNSIGNED_BYTE_3_3_2
- See Also:
-
UNSIGNED_INT
- See Also:
-
UNSIGNED_INT16_NV
- See Also:
-
UNSIGNED_INT16_VEC2_NV
- See Also:
-
UNSIGNED_INT16_VEC3_NV
- See Also:
-
UNSIGNED_INT16_VEC4_NV
- See Also:
-
UNSIGNED_INT64_AMD
- See Also:
-
UNSIGNED_INT64_ARB
- See Also:
-
UNSIGNED_INT64_NV
- See Also:
-
UNSIGNED_INT64_VEC2_ARB
- See Also:
-
UNSIGNED_INT64_VEC2_NV
- See Also:
-
UNSIGNED_INT64_VEC3_ARB
- See Also:
-
UNSIGNED_INT64_VEC3_NV
- See Also:
-
UNSIGNED_INT64_VEC4_ARB
- See Also:
-
UNSIGNED_INT64_VEC4_NV
- See Also:
-
UNSIGNED_INT8_NV
- See Also:
-
UNSIGNED_INT8_VEC2_NV
- See Also:
-
UNSIGNED_INT8_VEC3_NV
- See Also:
-
UNSIGNED_INT8_VEC4_NV
- See Also:
-
UNSIGNED_INT_10F_11F_11F_REV
- See Also:
-
UNSIGNED_INT_10F_11F_11F_REV_EXT
- See Also:
-
UNSIGNED_INT_10_10_10_2
- See Also:
-
UNSIGNED_INT_24_8
- See Also:
-
UNSIGNED_INT_24_8_EXT
- See Also:
-
UNSIGNED_INT_24_8_NV
- See Also:
-
UNSIGNED_INT_2_10_10_10_REV
- See Also:
-
UNSIGNED_INT_5_9_9_9_REV
- See Also:
-
UNSIGNED_INT_5_9_9_9_REV_EXT
- See Also:
-
UNSIGNED_INT_8_8_8_8
- See Also:
-
UNSIGNED_INT_8_8_8_8_REV
- See Also:
-
UNSIGNED_INT_8_8_S8_S8_REV_NV
- See Also:
-
UNSIGNED_INT_ATOMIC_COUNTER
- See Also:
-
UNSIGNED_INT_IMAGE_1D
- See Also:
-
UNSIGNED_INT_IMAGE_1D_ARRAY
- See Also:
-
UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_1D_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_2D
- See Also:
-
UNSIGNED_INT_IMAGE_2D_ARRAY
- See Also:
-
UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_2D_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
- See Also:
-
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
- See Also:
-
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_2D_RECT
- See Also:
-
UNSIGNED_INT_IMAGE_2D_RECT_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_3D
- See Also:
-
UNSIGNED_INT_IMAGE_3D_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_BUFFER
- See Also:
-
UNSIGNED_INT_IMAGE_BUFFER_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_CUBE
- See Also:
-
UNSIGNED_INT_IMAGE_CUBE_EXT
- See Also:
-
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
- See Also:
-
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
- See Also:
-
UNSIGNED_INT_S8_S8_8_8_NV
- See Also:
-
UNSIGNED_INT_SAMPLER_1D
- See Also:
-
UNSIGNED_INT_SAMPLER_1D_ARRAY
- See Also:
-
UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
- See Also:
-
UNSIGNED_INT_SAMPLER_1D_EXT
- See Also:
-
UNSIGNED_INT_SAMPLER_2D
- See Also:
-
UNSIGNED_INT_SAMPLER_2D_ARRAY
- See Also:
-
UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
- See Also:
-
UNSIGNED_INT_SAMPLER_2D_EXT
- See Also:
-
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
- See Also:
-
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- See Also:
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UNSIGNED_INT_SAMPLER_2D_RECT
- See Also:
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UNSIGNED_INT_SAMPLER_2D_RECT_EXT
- See Also:
-
UNSIGNED_INT_SAMPLER_3D
- See Also:
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UNSIGNED_INT_SAMPLER_3D_EXT
- See Also:
-
UNSIGNED_INT_SAMPLER_BUFFER
- See Also:
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UNSIGNED_INT_SAMPLER_BUFFER_AMD
- See Also:
-
UNSIGNED_INT_SAMPLER_BUFFER_EXT
- See Also:
-
UNSIGNED_INT_SAMPLER_CUBE
- See Also:
-
UNSIGNED_INT_SAMPLER_CUBE_EXT
- See Also:
-
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
- See Also:
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UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB
- See Also:
-
UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV
- See Also:
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UNSIGNED_INT_VEC2
- See Also:
-
UNSIGNED_INT_VEC2_EXT
- See Also:
-
UNSIGNED_INT_VEC3
- See Also:
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UNSIGNED_INT_VEC3_EXT
- See Also:
-
UNSIGNED_INT_VEC4
- See Also:
-
UNSIGNED_INT_VEC4_EXT
- See Also:
-
UNSIGNED_NORMALIZED
- See Also:
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UNSIGNED_NORMALIZED_ARB
- See Also:
-
UNSIGNED_SHORT
- See Also:
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UNSIGNED_SHORT_1_5_5_5_REV
- See Also:
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UNSIGNED_SHORT_4_4_4_4
- See Also:
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UNSIGNED_SHORT_4_4_4_4_REV
- See Also:
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UNSIGNED_SHORT_5_5_5_1
- See Also:
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UNSIGNED_SHORT_5_6_5
- See Also:
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UNSIGNED_SHORT_5_6_5_REV
- See Also:
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UPLOAD_GPU_MASK_NVX
- See Also:
-
UPPER_LEFT
- See Also:
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USE_MISSING_GLYPH_NV
- See Also:
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UTF16_NV
- See Also:
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UTF8_NV
- See Also:
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V2F
- See Also:
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V3F
- See Also:
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VALIDATE_STATUS
- See Also:
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VBO_FREE_MEMORY_ATI
- See Also:
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VENDOR
- See Also:
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VERSION
- See Also:
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VERTEX_ARRAY
- See Also:
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VERTEX_ARRAY_ADDRESS_NV
- See Also:
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VERTEX_ARRAY_BINDING
- See Also:
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VERTEX_ARRAY_BUFFER_BINDING
- See Also:
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VERTEX_ARRAY_BUFFER_BINDING_ARB
- See Also:
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VERTEX_ARRAY_KHR
- See Also:
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VERTEX_ARRAY_LENGTH_NV
- See Also:
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VERTEX_ARRAY_OBJECT_EXT
- See Also:
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VERTEX_ARRAY_POINTER
- See Also:
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VERTEX_ARRAY_RANGE_LENGTH_NV
- See Also:
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VERTEX_ARRAY_RANGE_NV
- See Also:
-
VERTEX_ARRAY_RANGE_POINTER_NV
- See Also:
-
VERTEX_ARRAY_RANGE_VALID_NV
- See Also:
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VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV
- See Also:
-
VERTEX_ARRAY_SIZE
- See Also:
-
VERTEX_ARRAY_STRIDE
- See Also:
-
VERTEX_ARRAY_TYPE
- See Also:
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VERTEX_ATTRIB_ARRAY_ADDRESS_NV
- See Also:
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VERTEX_ATTRIB_ARRAY_BARRIER_BIT
- See Also:
-
VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
- See Also:
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VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
- See Also:
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VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
- See Also:
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VERTEX_ATTRIB_ARRAY_DIVISOR
- See Also:
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VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
- See Also:
-
VERTEX_ATTRIB_ARRAY_ENABLED
- See Also:
-
VERTEX_ATTRIB_ARRAY_ENABLED_ARB
- See Also:
-
VERTEX_ATTRIB_ARRAY_INTEGER
- See Also:
-
VERTEX_ATTRIB_ARRAY_INTEGER_EXT
- See Also:
-
VERTEX_ATTRIB_ARRAY_LENGTH_NV
- See Also:
-
VERTEX_ATTRIB_ARRAY_LONG
- See Also:
-
VERTEX_ATTRIB_ARRAY_NORMALIZED
- See Also:
-
VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
- See Also:
-
VERTEX_ATTRIB_ARRAY_POINTER
- See Also:
-
VERTEX_ATTRIB_ARRAY_POINTER_ARB
- See Also:
-
VERTEX_ATTRIB_ARRAY_SIZE
- See Also:
-
VERTEX_ATTRIB_ARRAY_SIZE_ARB
- See Also:
-
VERTEX_ATTRIB_ARRAY_STRIDE
- See Also:
-
VERTEX_ATTRIB_ARRAY_STRIDE_ARB
- See Also:
-
VERTEX_ATTRIB_ARRAY_TYPE
- See Also:
-
VERTEX_ATTRIB_ARRAY_TYPE_ARB
- See Also:
-
VERTEX_ATTRIB_ARRAY_UNIFIED_NV
- See Also:
-
VERTEX_ATTRIB_BINDING
- See Also:
-
VERTEX_ATTRIB_RELATIVE_OFFSET
- See Also:
-
VERTEX_BINDING_BUFFER
- See Also:
-
VERTEX_BINDING_DIVISOR
- See Also:
-
VERTEX_BINDING_OFFSET
- See Also:
-
VERTEX_BINDING_STRIDE
- See Also:
-
VERTEX_BLEND_ARB
- See Also:
-
VERTEX_ELEMENT_SWIZZLE_AMD
- See Also:
-
VERTEX_ID_NV
- See Also:
-
VERTEX_ID_SWIZZLE_AMD
- See Also:
-
VERTEX_PROGRAM_ARB
- See Also:
-
VERTEX_PROGRAM_POINT_SIZE
- See Also:
-
VERTEX_PROGRAM_POINT_SIZE_ARB
- See Also:
-
VERTEX_PROGRAM_TWO_SIDE
- See Also:
-
VERTEX_PROGRAM_TWO_SIDE_ARB
- See Also:
-
VERTEX_SHADER
- See Also:
-
VERTEX_SHADER_ARB
- See Also:
-
VERTEX_SHADER_BIT
- See Also:
-
VERTEX_SHADER_BIT_EXT
- See Also:
-
VERTEX_SHADER_INVOCATIONS
- See Also:
-
VERTEX_SHADER_INVOCATIONS_ARB
- See Also:
-
VERTEX_SUBROUTINE
- See Also:
-
VERTEX_SUBROUTINE_UNIFORM
- See Also:
-
VERTEX_TEXTURE
- See Also:
-
VERTICAL_LINE_TO_NV
- See Also:
-
VERTICES_SUBMITTED
- See Also:
-
VERTICES_SUBMITTED_ARB
- See Also:
-
VIBRANCE_BIAS_NV
- See Also:
-
VIBRANCE_SCALE_NV
- See Also:
-
VIEWPORT
- See Also:
-
VIEWPORT_BIT
- See Also:
-
VIEWPORT_BOUNDS_RANGE
- See Also:
-
VIEWPORT_COMMAND_NV
- See Also:
-
VIEWPORT_INDEX_PROVOKING_VERTEX
- See Also:
-
VIEWPORT_POSITION_W_SCALE_NV
- See Also:
-
VIEWPORT_POSITION_W_SCALE_X_COEFF_NV
- See Also:
-
VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV
- See Also:
-
VIEWPORT_SUBPIXEL_BITS
- See Also:
-
VIEWPORT_SWIZZLE_NEGATIVE_W_NV
- See Also:
-
VIEWPORT_SWIZZLE_NEGATIVE_X_NV
- See Also:
-
VIEWPORT_SWIZZLE_NEGATIVE_Y_NV
- See Also:
-
VIEWPORT_SWIZZLE_NEGATIVE_Z_NV
- See Also:
-
VIEWPORT_SWIZZLE_POSITIVE_W_NV
- See Also:
-
VIEWPORT_SWIZZLE_POSITIVE_X_NV
- See Also:
-
VIEWPORT_SWIZZLE_POSITIVE_Y_NV
- See Also:
-
VIEWPORT_SWIZZLE_POSITIVE_Z_NV
- See Also:
-
VIEWPORT_SWIZZLE_W_NV
- See Also:
-
VIEWPORT_SWIZZLE_X_NV
- See Also:
-
VIEWPORT_SWIZZLE_Y_NV
- See Also:
-
VIEWPORT_SWIZZLE_Z_NV
- See Also:
-
VIEW_CLASS_128_BITS
- See Also:
-
VIEW_CLASS_16_BITS
- See Also:
-
VIEW_CLASS_24_BITS
- See Also:
-
VIEW_CLASS_32_BITS
- See Also:
-
VIEW_CLASS_48_BITS
- See Also:
-
VIEW_CLASS_64_BITS
- See Also:
-
VIEW_CLASS_8_BITS
- See Also:
-
VIEW_CLASS_96_BITS
- See Also:
-
VIEW_CLASS_ASTC_10x10_RGBA
- See Also:
-
VIEW_CLASS_ASTC_10x5_RGBA
- See Also:
-
VIEW_CLASS_ASTC_10x6_RGBA
- See Also:
-
VIEW_CLASS_ASTC_10x8_RGBA
- See Also:
-
VIEW_CLASS_ASTC_12x10_RGBA
- See Also:
-
VIEW_CLASS_ASTC_12x12_RGBA
- See Also:
-
VIEW_CLASS_ASTC_4x4_RGBA
- See Also:
-
VIEW_CLASS_ASTC_5x4_RGBA
- See Also:
-
VIEW_CLASS_ASTC_5x5_RGBA
- See Also:
-
VIEW_CLASS_ASTC_6x5_RGBA
- See Also:
-
VIEW_CLASS_ASTC_6x6_RGBA
- See Also:
-
VIEW_CLASS_ASTC_8x5_RGBA
- See Also:
-
VIEW_CLASS_ASTC_8x6_RGBA
- See Also:
-
VIEW_CLASS_ASTC_8x8_RGBA
- See Also:
-
VIEW_CLASS_BPTC_FLOAT
- See Also:
-
VIEW_CLASS_BPTC_UNORM
- See Also:
-
VIEW_CLASS_EAC_R11
- See Also:
-
VIEW_CLASS_EAC_RG11
- See Also:
-
VIEW_CLASS_ETC2_EAC_RGBA
- See Also:
-
VIEW_CLASS_ETC2_RGB
- See Also:
-
VIEW_CLASS_ETC2_RGBA
- See Also:
-
VIEW_CLASS_RGTC1_RED
- See Also:
-
VIEW_CLASS_RGTC2_RG
- See Also:
-
VIEW_CLASS_S3TC_DXT1_RGB
- See Also:
-
VIEW_CLASS_S3TC_DXT1_RGBA
- See Also:
-
VIEW_CLASS_S3TC_DXT3_RGBA
- See Also:
-
VIEW_CLASS_S3TC_DXT5_RGBA
- See Also:
-
VIEW_COMPATIBILITY_CLASS
- See Also:
-
VIRTUAL_PAGE_SIZE_INDEX_ARB
- See Also:
-
VIRTUAL_PAGE_SIZE_X_AMD
- See Also:
-
VIRTUAL_PAGE_SIZE_X_ARB
- See Also:
-
VIRTUAL_PAGE_SIZE_Y_AMD
- See Also:
-
VIRTUAL_PAGE_SIZE_Y_ARB
- See Also:
-
VIRTUAL_PAGE_SIZE_Z_AMD
- See Also:
-
VIRTUAL_PAGE_SIZE_Z_ARB
- See Also:
-
VIVIDLIGHT_NV
- See Also:
-
WAIT_FAILED
- See Also:
-
WARPS_PER_SM_NV
- See Also:
-
WARP_SIZE_NV
- See Also:
-
WEIGHTED_AVERAGE_ARB
- See Also:
-
WEIGHTED_AVERAGE_EXT
- See Also:
-
WEIGHT_ARRAY_ARB
- See Also:
-
WEIGHT_ARRAY_BUFFER_BINDING
- See Also:
-
WEIGHT_ARRAY_BUFFER_BINDING_ARB
- See Also:
-
WEIGHT_ARRAY_POINTER_ARB
- See Also:
-
WEIGHT_ARRAY_SIZE_ARB
- See Also:
-
WEIGHT_ARRAY_STRIDE_ARB
- See Also:
-
WEIGHT_ARRAY_TYPE_ARB
- See Also:
-
WEIGHT_SUM_UNITY_ARB
- See Also:
-
WINDOW_RECTANGLE_EXT
- See Also:
-
WINDOW_RECTANGLE_MODE_EXT
- See Also:
-
WRITE_ONLY
- See Also:
-
WRITE_ONLY_ARB
- See Also:
-
WRITE_PIXEL_DATA_RANGE_LENGTH_NV
- See Also:
-
WRITE_PIXEL_DATA_RANGE_NV
- See Also:
-
WRITE_PIXEL_DATA_RANGE_POINTER_NV
- See Also:
-
XOR
- See Also:
-
XOR_NV
- See Also:
-
ZERO
- See Also:
-
ZERO_TO_ONE
- See Also:
-
ZOOM_X
- See Also:
-
ZOOM_Y
- See Also:
-
NEXT_BUFFER_NV
- See Also:
-
SKIP_COMPONENTS1_NV
- See Also:
-
SKIP_COMPONENTS2_NV
- See Also:
-
SKIP_COMPONENTS3_NV
- See Also:
-
SKIP_COMPONENTS4_NV
- See Also:
-
TIMEOUT_IGNORED
- See Also:
-