Uses of Interface
club.doki7.sdl3.datatype.ISDL_FPoint
Packages that use ISDL_FPoint
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Uses of ISDL_FPoint in club.doki7.sdl3
Methods in club.doki7.sdl3 with parameters of type ISDL_FPointModifier and TypeMethodDescriptionboolean
SDL3.getRectEnclosingPointsFloat
(@Nullable ISDL_FPoint points, int count, @Nullable ISDL_FRect clip, @Nullable ISDL_FRect result) Calculate a minimal rectangle enclosing a set of points with float precision.boolean
SDL3.renderLines
(@Nullable SDL_Renderer renderer, @Nullable ISDL_FPoint points, int count) Draw a series of connected lines on the current rendering target at subpixel precision.boolean
SDL3.renderPoints
(@Nullable SDL_Renderer renderer, @Nullable ISDL_FPoint points, int count) Draw multiple points on the current rendering target at subpixel precision.boolean
SDL3.renderTextureAffine
(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture, @Nullable ISDL_FRect srcrect, @Nullable ISDL_FPoint origin, @Nullable ISDL_FPoint right, @Nullable ISDL_FPoint down) Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.boolean
SDL3.renderTextureRotated
(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture, @Nullable ISDL_FRect srcrect, @Nullable ISDL_FRect dstrect, double angle, @Nullable ISDL_FPoint center, int flip) Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision. -
Uses of ISDL_FPoint in club.doki7.sdl3.datatype
Classes in club.doki7.sdl3.datatype that implement ISDL_FPointModifier and TypeClassDescriptionfinal record
The structure that defines a point (using floating point values).static final record
Represents a pointer to / an array of null structure(s) in native memory.