Record Class SDL_GamepadTouchpadEvent

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadTouchpadEvent
All Implemented Interfaces:
IPointer, ISDL_GamepadTouchpadEvent

@ValueBasedCandidate @UnsafeConstructor public record SDL_GamepadTouchpadEvent(@NotNull MemorySegment segment) extends Record implements ISDL_GamepadTouchpadEvent

Gamepad touchpad event structure (event.gtouchpad.*)

Since: This struct is available since SDL 3.2.0.

Structure

typedef struct SDL_GamepadTouchpadEvent {
    SDL_EventType type;
    Uint32 reserved;
    Uint64 timestamp;
    SDL_JoystickID which;
    Sint32 touchpad;
    Sint32 finger;
    float x;
    float y;
    float pressure;
} SDL_GamepadTouchpadEvent;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.

  • Field Details

    • LAYOUT

      public static final StructLayout LAYOUT
    • BYTES

      public static final long BYTES
    • PATH$type

      public static final MemoryLayout.PathElement PATH$type
    • PATH$timestamp

      public static final MemoryLayout.PathElement PATH$timestamp
    • PATH$which

      public static final MemoryLayout.PathElement PATH$which
    • PATH$touchpad

      public static final MemoryLayout.PathElement PATH$touchpad
    • PATH$finger

      public static final MemoryLayout.PathElement PATH$finger
    • PATH$x

      public static final MemoryLayout.PathElement PATH$x
    • PATH$y

      public static final MemoryLayout.PathElement PATH$y
    • PATH$pressure

      public static final MemoryLayout.PathElement PATH$pressure
    • LAYOUT$type

      public static final ValueLayout.OfInt LAYOUT$type
    • LAYOUT$timestamp

      public static final ValueLayout.OfLong LAYOUT$timestamp
    • LAYOUT$which

      public static final ValueLayout.OfInt LAYOUT$which
    • LAYOUT$touchpad

      public static final ValueLayout.OfInt LAYOUT$touchpad
    • LAYOUT$finger

      public static final ValueLayout.OfInt LAYOUT$finger
    • LAYOUT$x

      public static final ValueLayout.OfFloat LAYOUT$x
    • LAYOUT$y

      public static final ValueLayout.OfFloat LAYOUT$y
    • LAYOUT$pressure

      public static final ValueLayout.OfFloat LAYOUT$pressure
    • SIZE$type

      public static final long SIZE$type
    • SIZE$timestamp

      public static final long SIZE$timestamp
    • SIZE$which

      public static final long SIZE$which
    • SIZE$touchpad

      public static final long SIZE$touchpad
    • SIZE$finger

      public static final long SIZE$finger
    • SIZE$x

      public static final long SIZE$x
    • SIZE$y

      public static final long SIZE$y
    • SIZE$pressure

      public static final long SIZE$pressure
    • OFFSET$type

      public static final long OFFSET$type
    • OFFSET$timestamp

      public static final long OFFSET$timestamp
    • OFFSET$which

      public static final long OFFSET$which
    • OFFSET$touchpad

      public static final long OFFSET$touchpad
    • OFFSET$finger

      public static final long OFFSET$finger
    • OFFSET$x

      public static final long OFFSET$x
    • OFFSET$y

      public static final long OFFSET$y
    • OFFSET$pressure

      public static final long OFFSET$pressure
  • Constructor Details

    • SDL_GamepadTouchpadEvent

      public SDL_GamepadTouchpadEvent(@NotNull @NotNull MemorySegment segment)
      Creates an instance of a SDL_GamepadTouchpadEvent record class.
      Parameters:
      segment - the value for the segment record component
  • Method Details