Class SDL_GPUBlendOp
java.lang.Object
club.doki7.sdl3.enumtype.SDL_GPUBlendOp
Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.
The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.
Since: This enum is available since SDL 3.2.0.
See also:
SDL_CreateGPUGraphicsPipeline
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Field Summary
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Method Summary
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Field Details
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INVALID
public static final int INVALID- See Also:
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ADD
public static final int ADD- See Also:
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SUBTRACT
public static final int SUBTRACT- See Also:
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REVERSE_SUBTRACT
public static final int REVERSE_SUBTRACT- See Also:
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MIN
public static final int MIN- See Also:
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MAX
public static final int MAX- See Also:
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Method Details
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explain
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