Record Class SDL_HapticDirection

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_HapticDirection
All Implemented Interfaces:
IPointer, ISDL_HapticDirection

@ValueBasedCandidate @UnsafeConstructor public record SDL_HapticDirection(@NotNull MemorySegment segment) extends Record implements ISDL_HapticDirection

Structure that represents a haptic direction.

This is the direction where the force comes from, instead of the direction in which the force is exerted.

Directions can be specified by:

  • SDL_HAPTIC_POLAR : Specified by polar coordinates.
  • SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
  • SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.

Cardinal directions of the haptic device are relative to the positioning of the device. North is considered to be away from the user.

The following diagram represents the cardinal directions:

.--.
|__| .-------.
|=.| |.-----.|
|--| ||     ||
|  | |'-----'|
|__|~')_____('
[ COMPUTER ]


North (0,-1)
^
|
|
(-1,0)  West <----[ HAPTIC ]----> East (1,0)
|
|
v
South (0,1)


[ USER ]
\|||/
(o o)
---ooO-(_)-Ooo---

If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first dir parameter. The cardinal directions would be:

  • North: 0 (0 degrees)
  • East: 9000 (90 degrees)
  • South: 18000 (180 degrees)
  • West: 27000 (270 degrees)

If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first three dir parameters. The cardinal directions would be:

  • North: 0,-1, 0
  • East: 1, 0, 0
  • South: 0, 1, 0
  • West: -1, 0, 0

The Z axis represents the height of the effect if supported, otherwise it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can use any multiple you want, only the direction matters.

If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The first two dir parameters are used. The dir parameters are as follows (all values are in hundredths of degrees):

  • Degrees from (1, 0) rotated towards (0, 1).
  • Degrees towards (0, 0, 1) (device needs at least 3 axes).

Example of force coming from the south with all encodings (force coming from the south means the user will have to pull the stick to counteract):

SDL_HapticDirection direction;

// Cartesian directions
direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
direction.dir[0] = 0; // X position
direction.dir[1] = 1; // Y position
// Assuming the device has 2 axes, we don't need to specify third parameter.

// Polar directions
direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
direction.dir[0] = 18000; // Polar only uses first parameter

// Spherical coordinates
direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.

Since: This struct is available since SDL 3.2.0.

See also:

  • SDL_HAPTIC_POLAR
  • SDL_HAPTIC_CARTESIAN
  • SDL_HAPTIC_SPHERICAL
  • SDL_HAPTIC_STEERING_AXIS
  • SDL_HapticEffect
  • SDL_GetNumHapticAxes

Structure

typedef struct SDL_HapticDirection {
    Uint8 type;
    Sint32[3] dir;
} SDL_HapticDirection;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.

  • Field Details

    • LAYOUT

      public static final StructLayout LAYOUT
    • BYTES

      public static final long BYTES
    • PATH$type

      public static final MemoryLayout.PathElement PATH$type
    • PATH$dir

      public static final MemoryLayout.PathElement PATH$dir
    • LAYOUT$type

      public static final ValueLayout.OfByte LAYOUT$type
    • LAYOUT$dir

      public static final SequenceLayout LAYOUT$dir
    • SIZE$type

      public static final long SIZE$type
    • SIZE$dir

      public static final long SIZE$dir
    • OFFSET$type

      public static final long OFFSET$type
    • OFFSET$dir

      public static final long OFFSET$dir
  • Constructor Details

    • SDL_HapticDirection

      public SDL_HapticDirection(@NotNull @NotNull MemorySegment segment)
      Creates an instance of a SDL_HapticDirection record class.
      Parameters:
      segment - the value for the segment record component
  • Method Details

    • allocate

      public static SDL_HapticDirection allocate(Arena arena)
    • allocate

      public static SDL_HapticDirection.Ptr allocate(Arena arena, long count)
    • clone

      public static SDL_HapticDirection clone(Arena arena, SDL_HapticDirection src)
    • type

      @NativeType("Uint8") @Unsigned public byte type()
    • type

      public SDL_HapticDirection type(@NativeType("Uint8") @Unsigned byte value)
    • dir

      @Pointer(comment="Sint32") public IntPtr dir()
    • dir

      public SDL_HapticDirection dir(@Pointer(comment="Sint32") IntPtr value)
    • dirRaw

      public MemorySegment dirRaw()
    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared with Objects::equals(Object,Object).
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.
    • segment

      @NotNull public @NotNull MemorySegment segment()
      Returns the value of the segment record component.
      Specified by:
      segment in interface IPointer
      Returns:
      the value of the segment record component