Uses of Record Class
club.doki7.sdl3.handle.SDL_GPUShader
Packages that use SDL_GPUShader
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Uses of SDL_GPUShader in club.doki7.sdl3
Methods in club.doki7.sdl3 that return SDL_GPUShaderModifier and TypeMethodDescriptionSDL3.createGPUShader(@Nullable SDL_GPUDevice device, @Nullable ISDL_GPUShaderCreateInfo createinfo) Creates a shader to be used when creating a graphics pipeline.Methods in club.doki7.sdl3 with parameters of type SDL_GPUShaderModifier and TypeMethodDescriptionvoidSDL3.releaseGPUShader(@Nullable SDL_GPUDevice device, @Nullable SDL_GPUShader shader) Frees the given shader as soon as it is safe to do so. -
Uses of SDL_GPUShader in club.doki7.sdl3.datatype
Methods in club.doki7.sdl3.datatype that return SDL_GPUShaderModifier and TypeMethodDescription@Nullable SDL_GPUShaderSDL_GPUGraphicsPipelineCreateInfo.fragment_shader()@Nullable SDL_GPUShaderSDL_GPUGraphicsPipelineCreateInfo.vertex_shader()Methods in club.doki7.sdl3.datatype with parameters of type SDL_GPUShaderModifier and TypeMethodDescriptionSDL_GPUGraphicsPipelineCreateInfo.fragment_shader(@Nullable SDL_GPUShader value) SDL_GPUGraphicsPipelineCreateInfo.vertex_shader(@Nullable SDL_GPUShader value) -
Uses of SDL_GPUShader in club.doki7.sdl3.handle
Classes in club.doki7.sdl3.handle that implement interfaces with type arguments of type SDL_GPUShaderModifier and TypeClassDescriptionstatic final recordRepresents a pointer toSDL_GPUShaderhandle(s) in native memory.Methods in club.doki7.sdl3.handle that return SDL_GPUShaderModifier and TypeMethodDescription@Nullable SDL_GPUShaderSDL_GPUShader.Ptr.read()@Nullable SDL_GPUShaderSDL_GPUShader.Ptr.read(long index) Methods in club.doki7.sdl3.handle that return types with arguments of type SDL_GPUShaderMethods in club.doki7.sdl3.handle with parameters of type SDL_GPUShaderModifier and TypeMethodDescriptionstatic SDL_GPUShader.PtrSDL_GPUShader.Ptr.allocate(Arena arena, @Nullable SDL_GPUShader[] values) static SDL_GPUShader.PtrSDL_GPUShader.Ptr.allocateV(Arena arena, @Nullable SDL_GPUShader value0, @Nullable SDL_GPUShader... values) voidSDL_GPUShader.Ptr.write(long index, @Nullable SDL_GPUShader value) voidSDL_GPUShader.Ptr.write(@Nullable SDL_GPUShader value) voidSDL_GPUShader.Ptr.write(@Nullable SDL_GPUShader[] values) voidSDL_GPUShader.Ptr.writeV(@Nullable SDL_GPUShader value0, @Nullable SDL_GPUShader... values)