Record Class VkPhysicalDeviceRayTracingPipelinePropertiesKHR

java.lang.Object
java.lang.Record
club.doki7.vulkan.datatype.VkPhysicalDeviceRayTracingPipelinePropertiesKHR
All Implemented Interfaces:
IPointer, IVkPhysicalDeviceRayTracingPipelinePropertiesKHR

@ValueBasedCandidate @UnsafeConstructor public record VkPhysicalDeviceRayTracingPipelinePropertiesKHR(@NotNull MemorySegment segment) extends Record implements IVkPhysicalDeviceRayTracingPipelinePropertiesKHR

Represents a pointer to a VkPhysicalDeviceRayTracingPipelinePropertiesKHR structure in native memory.

Structure

typedef struct VkPhysicalDeviceRayTracingPipelinePropertiesKHR {
    VkStructureType sType;
    void* pNext; // optional
    uint32_t shaderGroupHandleSize;
    uint32_t maxRayRecursionDepth;
    uint32_t maxShaderGroupStride;
    uint32_t shaderGroupBaseAlignment;
    uint32_t shaderGroupHandleCaptureReplaySize;
    uint32_t maxRayDispatchInvocationCount;
    uint32_t shaderGroupHandleAlignment;
    uint32_t maxRayHitAttributeSize;
} VkPhysicalDeviceRayTracingPipelinePropertiesKHR;

Auto initialization

This structure has the following members that can be automatically initialized:

  • sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR

The allocate (allocate(Arena), allocate(Arena, long)) functions will automatically initialize these fields. Also, you may call autoInit() to initialize these fields manually for non-allocated instances.

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.

See Also:
  • Field Details

    • LAYOUT

      public static final StructLayout LAYOUT
    • BYTES

      public static final long BYTES
    • PATH$sType

      public static final MemoryLayout.PathElement PATH$sType
    • PATH$pNext

      public static final MemoryLayout.PathElement PATH$pNext
    • PATH$shaderGroupHandleSize

      public static final MemoryLayout.PathElement PATH$shaderGroupHandleSize
    • PATH$maxRayRecursionDepth

      public static final MemoryLayout.PathElement PATH$maxRayRecursionDepth
    • PATH$maxShaderGroupStride

      public static final MemoryLayout.PathElement PATH$maxShaderGroupStride
    • PATH$shaderGroupBaseAlignment

      public static final MemoryLayout.PathElement PATH$shaderGroupBaseAlignment
    • PATH$shaderGroupHandleCaptureReplaySize

      public static final MemoryLayout.PathElement PATH$shaderGroupHandleCaptureReplaySize
    • PATH$maxRayDispatchInvocationCount

      public static final MemoryLayout.PathElement PATH$maxRayDispatchInvocationCount
    • PATH$shaderGroupHandleAlignment

      public static final MemoryLayout.PathElement PATH$shaderGroupHandleAlignment
    • PATH$maxRayHitAttributeSize

      public static final MemoryLayout.PathElement PATH$maxRayHitAttributeSize
    • LAYOUT$sType

      public static final ValueLayout.OfInt LAYOUT$sType
    • LAYOUT$pNext

      public static final AddressLayout LAYOUT$pNext
    • LAYOUT$shaderGroupHandleSize

      public static final ValueLayout.OfInt LAYOUT$shaderGroupHandleSize
    • LAYOUT$maxRayRecursionDepth

      public static final ValueLayout.OfInt LAYOUT$maxRayRecursionDepth
    • LAYOUT$maxShaderGroupStride

      public static final ValueLayout.OfInt LAYOUT$maxShaderGroupStride
    • LAYOUT$shaderGroupBaseAlignment

      public static final ValueLayout.OfInt LAYOUT$shaderGroupBaseAlignment
    • LAYOUT$shaderGroupHandleCaptureReplaySize

      public static final ValueLayout.OfInt LAYOUT$shaderGroupHandleCaptureReplaySize
    • LAYOUT$maxRayDispatchInvocationCount

      public static final ValueLayout.OfInt LAYOUT$maxRayDispatchInvocationCount
    • LAYOUT$shaderGroupHandleAlignment

      public static final ValueLayout.OfInt LAYOUT$shaderGroupHandleAlignment
    • LAYOUT$maxRayHitAttributeSize

      public static final ValueLayout.OfInt LAYOUT$maxRayHitAttributeSize
    • SIZE$sType

      public static final long SIZE$sType
    • SIZE$pNext

      public static final long SIZE$pNext
    • SIZE$shaderGroupHandleSize

      public static final long SIZE$shaderGroupHandleSize
    • SIZE$maxRayRecursionDepth

      public static final long SIZE$maxRayRecursionDepth
    • SIZE$maxShaderGroupStride

      public static final long SIZE$maxShaderGroupStride
    • SIZE$shaderGroupBaseAlignment

      public static final long SIZE$shaderGroupBaseAlignment
    • SIZE$shaderGroupHandleCaptureReplaySize

      public static final long SIZE$shaderGroupHandleCaptureReplaySize
    • SIZE$maxRayDispatchInvocationCount

      public static final long SIZE$maxRayDispatchInvocationCount
    • SIZE$shaderGroupHandleAlignment

      public static final long SIZE$shaderGroupHandleAlignment
    • SIZE$maxRayHitAttributeSize

      public static final long SIZE$maxRayHitAttributeSize
    • OFFSET$sType

      public static final long OFFSET$sType
    • OFFSET$pNext

      public static final long OFFSET$pNext
    • OFFSET$shaderGroupHandleSize

      public static final long OFFSET$shaderGroupHandleSize
    • OFFSET$maxRayRecursionDepth

      public static final long OFFSET$maxRayRecursionDepth
    • OFFSET$maxShaderGroupStride

      public static final long OFFSET$maxShaderGroupStride
    • OFFSET$shaderGroupBaseAlignment

      public static final long OFFSET$shaderGroupBaseAlignment
    • OFFSET$shaderGroupHandleCaptureReplaySize

      public static final long OFFSET$shaderGroupHandleCaptureReplaySize
    • OFFSET$maxRayDispatchInvocationCount

      public static final long OFFSET$maxRayDispatchInvocationCount
    • OFFSET$shaderGroupHandleAlignment

      public static final long OFFSET$shaderGroupHandleAlignment
    • OFFSET$maxRayHitAttributeSize

      public static final long OFFSET$maxRayHitAttributeSize
  • Constructor Details

    • VkPhysicalDeviceRayTracingPipelinePropertiesKHR

      public VkPhysicalDeviceRayTracingPipelinePropertiesKHR(@NotNull @NotNull MemorySegment segment)
      Creates an instance of a VkPhysicalDeviceRayTracingPipelinePropertiesKHR record class.
      Parameters:
      segment - the value for the segment record component
  • Method Details