Class SDL_GPUBlendFactor
java.lang.Object
club.doki7.sdl3.enumtype.SDL_GPUBlendFactor
Specifies a blending factor to be used when pixels in a render target are blended with existing pixels in the texture.
The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.
Since: This enum is available since SDL 3.2.0.
See also:
SDL_CreateGPUGraphicsPipeline
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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Method Summary
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Field Details
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INVALID
public static final int INVALID- See Also:
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ZERO
public static final int ZERO- See Also:
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ONE
public static final int ONE- See Also:
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SRC_COLOR
public static final int SRC_COLOR- See Also:
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ONE_MINUS_SRC_COLOR
public static final int ONE_MINUS_SRC_COLOR- See Also:
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DST_COLOR
public static final int DST_COLOR- See Also:
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ONE_MINUS_DST_COLOR
public static final int ONE_MINUS_DST_COLOR- See Also:
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SRC_ALPHA
public static final int SRC_ALPHA- See Also:
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ONE_MINUS_SRC_ALPHA
public static final int ONE_MINUS_SRC_ALPHA- See Also:
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DST_ALPHA
public static final int DST_ALPHA- See Also:
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ONE_MINUS_DST_ALPHA
public static final int ONE_MINUS_DST_ALPHA- See Also:
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CONSTANT_COLOR
public static final int CONSTANT_COLOR- See Also:
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ONE_MINUS_CONSTANT_COLOR
public static final int ONE_MINUS_CONSTANT_COLOR- See Also:
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SRC_ALPHA_SATURATE
public static final int SRC_ALPHA_SATURATE- See Also:
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Method Details
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explain
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