Record Class SDL_GamepadDeviceEvent
- All Implemented Interfaces:
IPointer
,ISDL_GamepadDeviceEvent
Gamepad device event structure (event.gdevice.*)
Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
Since: This struct is available since SDL 3.2.0.
See also:
SDL_JoyDeviceEvent
Structure
typedef struct SDL_GamepadDeviceEvent {
SDL_EventType
type
;
Uint32 reserved;
Uint64 timestamp
;
SDL_JoystickID which
;
} SDL_GamepadDeviceEvent;
Contracts
The property segment()
should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)
), and properly aligned to
LAYOUT.byteAlignment()
bytes. To represent null pointer, you may use a Java
null
instead. See the documentation of IPointer.segment()
for more details.
The constructor of this class is marked as UnsafeConstructor
, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final record
Represents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final long
static final StructLayout
static final ValueLayout.OfLong
static final ValueLayout.OfInt
static final ValueLayout.OfInt
static final long
static final long
static final long
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final long
static final long
static final long
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Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadDeviceEvent
(@NotNull MemorySegment segment) Creates an instance of aSDL_GamepadDeviceEvent
record class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_GamepadDeviceEvent
static SDL_GamepadDeviceEvent.Ptr
static SDL_GamepadDeviceEvent
clone
(Arena arena, SDL_GamepadDeviceEvent src) final boolean
Indicates whether some other object is "equal to" this one.final int
hashCode()
Returns a hash code value for this object.@NotNull MemorySegment
segment()
Returns the value of thesegment
record component.long
timestamp
(long value) final String
toString()
Returns a string representation of this record class.int
type()
type
(int value) int
which()
which
(int value)
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$type
-
PATH$timestamp
-
PATH$which
-
LAYOUT$type
-
LAYOUT$timestamp
-
LAYOUT$which
-
SIZE$type
public static final long SIZE$type -
SIZE$timestamp
public static final long SIZE$timestamp -
SIZE$which
public static final long SIZE$which -
OFFSET$type
public static final long OFFSET$type -
OFFSET$timestamp
public static final long OFFSET$timestamp -
OFFSET$which
public static final long OFFSET$which
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Constructor Details
-
SDL_GamepadDeviceEvent
Creates an instance of aSDL_GamepadDeviceEvent
record class.- Parameters:
segment
- the value for thesegment
record component
-
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Method Details
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allocate
-
allocate
-
clone
-
type
-
type
-
timestamp
-
timestamp
-
which
-
which
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toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object)
. -
segment
Returns the value of thesegment
record component.
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