Record Class VkPhysicalDeviceShaderAtomicFloatFeaturesEXT
- All Implemented Interfaces:
IPointer,IVkPhysicalDeviceShaderAtomicFloatFeaturesEXT
Represents a pointer to a VkPhysicalDeviceShaderAtomicFloatFeaturesEXT structure in native memory.
Structure
typedef struct VkPhysicalDeviceShaderAtomicFloatFeaturesEXT {
VkStructureType sType;
void* pNext; // optional
VkBool32 shaderBufferFloat32Atomics;
VkBool32 shaderBufferFloat32AtomicAdd;
VkBool32 shaderBufferFloat64Atomics;
VkBool32 shaderBufferFloat64AtomicAdd;
VkBool32 shaderSharedFloat32Atomics;
VkBool32 shaderSharedFloat32AtomicAdd;
VkBool32 shaderSharedFloat64Atomics;
VkBool32 shaderSharedFloat64AtomicAdd;
VkBool32 shaderImageFloat32Atomics;
VkBool32 shaderImageFloat32AtomicAdd;
VkBool32 sparseImageFloat32Atomics;
VkBool32 sparseImageFloat32AtomicAdd;
} VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;
Auto initialization
This structure has the following members that can be automatically initialized:
sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT
The allocate (allocate(Arena), allocate(Arena, long))
functions will automatically initialize these fields. Also, you may call autoInit()
to initialize these fields manually for non-allocated instances.
Contracts
The property segment() should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to
LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java
null instead. See the documentation of IPointer.segment() for more details.
The constructor of this class is marked as UnsafeConstructor, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
- See Also:
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final recordRepresents a pointer to / an array ofVkPhysicalDeviceShaderAtomicFloatFeaturesEXTstructure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final longstatic final StructLayoutstatic final AddressLayoutstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final long -
Constructor Summary
ConstructorsConstructorDescriptionVkPhysicalDeviceShaderAtomicFloatFeaturesEXT(@NotNull MemorySegment segment) Creates an instance of aVkPhysicalDeviceShaderAtomicFloatFeaturesEXTrecord class. -
Method Summary
Modifier and TypeMethodDescriptionvoidautoInit()clone(Arena arena, VkPhysicalDeviceShaderAtomicFloatFeaturesEXT src) final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.@NotNull MemorySegmentpNext()pNext(@NotNull MemorySegment value) @NotNull MemorySegmentsegment()Returns the value of thesegmentrecord component.intshaderBufferFloat32AtomicAdd(int value) intshaderBufferFloat32Atomics(int value) intshaderBufferFloat64AtomicAdd(int value) intshaderBufferFloat64Atomics(int value) intshaderImageFloat32AtomicAdd(int value) intshaderImageFloat32Atomics(int value) intshaderSharedFloat32AtomicAdd(int value) intshaderSharedFloat32Atomics(int value) intshaderSharedFloat64AtomicAdd(int value) intshaderSharedFloat64Atomics(int value) intsparseImageFloat32AtomicAdd(int value) intsparseImageFloat32Atomics(int value) intsType()sType(int value) final StringtoString()Returns a string representation of this record class.
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$sType
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PATH$pNext
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PATH$shaderBufferFloat32Atomics
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PATH$shaderBufferFloat32AtomicAdd
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PATH$shaderBufferFloat64Atomics
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PATH$shaderBufferFloat64AtomicAdd
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PATH$shaderImageFloat32Atomics
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PATH$shaderImageFloat32AtomicAdd
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PATH$sparseImageFloat32Atomics
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PATH$sparseImageFloat32AtomicAdd
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LAYOUT$sType
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LAYOUT$pNext
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LAYOUT$shaderBufferFloat32Atomics
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LAYOUT$shaderBufferFloat32AtomicAdd
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LAYOUT$shaderBufferFloat64Atomics
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LAYOUT$shaderBufferFloat64AtomicAdd
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LAYOUT$shaderImageFloat32Atomics
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LAYOUT$shaderImageFloat32AtomicAdd
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LAYOUT$sparseImageFloat32Atomics
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LAYOUT$sparseImageFloat32AtomicAdd
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SIZE$sType
public static final long SIZE$sType -
SIZE$pNext
public static final long SIZE$pNext -
SIZE$shaderBufferFloat32Atomics
public static final long SIZE$shaderBufferFloat32Atomics -
SIZE$shaderBufferFloat32AtomicAdd
public static final long SIZE$shaderBufferFloat32AtomicAdd -
SIZE$shaderBufferFloat64Atomics
public static final long SIZE$shaderBufferFloat64Atomics -
SIZE$shaderBufferFloat64AtomicAdd
public static final long SIZE$shaderBufferFloat64AtomicAdd -
SIZE$shaderImageFloat32Atomics
public static final long SIZE$shaderImageFloat32Atomics -
SIZE$shaderImageFloat32AtomicAdd
public static final long SIZE$shaderImageFloat32AtomicAdd -
SIZE$sparseImageFloat32Atomics
public static final long SIZE$sparseImageFloat32Atomics -
SIZE$sparseImageFloat32AtomicAdd
public static final long SIZE$sparseImageFloat32AtomicAdd -
OFFSET$sType
public static final long OFFSET$sType -
OFFSET$pNext
public static final long OFFSET$pNext -
OFFSET$shaderBufferFloat32Atomics
public static final long OFFSET$shaderBufferFloat32Atomics -
OFFSET$shaderBufferFloat32AtomicAdd
public static final long OFFSET$shaderBufferFloat32AtomicAdd -
OFFSET$shaderBufferFloat64Atomics
public static final long OFFSET$shaderBufferFloat64Atomics -
OFFSET$shaderBufferFloat64AtomicAdd
public static final long OFFSET$shaderBufferFloat64AtomicAdd -
OFFSET$shaderImageFloat32Atomics
public static final long OFFSET$shaderImageFloat32Atomics -
OFFSET$shaderImageFloat32AtomicAdd
public static final long OFFSET$shaderImageFloat32AtomicAdd -
OFFSET$sparseImageFloat32Atomics
public static final long OFFSET$sparseImageFloat32Atomics -
OFFSET$sparseImageFloat32AtomicAdd
public static final long OFFSET$sparseImageFloat32AtomicAdd
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Constructor Details
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VkPhysicalDeviceShaderAtomicFloatFeaturesEXT
Creates an instance of aVkPhysicalDeviceShaderAtomicFloatFeaturesEXTrecord class.- Parameters:
segment- the value for thesegmentrecord component
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Method Details
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allocate
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allocate
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clone
public static VkPhysicalDeviceShaderAtomicFloatFeaturesEXT clone(Arena arena, VkPhysicalDeviceShaderAtomicFloatFeaturesEXT src) -
autoInit
public void autoInit() -
sType
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sType
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT sType(@EnumType(VkStructureType.class) int value) -
pNext
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pNext
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT pNext(@Pointer(comment="void*") @NotNull @NotNull MemorySegment value) -
pNext
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shaderBufferFloat32Atomics
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shaderBufferFloat32Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT shaderBufferFloat32Atomics(@NativeType("VkBool32") @Unsigned int value) -
shaderBufferFloat32AtomicAdd
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shaderBufferFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT shaderBufferFloat32AtomicAdd(@NativeType("VkBool32") @Unsigned int value) -
shaderBufferFloat64Atomics
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shaderBufferFloat64Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT shaderBufferFloat64Atomics(@NativeType("VkBool32") @Unsigned int value) -
shaderBufferFloat64AtomicAdd
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shaderBufferFloat64AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT shaderBufferFloat64AtomicAdd(@NativeType("VkBool32") @Unsigned int value) -
shaderImageFloat32Atomics
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shaderImageFloat32Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT shaderImageFloat32Atomics(@NativeType("VkBool32") @Unsigned int value) -
shaderImageFloat32AtomicAdd
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shaderImageFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT shaderImageFloat32AtomicAdd(@NativeType("VkBool32") @Unsigned int value) -
sparseImageFloat32Atomics
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sparseImageFloat32Atomics
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT sparseImageFloat32Atomics(@NativeType("VkBool32") @Unsigned int value) -
sparseImageFloat32AtomicAdd
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sparseImageFloat32AtomicAdd
public VkPhysicalDeviceShaderAtomicFloatFeaturesEXT sparseImageFloat32AtomicAdd(@NativeType("VkBool32") @Unsigned int value) -
toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
segment
Returns the value of thesegmentrecord component.
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