Class SDL_GPUSampleCount

java.lang.Object
club.doki7.sdl3.enumtype.SDL_GPUSampleCount

public final class SDL_GPUSampleCount extends Object

Specifies the sample count of a texture.

Used in multisampling. Note that this value only applies when the texture is used as a render target.

Since: This enum is available since SDL 3.2.0.

See also:

  • SDL_CreateGPUTexture
  • SDL_GPUTextureSupportsSampleCount