Package club.doki7.sdl3.enumtype
package club.doki7.sdl3.enumtype
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ClassesClassDescriptionReturn values for optional main callbacks.Array component order, low byte -> high byte.Possible outcomes of an asynchronous I/O task.Types of asynchronous I/O tasks.Audio format.Bitmap pixel order, high bit -> low bit.The normalized factor used to multiply pixel components.A set of blend modes used in drawing operations.The blend operation used when combining source and destination pixel components.The position of camera in relation to system device.Auto capitalization type.Colorspace chroma sample location.Colorspace color primaries, as described by https://www.itu.int/rec/T-REC-H.273-201612-S/enColorspace color range, as described by https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/enColorspace definitions.Colorspace color type.The preferred date format of the current system locale.Display orientation values; the way a display is rotated.\condPossible results from an enumeration callback.The type of action to request from SDL_PeepEvents().The types of events that can be delivered.Various types of file dialogs.Window flash operation.The flip mode.The type of the OS-provided default folder for a specific purpose.The list of axes available on a gamepadTypes of gamepad control bindings.The list of buttons available on a gamepadThe set of gamepad button labelsStandard gamepad types.An enumeration of OpenGL configuration attributes.Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.Specifies a blending factor to be used when pixels in a render target are blended with existing pixels in the texture.Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.Specifies a comparison operator for depth, stencil and sampler operations.Specifies the face of a cube map.Specifies the facing direction in which triangle faces will be culled.Specifies the fill mode of the graphics pipeline.Specifies a filter operation used by a sampler.Specifies the vertex winding that will cause a triangle to be determined to be front-facing.Specifies the size of elements in an index buffer.Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.Specifies the timing that will be used to present swapchain textures to the OS.Specifies the primitive topology of a graphics pipeline.Specifies the sample count of a texture.Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.Specifies a mipmap mode used by a sampler.Specifies the format of shader code.Specifies which stage a shader program corresponds to.Specifies what happens to a stored stencil value if stencil tests fail or pass.Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.Specifies the texture format and colorspace of the swapchain textures.Specifies the pixel format of a texture.Specifies the type of a texture.Specifies how a transfer buffer is intended to be used by the client.Specifies the format of a vertex attribute.Specifies the rate at which vertex attributes are pulled from buffers.HID underlying bus types.An enumeration of hint priorities.Possible return values from the SDL_HitTest callback.The current status of an SDL_InitState structure.SDL_IOStream status, set by a read or write operation.Possible
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values for SDL_IOStream seeking.Possible connection states for a joystick device.An enum of some common joystick types.The SDL virtual key representation.Valid key modifiers (possibly OR'd together).The predefined log categoriesThe predefined log prioritiesColorspace matrix coefficients.An enumeration of indices inside the colors array of SDL_MessageBoxColorScheme.Scroll direction types for the Scroll eventPacked component layout.Packed component order, high bit -> low bit.Types of filesystem entries.Pen axis indices.Pixel format.Pixel type.The basic state for the system's power supply.Description of where standard I/O should be directed when creating a process.SDL property typeHow the logical size is mapped to the output.Application sandbox environment.The scaling mode.The SDL keyboard scancode representation.The different sensors defined by SDL.Cursor types for SDL_CreateSystemCursor().System theme.Text input type.The access pattern allowed for a texture.The SDL thread priority.The SDL thread state.The preferred time format of the current system locale.An enum that describes the type of a touch device.Colorspace transfer characteristics.