Record Class SDL_GPUTextureLocation

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GPUTextureLocation
All Implemented Interfaces:
IPointer, ISDL_GPUTextureLocation

@ValueBasedCandidate @UnsafeConstructor public record SDL_GPUTextureLocation(@NotNull MemorySegment segment) extends Record implements ISDL_GPUTextureLocation

A structure specifying a location in a texture.

Used when copying data from one texture to another.

Since: This struct is available since SDL 3.2.0.

See also:

  • SDL_CopyGPUTextureToTexture

Structure Link icon

typedef struct SDL_GPUTextureLocation {
    SDL_GPUTexture* texture;
    Uint32 mip_level;
    Uint32 layer;
    Uint32 x;
    Uint32 y;
    Uint32 z;
} SDL_GPUTextureLocation;

Contracts Link icon

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.