Record Class SDL_GamepadAxisEvent

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadAxisEvent
All Implemented Interfaces:
IPointer, ISDL_GamepadAxisEvent

@ValueBasedCandidate @UnsafeConstructor public record SDL_GamepadAxisEvent(@NotNull MemorySegment segment) extends Record implements ISDL_GamepadAxisEvent

Gamepad axis motion event structure (event.gaxis.*)

Since: This struct is available since SDL 3.2.0.

Structure

typedef struct SDL_GamepadAxisEvent {
    SDL_EventType type;
    Uint32 reserved;
    Uint64 timestamp;
    SDL_JoystickID which;
    Uint8 axis;
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
    Sint16 value;
    Uint16 padding4;
} SDL_GamepadAxisEvent;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.