Record Class VkPhysicalDeviceShaderFloatControls2Features
- All Implemented Interfaces:
IPointer,IVkPhysicalDeviceShaderFloatControls2Features
Represents a pointer to a VkPhysicalDeviceShaderFloatControls2Features structure in native memory.
Structure
typedef struct VkPhysicalDeviceShaderFloatControls2Features {
VkStructureType sType;
void* pNext; // optional
VkBool32 shaderFloatControls2;
} VkPhysicalDeviceShaderFloatControls2Features;
Auto initialization
This structure has the following members that can be automatically initialized:
sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES
The allocate (allocate(Arena), allocate(Arena, long))
functions will automatically initialize these fields. Also, you may call autoInit()
to initialize these fields manually for non-allocated instances.
Contracts
The property segment() should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to
LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java
null instead. See the documentation of IPointer.segment() for more details.
The constructor of this class is marked as UnsafeConstructor, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
- See Also:
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final recordRepresents a pointer to / an array ofVkPhysicalDeviceShaderFloatControls2Featuresstructure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final longstatic final StructLayoutstatic final AddressLayoutstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final longstatic final longstatic final longstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final longstatic final longstatic final long -
Constructor Summary
ConstructorsConstructorDescriptionVkPhysicalDeviceShaderFloatControls2Features(@NotNull MemorySegment segment) Creates an instance of aVkPhysicalDeviceShaderFloatControls2Featuresrecord class. -
Method Summary
Modifier and TypeMethodDescriptionvoidautoInit()clone(Arena arena, VkPhysicalDeviceShaderFloatControls2Features src) final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.@NotNull MemorySegmentpNext()pNext(@NotNull MemorySegment value) @NotNull MemorySegmentsegment()Returns the value of thesegmentrecord component.intshaderFloatControls2(int value) intsType()sType(int value) final StringtoString()Returns a string representation of this record class.
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$sType
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PATH$pNext
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PATH$shaderFloatControls2
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LAYOUT$sType
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LAYOUT$pNext
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LAYOUT$shaderFloatControls2
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SIZE$sType
public static final long SIZE$sType -
SIZE$pNext
public static final long SIZE$pNext -
SIZE$shaderFloatControls2
public static final long SIZE$shaderFloatControls2 -
OFFSET$sType
public static final long OFFSET$sType -
OFFSET$pNext
public static final long OFFSET$pNext -
OFFSET$shaderFloatControls2
public static final long OFFSET$shaderFloatControls2
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Constructor Details
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VkPhysicalDeviceShaderFloatControls2Features
Creates an instance of aVkPhysicalDeviceShaderFloatControls2Featuresrecord class.- Parameters:
segment- the value for thesegmentrecord component
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Method Details
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allocate
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allocate
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clone
public static VkPhysicalDeviceShaderFloatControls2Features clone(Arena arena, VkPhysicalDeviceShaderFloatControls2Features src) -
autoInit
public void autoInit() -
sType
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sType
public VkPhysicalDeviceShaderFloatControls2Features sType(@EnumType(VkStructureType.class) int value) -
pNext
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pNext
public VkPhysicalDeviceShaderFloatControls2Features pNext(@Pointer(comment="void*") @NotNull @NotNull MemorySegment value) -
pNext
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shaderFloatControls2
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shaderFloatControls2
public VkPhysicalDeviceShaderFloatControls2Features shaderFloatControls2(@NativeType("VkBool32") @Unsigned int value) -
toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
segment
Returns the value of thesegmentrecord component.
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