Uses of Interface
club.doki7.sdl3.datatype.ISDL_Event
Packages that use ISDL_Event
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Uses of ISDL_Event in club.doki7.sdl3
Methods in club.doki7.sdl3 with parameters of type ISDL_EventModifier and TypeMethodDescriptionbooleanSDL3.convertEventToRenderCoordinates(@Nullable SDL_Renderer renderer, @Nullable ISDL_Event event) Convert the coordinates in an event to render coordinates.SDL3.getWindowFromEvent(@Nullable ISDL_Event event) Get window associated with an event.intSDL3.peepEvents(@Nullable ISDL_Event events, int numevents, int action, int minType, int maxType) Check the event queue for messages and optionally return them.booleanSDL3.pollEvent(@Nullable ISDL_Event event) Poll for currently pending events.booleanSDL3.pushEvent(@Nullable ISDL_Event event) Add an event to the event queue.booleanSDL3.waitEvent(@Nullable ISDL_Event event) Wait indefinitely for the next available event.booleanSDL3.waitEventTimeout(@Nullable ISDL_Event event, int timeoutMS) Wait until the specified timeout (in milliseconds) for the next available event. -
Uses of ISDL_Event in club.doki7.sdl3.datatype
Classes in club.doki7.sdl3.datatype that implement ISDL_EventModifier and TypeClassDescriptionfinal recordThe structure for all events in SDL.static final recordRepresents a pointer to / an array of null structure(s) in native memory.