Record Class SDL_GPUCommandBuffer.Ptr
- All Implemented Interfaces:
IPointer,Iterable<SDL_GPUCommandBuffer>
- Enclosing class:
SDL_GPUCommandBuffer
Represents a pointer to SDL_GPUCommandBuffer handle(s) in native memory.
Contracts
The property segment() should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to
MemoryLayout.byteAlignment() bytes. To represent null pointer, you may use a Java
null instead. See the documentation of IPointer.segment() for more details.
The constructor of this class is marked as UnsafeConstructor, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Constructor Summary
ConstructorsConstructorDescriptionPtr(@NotNull MemorySegment segment) Creates an instance of aPtrrecord class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_GPUCommandBuffer.Ptrstatic SDL_GPUCommandBuffer.Ptrstatic SDL_GPUCommandBuffer.Ptrallocate(Arena arena, @Nullable SDL_GPUCommandBuffer[] values) static SDL_GPUCommandBuffer.PtrallocateV(Arena arena, @Nullable SDL_GPUCommandBuffer value0, @Nullable SDL_GPUCommandBuffer... values) final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.@NotNull Iterator<SDL_GPUCommandBuffer> iterator()offset(long offset) @Nullable SDL_GPUCommandBufferread()@Nullable SDL_GPUCommandBufferread(long index) readRaw()readRaw(long index) reinterpret(long newSize) Assume theSDL_GPUCommandBuffer.Ptris capable of holding at leastnewSizehandles, create a new viewSDL_GPUCommandBuffer.Ptrthat uses the same backing storage as thisSDL_GPUCommandBuffer.Ptr, but with the new size.@NotNull MemorySegmentsegment()Returns the value of thesegmentrecord component.longsize()slice(long end) slice(long start, long end) Note that this function uses theList.subList(int, int)semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)semantics (offset + newSize).final StringtoString()Returns a string representation of this record class.voidwrite(long index, @Nullable SDL_GPUCommandBuffer value) voidwrite(@Nullable SDL_GPUCommandBuffer value) voidwrite(@Nullable SDL_GPUCommandBuffer[] values) voidwriteRaw(long index, @NotNull MemorySegment value) voidwriteRaw(@NotNull MemorySegment value) voidwriteV(@Nullable SDL_GPUCommandBuffer value0, @Nullable SDL_GPUCommandBuffer... values) Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Iterable
forEach, spliterator
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Constructor Details
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Ptr
Creates an instance of aPtrrecord class.- Parameters:
segment- the value for thesegmentrecord component
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Method Details
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size
public long size() -
read
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write
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read
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write
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write
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writeV
public void writeV(@Nullable @Nullable SDL_GPUCommandBuffer value0, @Nullable @Nullable SDL_GPUCommandBuffer... values) -
readRaw
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readRaw
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writeRaw
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writeRaw
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reinterpret
Assume the
SDL_GPUCommandBuffer.Ptris capable of holding at leastnewSizehandles, create a new viewSDL_GPUCommandBuffer.Ptrthat uses the same backing storage as thisSDL_GPUCommandBuffer.Ptr, but with the new size. Since there is actually no way to really check whether the new size is valid, while buffer overflow is undefined behavior, this method is marked asUnsafe.This method could be useful when handling data returned from some C API, where the size of the data is not known in advance.
If the size of the underlying segment is actually known in advance and correctly set, and you want to create a shrunk view, you may use
slice(long)(with validation) instead. -
offset
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slice
Note that this function uses theList.subList(int, int)semantics (left inclusive, right exclusive interval), notMemorySegment.asSlice(long, long)semantics (offset + newSize). Be careful with the difference -
slice
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allocate
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allocate
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allocate
public static SDL_GPUCommandBuffer.Ptr allocate(Arena arena, @Nullable @Nullable SDL_GPUCommandBuffer[] values) -
allocateV
public static SDL_GPUCommandBuffer.Ptr allocateV(Arena arena, @Nullable @Nullable SDL_GPUCommandBuffer value0, @Nullable @Nullable SDL_GPUCommandBuffer... values) -
iterator
- Specified by:
iteratorin interfaceIterable<SDL_GPUCommandBuffer>
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toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
segment
Returns the value of thesegmentrecord component.
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