Record Class SDL_GamepadBinding_Output
java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding_Output
- All Implemented Interfaces:
IPointer,ISDL_GamepadBinding_Output
@ValueBasedCandidate
@UnsafeConstructor
public record SDL_GamepadBinding_Output(@NotNull MemorySegment segment)
extends Record
implements ISDL_GamepadBinding_Output
Represents a pointer to a SDL_GamepadBinding_Output structure in native memory.
Structure
typedef struct SDL_GamepadBinding_Output {
SDL_GamepadButton button; // optional
SDL_GamepadBinding_Output_Axis axis; // optional
} SDL_GamepadBinding_Output;
Contracts
The property segment() should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to
LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java
null instead. See the documentation of IPointer.segment() for more details.
The constructor of this class is marked as UnsafeConstructor, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final recordRepresents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final longstatic final UnionLayoutstatic final StructLayoutstatic final ValueLayout.OfIntstatic final longstatic final longstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final longstatic final long -
Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadBinding_Output(@NotNull MemorySegment segment) Creates an instance of aSDL_GamepadBinding_Outputrecord class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_GamepadBinding_Output@NotNull SDL_GamepadBinding_Output_Axisaxis()axis(@NotNull SDL_GamepadBinding_Output_Axis value) axis(Consumer<@NotNull SDL_GamepadBinding_Output_Axis> consumer) intbutton()button(int value) static SDL_GamepadBinding_Outputclone(Arena arena, SDL_GamepadBinding_Output src) final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.@NotNull MemorySegmentsegment()Returns the value of thesegmentrecord component.final StringtoString()Returns a string representation of this record class.
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$button
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PATH$axis
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LAYOUT$button
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LAYOUT$axis
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SIZE$button
public static final long SIZE$button -
SIZE$axis
public static final long SIZE$axis -
OFFSET$button
public static final long OFFSET$button -
OFFSET$axis
public static final long OFFSET$axis
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Constructor Details
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SDL_GamepadBinding_Output
Creates an instance of aSDL_GamepadBinding_Outputrecord class.- Parameters:
segment- the value for thesegmentrecord component
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Method Details
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allocate
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allocate
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clone
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button
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button
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axis
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axis
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axis
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toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
segment
Returns the value of thesegmentrecord component.
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