Record Class VkPhysicalDeviceVulkan11Features

java.lang.Object
java.lang.Record
club.doki7.vulkan.datatype.VkPhysicalDeviceVulkan11Features
All Implemented Interfaces:
IPointer, IVkPhysicalDeviceVulkan11Features

@ValueBasedCandidate @UnsafeConstructor public record VkPhysicalDeviceVulkan11Features(@NotNull MemorySegment segment) extends Record implements IVkPhysicalDeviceVulkan11Features

Represents a pointer to a VkPhysicalDeviceVulkan11Features structure in native memory.

Structure

typedef struct VkPhysicalDeviceVulkan11Features {
    VkStructureType sType;
    void* pNext; // optional
    VkBool32 storageBuffer16BitAccess;
    VkBool32 uniformAndStorageBuffer16BitAccess;
    VkBool32 storagePushConstant16;
    VkBool32 storageInputOutput16;
    VkBool32 multiview;
    VkBool32 multiviewGeometryShader;
    VkBool32 multiviewTessellationShader;
    VkBool32 variablePointersStorageBuffer;
    VkBool32 variablePointers;
    VkBool32 protectedMemory;
    VkBool32 samplerYcbcrConversion;
    VkBool32 shaderDrawParameters;
} VkPhysicalDeviceVulkan11Features;

Auto initialization

This structure has the following members that can be automatically initialized:

  • sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES

The allocate (allocate(Arena), allocate(Arena, long)) functions will automatically initialize these fields. Also, you may call autoInit() to initialize these fields manually for non-allocated instances.

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.

See Also:
  • Field Details

    • LAYOUT

      public static final StructLayout LAYOUT
    • BYTES

      public static final long BYTES
    • PATH$sType

      public static final MemoryLayout.PathElement PATH$sType
    • PATH$pNext

      public static final MemoryLayout.PathElement PATH$pNext
    • PATH$storageBuffer16BitAccess

      public static final MemoryLayout.PathElement PATH$storageBuffer16BitAccess
    • PATH$uniformAndStorageBuffer16BitAccess

      public static final MemoryLayout.PathElement PATH$uniformAndStorageBuffer16BitAccess
    • PATH$storagePushConstant16

      public static final MemoryLayout.PathElement PATH$storagePushConstant16
    • PATH$storageInputOutput16

      public static final MemoryLayout.PathElement PATH$storageInputOutput16
    • PATH$multiview

      public static final MemoryLayout.PathElement PATH$multiview
    • PATH$multiviewGeometryShader

      public static final MemoryLayout.PathElement PATH$multiviewGeometryShader
    • PATH$multiviewTessellationShader

      public static final MemoryLayout.PathElement PATH$multiviewTessellationShader
    • PATH$variablePointersStorageBuffer

      public static final MemoryLayout.PathElement PATH$variablePointersStorageBuffer
    • PATH$variablePointers

      public static final MemoryLayout.PathElement PATH$variablePointers
    • PATH$protectedMemory

      public static final MemoryLayout.PathElement PATH$protectedMemory
    • PATH$samplerYcbcrConversion

      public static final MemoryLayout.PathElement PATH$samplerYcbcrConversion
    • PATH$shaderDrawParameters

      public static final MemoryLayout.PathElement PATH$shaderDrawParameters
    • LAYOUT$sType

      public static final ValueLayout.OfInt LAYOUT$sType
    • LAYOUT$pNext

      public static final AddressLayout LAYOUT$pNext
    • LAYOUT$storageBuffer16BitAccess

      public static final ValueLayout.OfInt LAYOUT$storageBuffer16BitAccess
    • LAYOUT$uniformAndStorageBuffer16BitAccess

      public static final ValueLayout.OfInt LAYOUT$uniformAndStorageBuffer16BitAccess
    • LAYOUT$storagePushConstant16

      public static final ValueLayout.OfInt LAYOUT$storagePushConstant16
    • LAYOUT$storageInputOutput16

      public static final ValueLayout.OfInt LAYOUT$storageInputOutput16
    • LAYOUT$multiview

      public static final ValueLayout.OfInt LAYOUT$multiview
    • LAYOUT$multiviewGeometryShader

      public static final ValueLayout.OfInt LAYOUT$multiviewGeometryShader
    • LAYOUT$multiviewTessellationShader

      public static final ValueLayout.OfInt LAYOUT$multiviewTessellationShader
    • LAYOUT$variablePointersStorageBuffer

      public static final ValueLayout.OfInt LAYOUT$variablePointersStorageBuffer
    • LAYOUT$variablePointers

      public static final ValueLayout.OfInt LAYOUT$variablePointers
    • LAYOUT$protectedMemory

      public static final ValueLayout.OfInt LAYOUT$protectedMemory
    • LAYOUT$samplerYcbcrConversion

      public static final ValueLayout.OfInt LAYOUT$samplerYcbcrConversion
    • LAYOUT$shaderDrawParameters

      public static final ValueLayout.OfInt LAYOUT$shaderDrawParameters
    • SIZE$sType

      public static final long SIZE$sType
    • SIZE$pNext

      public static final long SIZE$pNext
    • SIZE$storageBuffer16BitAccess

      public static final long SIZE$storageBuffer16BitAccess
    • SIZE$uniformAndStorageBuffer16BitAccess

      public static final long SIZE$uniformAndStorageBuffer16BitAccess
    • SIZE$storagePushConstant16

      public static final long SIZE$storagePushConstant16
    • SIZE$storageInputOutput16

      public static final long SIZE$storageInputOutput16
    • SIZE$multiview

      public static final long SIZE$multiview
    • SIZE$multiviewGeometryShader

      public static final long SIZE$multiviewGeometryShader
    • SIZE$multiviewTessellationShader

      public static final long SIZE$multiviewTessellationShader
    • SIZE$variablePointersStorageBuffer

      public static final long SIZE$variablePointersStorageBuffer
    • SIZE$variablePointers

      public static final long SIZE$variablePointers
    • SIZE$protectedMemory

      public static final long SIZE$protectedMemory
    • SIZE$samplerYcbcrConversion

      public static final long SIZE$samplerYcbcrConversion
    • SIZE$shaderDrawParameters

      public static final long SIZE$shaderDrawParameters
    • OFFSET$sType

      public static final long OFFSET$sType
    • OFFSET$pNext

      public static final long OFFSET$pNext
    • OFFSET$storageBuffer16BitAccess

      public static final long OFFSET$storageBuffer16BitAccess
    • OFFSET$uniformAndStorageBuffer16BitAccess

      public static final long OFFSET$uniformAndStorageBuffer16BitAccess
    • OFFSET$storagePushConstant16

      public static final long OFFSET$storagePushConstant16
    • OFFSET$storageInputOutput16

      public static final long OFFSET$storageInputOutput16
    • OFFSET$multiview

      public static final long OFFSET$multiview
    • OFFSET$multiviewGeometryShader

      public static final long OFFSET$multiviewGeometryShader
    • OFFSET$multiviewTessellationShader

      public static final long OFFSET$multiviewTessellationShader
    • OFFSET$variablePointersStorageBuffer

      public static final long OFFSET$variablePointersStorageBuffer
    • OFFSET$variablePointers

      public static final long OFFSET$variablePointers
    • OFFSET$protectedMemory

      public static final long OFFSET$protectedMemory
    • OFFSET$samplerYcbcrConversion

      public static final long OFFSET$samplerYcbcrConversion
    • OFFSET$shaderDrawParameters

      public static final long OFFSET$shaderDrawParameters
  • Constructor Details

    • VkPhysicalDeviceVulkan11Features

      public VkPhysicalDeviceVulkan11Features(@NotNull @NotNull MemorySegment segment)
      Creates an instance of a VkPhysicalDeviceVulkan11Features record class.
      Parameters:
      segment - the value for the segment record component
  • Method Details