Interface GLES2Constants
- All Known Implementing Classes:
GLES2
public interface GLES2Constants
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
-
Field Details
-
ACTIVE_ATTRIBUTES
- See Also:
-
ACTIVE_ATTRIBUTE_MAX_LENGTH
- See Also:
-
ACTIVE_TEXTURE
- See Also:
-
ACTIVE_UNIFORMS
- See Also:
-
ACTIVE_UNIFORM_MAX_LENGTH
- See Also:
-
ALIASED_LINE_WIDTH_RANGE
- See Also:
-
ALIASED_POINT_SIZE_RANGE
- See Also:
-
ALPHA
- See Also:
-
ALPHA_BITS
- See Also:
-
ALWAYS
- See Also:
-
ARRAY_BUFFER
- See Also:
-
ARRAY_BUFFER_BINDING
- See Also:
-
ATTACHED_SHADERS
- See Also:
-
BACK
- See Also:
-
BLEND
- See Also:
-
BLEND_COLOR
- See Also:
-
BLEND_DST_ALPHA
- See Also:
-
BLEND_DST_RGB
- See Also:
-
BLEND_EQUATION
- See Also:
-
BLEND_EQUATION_ALPHA
- See Also:
-
BLEND_EQUATION_RGB
- See Also:
-
BLEND_SRC_ALPHA
- See Also:
-
BLEND_SRC_RGB
- See Also:
-
BLUE_BITS
- See Also:
-
BOOL
- See Also:
-
BOOL_VEC2
- See Also:
-
BOOL_VEC3
- See Also:
-
BOOL_VEC4
- See Also:
-
BUFFER_SIZE
- See Also:
-
BUFFER_USAGE
- See Also:
-
BYTE
- See Also:
-
CCW
- See Also:
-
CLAMP_TO_EDGE
- See Also:
-
COLOR_ATTACHMENT0
- See Also:
-
COLOR_BUFFER
- See Also:
-
COLOR_CLEAR_VALUE
- See Also:
-
COLOR_WRITEMASK
- See Also:
-
COMPILE_STATUS
- See Also:
-
COMPRESSED_TEXTURE_FORMATS
- See Also:
-
CONSTANT_ALPHA
- See Also:
-
CONSTANT_COLOR
- See Also:
-
CULL_FACE
- See Also:
-
CULL_FACE_MODE
- See Also:
-
CURRENT_PROGRAM
- See Also:
-
CURRENT_VERTEX_ATTRIB
- See Also:
-
CW
- See Also:
-
DECR
- See Also:
-
DECR_WRAP
- See Also:
-
DELETE_STATUS
- See Also:
-
DEPTH_ATTACHMENT
- See Also:
-
DEPTH_BITS
- See Also:
-
DEPTH_BUFFER
- See Also:
-
DEPTH_CLEAR_VALUE
- See Also:
-
DEPTH_COMPONENT
- See Also:
-
DEPTH_COMPONENT16
- See Also:
-
DEPTH_FUNC
- See Also:
-
DEPTH_RANGE
- See Also:
-
DEPTH_TEST
- See Also:
-
DEPTH_WRITEMASK
- See Also:
-
DITHER
- See Also:
-
DONT_CARE
- See Also:
-
DST_ALPHA
- See Also:
-
DST_COLOR
- See Also:
-
DYNAMIC_DRAW
- See Also:
-
ELEMENT_ARRAY_BUFFER
- See Also:
-
ELEMENT_ARRAY_BUFFER_BINDING
- See Also:
-
EQUAL
- See Also:
-
EXTENSIONS
- See Also:
-
FALSE
- See Also:
-
FASTEST
- See Also:
-
FIXED
- See Also:
-
FLOAT
- See Also:
-
FLOAT_MAT2
- See Also:
-
FLOAT_MAT3
- See Also:
-
FLOAT_MAT4
- See Also:
-
FLOAT_VEC2
- See Also:
-
FLOAT_VEC3
- See Also:
-
FLOAT_VEC4
- See Also:
-
FRAGMENT_SHADER
- See Also:
-
FRAMEBUFFER
- See Also:
-
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
- See Also:
-
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
- See Also:
-
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
- See Also:
-
FRAMEBUFFER_BINDING
- See Also:
-
FRAMEBUFFER_COMPLETE
- See Also:
-
FRAMEBUFFER_INCOMPLETE_ATTACHMENT
- See Also:
-
FRAMEBUFFER_INCOMPLETE_DIMENSIONS
- See Also:
-
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
- See Also:
-
FRAMEBUFFER_UNSUPPORTED
- See Also:
-
FRONT
- See Also:
-
FRONT_AND_BACK
- See Also:
-
FRONT_FACE
- See Also:
-
FUNC_ADD
- See Also:
-
FUNC_REVERSE_SUBTRACT
- See Also:
-
FUNC_SUBTRACT
- See Also:
-
GENERATE_MIPMAP_HINT
- See Also:
-
GEQUAL
- See Also:
-
GREATER
- See Also:
-
GREEN_BITS
- See Also:
-
HIGH_FLOAT
- See Also:
-
HIGH_INT
- See Also:
-
IMPLEMENTATION_COLOR_READ_FORMAT
- See Also:
-
IMPLEMENTATION_COLOR_READ_TYPE
- See Also:
-
INCR
- See Also:
-
INCR_WRAP
- See Also:
-
INFO_LOG_LENGTH
- See Also:
-
INT
- See Also:
-
INT_VEC2
- See Also:
-
INT_VEC3
- See Also:
-
INT_VEC4
- See Also:
-
INVALID_ENUM
- See Also:
-
INVALID_FRAMEBUFFER_OPERATION
- See Also:
-
INVALID_OPERATION
- See Also:
-
INVALID_VALUE
- See Also:
-
INVERT
- See Also:
-
KEEP
- See Also:
-
LEQUAL
- See Also:
-
LESS
- See Also:
-
LINEAR
- See Also:
-
LINEAR_MIPMAP_LINEAR
- See Also:
-
LINEAR_MIPMAP_NEAREST
- See Also:
-
LINES
- See Also:
-
LINE_LOOP
- See Also:
-
LINE_STRIP
- See Also:
-
LINE_WIDTH
- See Also:
-
LINK_STATUS
- See Also:
-
LOW_FLOAT
- See Also:
-
LOW_INT
- See Also:
-
LUMINANCE
- See Also:
-
LUMINANCE_ALPHA
- See Also:
-
MAX_COMBINED_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_CUBE_MAP_TEXTURE_SIZE
- See Also:
-
MAX_FRAGMENT_UNIFORM_VECTORS
- See Also:
-
MAX_RENDERBUFFER_SIZE
- See Also:
-
MAX_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_TEXTURE_SIZE
- See Also:
-
MAX_VARYING_VECTORS
- See Also:
-
MAX_VERTEX_ATTRIBS
- See Also:
-
MAX_VERTEX_TEXTURE_IMAGE_UNITS
- See Also:
-
MAX_VERTEX_UNIFORM_VECTORS
- See Also:
-
MAX_VIEWPORT_DIMS
- See Also:
-
MEDIUM_FLOAT
- See Also:
-
MEDIUM_INT
- See Also:
-
MIRRORED_REPEAT
- See Also:
-
NEAREST
- See Also:
-
NEAREST_MIPMAP_LINEAR
- See Also:
-
NEAREST_MIPMAP_NEAREST
- See Also:
-
NEVER
- See Also:
-
NICEST
- See Also:
-
NONE
- See Also:
-
NOTEQUAL
- See Also:
-
NO_ERROR
- See Also:
-
NUM_COMPRESSED_TEXTURE_FORMATS
- See Also:
-
NUM_SHADER_BINARY_FORMATS
- See Also:
-
ONE
- See Also:
-
ONE_MINUS_CONSTANT_ALPHA
- See Also:
-
ONE_MINUS_CONSTANT_COLOR
- See Also:
-
ONE_MINUS_DST_ALPHA
- See Also:
-
ONE_MINUS_DST_COLOR
- See Also:
-
ONE_MINUS_SRC_ALPHA
- See Also:
-
ONE_MINUS_SRC_COLOR
- See Also:
-
OUT_OF_MEMORY
- See Also:
-
PACK_ALIGNMENT
- See Also:
-
POINTS
- See Also:
-
POLYGON_OFFSET_FACTOR
- See Also:
-
POLYGON_OFFSET_FILL
- See Also:
-
POLYGON_OFFSET_UNITS
- See Also:
-
RED_BITS
- See Also:
-
RENDERBUFFER
- See Also:
-
RENDERBUFFER_ALPHA_SIZE
- See Also:
-
RENDERBUFFER_BINDING
- See Also:
-
RENDERBUFFER_BLUE_SIZE
- See Also:
-
RENDERBUFFER_DEPTH_SIZE
- See Also:
-
RENDERBUFFER_GREEN_SIZE
- See Also:
-
RENDERBUFFER_HEIGHT
- See Also:
-
RENDERBUFFER_INTERNAL_FORMAT
- See Also:
-
RENDERBUFFER_RED_SIZE
- See Also:
-
RENDERBUFFER_STENCIL_SIZE
- See Also:
-
RENDERBUFFER_WIDTH
- See Also:
-
RENDERER
- See Also:
-
REPEAT
- See Also:
-
REPLACE
- See Also:
-
RGB
- See Also:
-
RGB565
- See Also:
-
RGB5_A1
- See Also:
-
RGBA
- See Also:
-
RGBA4
- See Also:
-
SAMPLER_2D
- See Also:
-
SAMPLER_CUBE
- See Also:
-
SAMPLES
- See Also:
-
SAMPLE_ALPHA_TO_COVERAGE
- See Also:
-
SAMPLE_BUFFERS
- See Also:
-
SAMPLE_COVERAGE
- See Also:
-
SAMPLE_COVERAGE_INVERT
- See Also:
-
SAMPLE_COVERAGE_VALUE
- See Also:
-
SCISSOR_BOX
- See Also:
-
SCISSOR_TEST
- See Also:
-
SHADER_BINARY_FORMATS
- See Also:
-
SHADER_COMPILER
- See Also:
-
SHADER_SOURCE_LENGTH
- See Also:
-
SHADER_TYPE
- See Also:
-
SHADING_LANGUAGE_VERSION
- See Also:
-
SHORT
- See Also:
-
SRC_ALPHA
- See Also:
-
SRC_ALPHA_SATURATE
- See Also:
-
SRC_COLOR
- See Also:
-
STATIC_DRAW
- See Also:
-
STENCIL_ATTACHMENT
- See Also:
-
STENCIL_BACK_FAIL
- See Also:
-
STENCIL_BACK_FUNC
- See Also:
-
STENCIL_BACK_PASS_DEPTH_FAIL
- See Also:
-
STENCIL_BACK_PASS_DEPTH_PASS
- See Also:
-
STENCIL_BACK_REF
- See Also:
-
STENCIL_BACK_VALUE_MASK
- See Also:
-
STENCIL_BACK_WRITEMASK
- See Also:
-
STENCIL_BITS
- See Also:
-
STENCIL_BUFFER
- See Also:
-
STENCIL_CLEAR_VALUE
- See Also:
-
STENCIL_FAIL
- See Also:
-
STENCIL_FUNC
- See Also:
-
STENCIL_INDEX8
- See Also:
-
STENCIL_PASS_DEPTH_FAIL
- See Also:
-
STENCIL_PASS_DEPTH_PASS
- See Also:
-
STENCIL_REF
- See Also:
-
STENCIL_TEST
- See Also:
-
STENCIL_VALUE_MASK
- See Also:
-
STENCIL_WRITEMASK
- See Also:
-
STREAM_DRAW
- See Also:
-
SUBPIXEL_BITS
- See Also:
-
TEXTURE
- See Also:
-
TEXTURE0
- See Also:
-
TEXTURE1
- See Also:
-
TEXTURE10
- See Also:
-
TEXTURE11
- See Also:
-
TEXTURE12
- See Also:
-
TEXTURE13
- See Also:
-
TEXTURE14
- See Also:
-
TEXTURE15
- See Also:
-
TEXTURE16
- See Also:
-
TEXTURE17
- See Also:
-
TEXTURE18
- See Also:
-
TEXTURE19
- See Also:
-
TEXTURE2
- See Also:
-
TEXTURE20
- See Also:
-
TEXTURE21
- See Also:
-
TEXTURE22
- See Also:
-
TEXTURE23
- See Also:
-
TEXTURE24
- See Also:
-
TEXTURE25
- See Also:
-
TEXTURE26
- See Also:
-
TEXTURE27
- See Also:
-
TEXTURE28
- See Also:
-
TEXTURE29
- See Also:
-
TEXTURE3
- See Also:
-
TEXTURE30
- See Also:
-
TEXTURE31
- See Also:
-
TEXTURE4
- See Also:
-
TEXTURE5
- See Also:
-
TEXTURE6
- See Also:
-
TEXTURE7
- See Also:
-
TEXTURE8
- See Also:
-
TEXTURE9
- See Also:
-
TEXTURE_2D
- See Also:
-
TEXTURE_BINDING_2D
- See Also:
-
TEXTURE_BINDING_CUBE_MAP
- See Also:
-
TEXTURE_CUBE_MAP
- See Also:
-
TEXTURE_CUBE_MAP_NEGATIVE_X
- See Also:
-
TEXTURE_CUBE_MAP_NEGATIVE_Y
- See Also:
-
TEXTURE_CUBE_MAP_NEGATIVE_Z
- See Also:
-
TEXTURE_CUBE_MAP_POSITIVE_X
- See Also:
-
TEXTURE_CUBE_MAP_POSITIVE_Y
- See Also:
-
TEXTURE_CUBE_MAP_POSITIVE_Z
- See Also:
-
TEXTURE_MAG_FILTER
- See Also:
-
TEXTURE_MIN_FILTER
- See Also:
-
TEXTURE_WRAP_S
- See Also:
-
TEXTURE_WRAP_T
- See Also:
-
TRIANGLES
- See Also:
-
TRIANGLE_FAN
- See Also:
-
TRIANGLE_STRIP
- See Also:
-
TRUE
- See Also:
-
UNPACK_ALIGNMENT
- See Also:
-
UNSIGNED_BYTE
- See Also:
-
UNSIGNED_INT
- See Also:
-
UNSIGNED_SHORT
- See Also:
-
UNSIGNED_SHORT_4_4_4_4
- See Also:
-
UNSIGNED_SHORT_5_5_5_1
- See Also:
-
UNSIGNED_SHORT_5_6_5
- See Also:
-
VALIDATE_STATUS
- See Also:
-
VENDOR
- See Also:
-
VERSION
- See Also:
-
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
- See Also:
-
VERTEX_ATTRIB_ARRAY_ENABLED
- See Also:
-
VERTEX_ATTRIB_ARRAY_NORMALIZED
- See Also:
-
VERTEX_ATTRIB_ARRAY_POINTER
- See Also:
-
VERTEX_ATTRIB_ARRAY_SIZE
- See Also:
-
VERTEX_ATTRIB_ARRAY_STRIDE
- See Also:
-
VERTEX_ATTRIB_ARRAY_TYPE
- See Also:
-
VERTEX_SHADER
- See Also:
-
VIEWPORT
- See Also:
-
ZERO
- See Also:
-