Record Class VkPhysicalDeviceRayTracingPropertiesNV

java.lang.Object
java.lang.Record
club.doki7.vulkan.datatype.VkPhysicalDeviceRayTracingPropertiesNV
All Implemented Interfaces:
IPointer, IVkPhysicalDeviceRayTracingPropertiesNV

@ValueBasedCandidate @UnsafeConstructor public record VkPhysicalDeviceRayTracingPropertiesNV(@NotNull MemorySegment segment) extends Record implements IVkPhysicalDeviceRayTracingPropertiesNV

Represents a pointer to a VkPhysicalDeviceRayTracingPropertiesNV structure in native memory.

Structure

typedef struct VkPhysicalDeviceRayTracingPropertiesNV {
    VkStructureType sType;
    void* pNext; // optional
    uint32_t shaderGroupHandleSize;
    uint32_t maxRecursionDepth;
    uint32_t maxShaderGroupStride;
    uint32_t shaderGroupBaseAlignment;
    uint64_t maxGeometryCount;
    uint64_t maxInstanceCount;
    uint64_t maxTriangleCount;
    uint32_t maxDescriptorSetAccelerationStructures;
} VkPhysicalDeviceRayTracingPropertiesNV;

Auto initialization

This structure has the following members that can be automatically initialized:

  • sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV

The allocate (allocate(Arena), allocate(Arena, long)) functions will automatically initialize these fields. Also, you may call autoInit() to initialize these fields manually for non-allocated instances.

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.

See Also:
  • Field Details

    • LAYOUT

      public static final StructLayout LAYOUT
    • BYTES

      public static final long BYTES
    • PATH$sType

      public static final MemoryLayout.PathElement PATH$sType
    • PATH$pNext

      public static final MemoryLayout.PathElement PATH$pNext
    • PATH$shaderGroupHandleSize

      public static final MemoryLayout.PathElement PATH$shaderGroupHandleSize
    • PATH$maxRecursionDepth

      public static final MemoryLayout.PathElement PATH$maxRecursionDepth
    • PATH$maxShaderGroupStride

      public static final MemoryLayout.PathElement PATH$maxShaderGroupStride
    • PATH$shaderGroupBaseAlignment

      public static final MemoryLayout.PathElement PATH$shaderGroupBaseAlignment
    • PATH$maxGeometryCount

      public static final MemoryLayout.PathElement PATH$maxGeometryCount
    • PATH$maxInstanceCount

      public static final MemoryLayout.PathElement PATH$maxInstanceCount
    • PATH$maxTriangleCount

      public static final MemoryLayout.PathElement PATH$maxTriangleCount
    • PATH$maxDescriptorSetAccelerationStructures

      public static final MemoryLayout.PathElement PATH$maxDescriptorSetAccelerationStructures
    • LAYOUT$sType

      public static final ValueLayout.OfInt LAYOUT$sType
    • LAYOUT$pNext

      public static final AddressLayout LAYOUT$pNext
    • LAYOUT$shaderGroupHandleSize

      public static final ValueLayout.OfInt LAYOUT$shaderGroupHandleSize
    • LAYOUT$maxRecursionDepth

      public static final ValueLayout.OfInt LAYOUT$maxRecursionDepth
    • LAYOUT$maxShaderGroupStride

      public static final ValueLayout.OfInt LAYOUT$maxShaderGroupStride
    • LAYOUT$shaderGroupBaseAlignment

      public static final ValueLayout.OfInt LAYOUT$shaderGroupBaseAlignment
    • LAYOUT$maxGeometryCount

      public static final ValueLayout.OfLong LAYOUT$maxGeometryCount
    • LAYOUT$maxInstanceCount

      public static final ValueLayout.OfLong LAYOUT$maxInstanceCount
    • LAYOUT$maxTriangleCount

      public static final ValueLayout.OfLong LAYOUT$maxTriangleCount
    • LAYOUT$maxDescriptorSetAccelerationStructures

      public static final ValueLayout.OfInt LAYOUT$maxDescriptorSetAccelerationStructures
    • SIZE$sType

      public static final long SIZE$sType
    • SIZE$pNext

      public static final long SIZE$pNext
    • SIZE$shaderGroupHandleSize

      public static final long SIZE$shaderGroupHandleSize
    • SIZE$maxRecursionDepth

      public static final long SIZE$maxRecursionDepth
    • SIZE$maxShaderGroupStride

      public static final long SIZE$maxShaderGroupStride
    • SIZE$shaderGroupBaseAlignment

      public static final long SIZE$shaderGroupBaseAlignment
    • SIZE$maxGeometryCount

      public static final long SIZE$maxGeometryCount
    • SIZE$maxInstanceCount

      public static final long SIZE$maxInstanceCount
    • SIZE$maxTriangleCount

      public static final long SIZE$maxTriangleCount
    • SIZE$maxDescriptorSetAccelerationStructures

      public static final long SIZE$maxDescriptorSetAccelerationStructures
    • OFFSET$sType

      public static final long OFFSET$sType
    • OFFSET$pNext

      public static final long OFFSET$pNext
    • OFFSET$shaderGroupHandleSize

      public static final long OFFSET$shaderGroupHandleSize
    • OFFSET$maxRecursionDepth

      public static final long OFFSET$maxRecursionDepth
    • OFFSET$maxShaderGroupStride

      public static final long OFFSET$maxShaderGroupStride
    • OFFSET$shaderGroupBaseAlignment

      public static final long OFFSET$shaderGroupBaseAlignment
    • OFFSET$maxGeometryCount

      public static final long OFFSET$maxGeometryCount
    • OFFSET$maxInstanceCount

      public static final long OFFSET$maxInstanceCount
    • OFFSET$maxTriangleCount

      public static final long OFFSET$maxTriangleCount
    • OFFSET$maxDescriptorSetAccelerationStructures

      public static final long OFFSET$maxDescriptorSetAccelerationStructures
  • Constructor Details

    • VkPhysicalDeviceRayTracingPropertiesNV

      public VkPhysicalDeviceRayTracingPropertiesNV(@NotNull @NotNull MemorySegment segment)
      Creates an instance of a VkPhysicalDeviceRayTracingPropertiesNV record class.
      Parameters:
      segment - the value for the segment record component
  • Method Details