Uses of Interface
club.doki7.sdl3.datatype.ISDL_Event
Packages that use ISDL_Event
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Uses of ISDL_Event in club.doki7.sdl3
Methods in club.doki7.sdl3 with parameters of type ISDL_EventModifier and TypeMethodDescriptionboolean
SDL3.convertEventToRenderCoordinates
(@Nullable SDL_Renderer renderer, @Nullable ISDL_Event event) Convert the coordinates in an event to render coordinates.SDL3.getWindowFromEvent
(@Nullable ISDL_Event event) Get window associated with an event.int
SDL3.peepEvents
(@Nullable ISDL_Event events, int numevents, int action, int minType, int maxType) Check the event queue for messages and optionally return them.boolean
SDL3.pollEvent
(@Nullable ISDL_Event event) Poll for currently pending events.boolean
SDL3.pushEvent
(@Nullable ISDL_Event event) Add an event to the event queue.boolean
SDL3.waitEvent
(@Nullable ISDL_Event event) Wait indefinitely for the next available event.boolean
SDL3.waitEventTimeout
(@Nullable ISDL_Event event, int timeoutMS) Wait until the specified timeout (in milliseconds) for the next available event. -
Uses of ISDL_Event in club.doki7.sdl3.datatype
Classes in club.doki7.sdl3.datatype that implement ISDL_EventModifier and TypeClassDescriptionfinal record
The structure for all events in SDL.static final record
Represents a pointer to / an array of null structure(s) in native memory.