Record Class SDL_GamepadDeviceEvent
- All Implemented Interfaces:
IPointer,ISDL_GamepadDeviceEvent
Gamepad device event structure (event.gdevice.*)
Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
Since: This struct is available since SDL 3.2.0.
See also:
SDL_JoyDeviceEvent
Structure
typedef struct SDL_GamepadDeviceEvent {
SDL_EventType type;
Uint32 reserved;
Uint64 timestamp;
SDL_JoystickID which;
} SDL_GamepadDeviceEvent;
Contracts
The property segment() should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to
LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java
null instead. See the documentation of IPointer.segment() for more details.
The constructor of this class is marked as UnsafeConstructor, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final recordRepresents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final longstatic final StructLayoutstatic final ValueLayout.OfLongstatic final ValueLayout.OfIntstatic final ValueLayout.OfIntstatic final longstatic final longstatic final longstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final longstatic final longstatic final long -
Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadDeviceEvent(@NotNull MemorySegment segment) Creates an instance of aSDL_GamepadDeviceEventrecord class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_GamepadDeviceEventstatic SDL_GamepadDeviceEvent.Ptrstatic SDL_GamepadDeviceEventclone(Arena arena, SDL_GamepadDeviceEvent src) final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.@NotNull MemorySegmentsegment()Returns the value of thesegmentrecord component.longtimestamp(long value) final StringtoString()Returns a string representation of this record class.inttype()type(int value) intwhich()which(int value)
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$type
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PATH$timestamp
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PATH$which
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LAYOUT$type
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LAYOUT$timestamp
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LAYOUT$which
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SIZE$type
public static final long SIZE$type -
SIZE$timestamp
public static final long SIZE$timestamp -
SIZE$which
public static final long SIZE$which -
OFFSET$type
public static final long OFFSET$type -
OFFSET$timestamp
public static final long OFFSET$timestamp -
OFFSET$which
public static final long OFFSET$which
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Constructor Details
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SDL_GamepadDeviceEvent
Creates an instance of aSDL_GamepadDeviceEventrecord class.- Parameters:
segment- the value for thesegmentrecord component
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Method Details
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allocate
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allocate
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clone
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type
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type
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timestamp
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timestamp
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which
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which
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toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
segment
Returns the value of thesegmentrecord component.
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