Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUCommandBuffer.Ptr
Packages that use SDL_GPUCommandBuffer.Ptr
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Uses of SDL_GPUCommandBuffer.Ptr in club.doki7.sdl3.handle
Methods in club.doki7.sdl3.handle that return SDL_GPUCommandBuffer.PtrModifier and TypeMethodDescriptionstatic SDL_GPUCommandBuffer.Ptrstatic SDL_GPUCommandBuffer.Ptrstatic SDL_GPUCommandBuffer.PtrSDL_GPUCommandBuffer.Ptr.allocate(Arena arena, @Nullable SDL_GPUCommandBuffer[] values) static SDL_GPUCommandBuffer.PtrSDL_GPUCommandBuffer.Ptr.allocateV(Arena arena, @Nullable SDL_GPUCommandBuffer value0, @Nullable SDL_GPUCommandBuffer... values) SDL_GPUCommandBuffer.Ptr.offset(long offset) SDL_GPUCommandBuffer.Ptr.reinterpret(long newSize) Assume theSDL_GPUCommandBuffer.Ptris capable of holding at leastnewSizehandles, create a new viewSDL_GPUCommandBuffer.Ptrthat uses the same backing storage as thisSDL_GPUCommandBuffer.Ptr, but with the new size.SDL_GPUCommandBuffer.Ptr.slice(long end) SDL_GPUCommandBuffer.Ptr.slice(long start, long end) Note that this function uses theList.subList(int, int)semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)semantics (offset + newSize).