Class SDL_GPUSampleCount
java.lang.Object
club.doki7.sdl3.enumtype.SDL_GPUSampleCount
Specifies the sample count of a texture.
Used in multisampling. Note that this value only applies when the texture is used as a render target.
Since: This enum is available since SDL 3.2.0.
See also:
SDL_CreateGPUTexture
SDL_GPUTextureSupportsSampleCount
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Field Summary
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_1
public static final int _1- See Also:
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_2
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_4
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_8
public static final int _8- See Also:
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explain
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