Uses of Record Class
club.doki7.sdl3.datatype.SDL_GamepadButtonEvent
Packages that use SDL_GamepadButtonEvent
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Uses of SDL_GamepadButtonEvent in club.doki7.sdl3.datatype
Classes in club.doki7.sdl3.datatype that implement interfaces with type arguments of type SDL_GamepadButtonEventModifier and TypeClassDescriptionstatic final recordRepresents a pointer to / an array of null structure(s) in native memory.Methods in club.doki7.sdl3.datatype that return SDL_GamepadButtonEventModifier and TypeMethodDescriptionstatic SDL_GamepadButtonEvent@NotNull SDL_GamepadButtonEventSDL_GamepadButtonEvent.Ptr.at(long index) Returns (a pointer to) the structure at the given index.SDL_GamepadButtonEvent.button(byte value) static SDL_GamepadButtonEventSDL_GamepadButtonEvent.clone(Arena arena, SDL_GamepadButtonEvent src) SDL_GamepadButtonEvent.down(boolean value) @NotNull SDL_GamepadButtonEventSDL_Event.gbutton()SDL_GamepadButtonEvent.padding1(byte value) SDL_GamepadButtonEvent.padding2(byte value) SDL_GamepadButtonEvent.timestamp(long value) SDL_GamepadButtonEvent.Ptr.toArray()SDL_GamepadButtonEvent.type(int value) SDL_GamepadButtonEvent.which(int value) Methods in club.doki7.sdl3.datatype that return types with arguments of type SDL_GamepadButtonEventModifier and TypeMethodDescription@NotNull Iterator<SDL_GamepadButtonEvent> SDL_GamepadButtonEvent.Ptr.iterator()Methods in club.doki7.sdl3.datatype with parameters of type SDL_GamepadButtonEventModifier and TypeMethodDescriptionstatic SDL_GamepadButtonEventSDL_GamepadButtonEvent.clone(Arena arena, SDL_GamepadButtonEvent src) SDL_Event.gbutton(@NotNull SDL_GamepadButtonEvent value) voidSDL_GamepadButtonEvent.Ptr.write(long index, @NotNull SDL_GamepadButtonEvent value) Method parameters in club.doki7.sdl3.datatype with type arguments of type SDL_GamepadButtonEventModifier and TypeMethodDescriptionSDL_Event.gbutton(Consumer<@NotNull SDL_GamepadButtonEvent> consumer)