Uses of Interface
club.doki7.sdl3.datatype.ISDL_GPUTextureSamplerBinding
Packages that use ISDL_GPUTextureSamplerBinding
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Uses of ISDL_GPUTextureSamplerBinding in club.doki7.sdl3
Methods in club.doki7.sdl3 with parameters of type ISDL_GPUTextureSamplerBindingModifier and TypeMethodDescriptionvoid
SDL3.bindGPUComputeSamplers
(@Nullable SDL_GPUComputePass compute_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the compute shader.void
SDL3.bindGPUFragmentSamplers
(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the fragment shader.void
SDL3.bindGPUVertexSamplers
(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the vertex shader. -
Uses of ISDL_GPUTextureSamplerBinding in club.doki7.sdl3.datatype
Classes in club.doki7.sdl3.datatype that implement ISDL_GPUTextureSamplerBindingModifier and TypeClassDescriptionfinal record
A structure specifying parameters in a sampler binding call.static final record
Represents a pointer to / an array of null structure(s) in native memory.