Record Class SDL_GamepadSensorEvent
java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadSensorEvent
- All Implemented Interfaces:
IPointer,ISDL_GamepadSensorEvent
@ValueBasedCandidate
@UnsafeConstructor
public record SDL_GamepadSensorEvent(@NotNull MemorySegment segment)
extends Record
implements ISDL_GamepadSensorEvent
Gamepad sensor event structure (event.gsensor.*)
Since: This struct is available since SDL 3.2.0.
Structure
typedef struct SDL_GamepadSensorEvent {
SDL_EventType type;
Uint32 reserved;
Uint64 timestamp;
SDL_JoystickID which;
Sint32 sensor;
float[3] data;
Uint64 sensor_timestamp;
} SDL_GamepadSensorEvent;
Contracts
The property segment() should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to
LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java
null instead. See the documentation of IPointer.segment() for more details.
The constructor of this class is marked as UnsafeConstructor, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final recordRepresents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final longstatic final StructLayoutstatic final SequenceLayoutstatic final ValueLayout.OfIntstatic final ValueLayout.OfLongstatic final ValueLayout.OfLongstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final longstatic final longstatic final longstatic final longstatic final longstatic final longstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final longstatic final longstatic final longstatic final longstatic final longstatic final long -
Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadSensorEvent(@NotNull MemorySegment segment) Creates an instance of aSDL_GamepadSensorEventrecord class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_GamepadSensorEventstatic SDL_GamepadSensorEvent.Ptrstatic SDL_GamepadSensorEventclone(Arena arena, SDL_GamepadSensorEvent src) data()dataRaw()final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.@NotNull MemorySegmentsegment()Returns the value of thesegmentrecord component.intsensor()sensor(int value) longsensor_timestamp(long value) longtimestamp(long value) final StringtoString()Returns a string representation of this record class.inttype()type(int value) intwhich()which(int value)
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$type
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PATH$timestamp
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PATH$which
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PATH$sensor
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PATH$data
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PATH$sensor_timestamp
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LAYOUT$type
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LAYOUT$timestamp
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LAYOUT$which
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LAYOUT$sensor
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LAYOUT$data
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LAYOUT$sensor_timestamp
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SIZE$type
public static final long SIZE$type -
SIZE$timestamp
public static final long SIZE$timestamp -
SIZE$which
public static final long SIZE$which -
SIZE$sensor
public static final long SIZE$sensor -
SIZE$data
public static final long SIZE$data -
SIZE$sensor_timestamp
public static final long SIZE$sensor_timestamp -
OFFSET$type
public static final long OFFSET$type -
OFFSET$timestamp
public static final long OFFSET$timestamp -
OFFSET$which
public static final long OFFSET$which -
OFFSET$sensor
public static final long OFFSET$sensor -
OFFSET$data
public static final long OFFSET$data -
OFFSET$sensor_timestamp
public static final long OFFSET$sensor_timestamp
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Constructor Details
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SDL_GamepadSensorEvent
Creates an instance of aSDL_GamepadSensorEventrecord class.- Parameters:
segment- the value for thesegmentrecord component
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Method Details
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allocate
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allocate
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clone
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type
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type
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timestamp
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timestamp
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which
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which
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sensor
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sensor
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data
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data
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dataRaw
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sensor_timestamp
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sensor_timestamp
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toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
segment
Returns the value of thesegmentrecord component.
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