Record Class SDL_GPUStorageTextureReadWriteBinding

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GPUStorageTextureReadWriteBinding
All Implemented Interfaces:
IPointer, ISDL_GPUStorageTextureReadWriteBinding

@ValueBasedCandidate @UnsafeConstructor public record SDL_GPUStorageTextureReadWriteBinding(@NotNull MemorySegment segment) extends Record implements ISDL_GPUStorageTextureReadWriteBinding

A structure specifying parameters related to binding textures in a compute pass.

Since: This struct is available since SDL 3.2.0.

See also:

  • SDL_BeginGPUComputePass

Structure

typedef struct SDL_GPUStorageTextureReadWriteBinding {
    SDL_GPUTexture* texture;
    Uint32 mip_level;
    Uint32 layer;
    bool cycle;
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUStorageTextureReadWriteBinding;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.