Class SDL_GPUBlendOp

java.lang.Object
club.doki7.sdl3.enumtype.SDL_GPUBlendOp

public final class SDL_GPUBlendOp extends Object

Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.

The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.

Since: This enum is available since SDL 3.2.0.

See also:

  • SDL_CreateGPUGraphicsPipeline