Uses of Record Class
club.doki7.sdl3.datatype.SDL_InitState
Packages that use SDL_InitState
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Uses of SDL_InitState in club.doki7.sdl3.datatype
Classes in club.doki7.sdl3.datatype that implement interfaces with type arguments of type SDL_InitStateModifier and TypeClassDescriptionstatic final record
Represents a pointer to / an array of null structure(s) in native memory.Methods in club.doki7.sdl3.datatype that return SDL_InitStateModifier and TypeMethodDescriptionstatic SDL_InitState
@NotNull SDL_InitState
SDL_InitState.Ptr.at
(long index) Returns (a pointer to) the structure at the given index.static SDL_InitState
SDL_InitState.clone
(Arena arena, SDL_InitState src) SDL_InitState.status
(@NotNull SDL_AtomicInt value) SDL_InitState.status
(Consumer<@NotNull SDL_AtomicInt> consumer) SDL_InitState.thread
(long value) SDL_InitState.Ptr.toArray()
Methods in club.doki7.sdl3.datatype that return types with arguments of type SDL_InitStateMethods in club.doki7.sdl3.datatype with parameters of type SDL_InitStateModifier and TypeMethodDescriptionstatic SDL_InitState
SDL_InitState.clone
(Arena arena, SDL_InitState src) void
SDL_InitState.Ptr.write
(long index, @NotNull SDL_InitState value)