Class SDL_GPUShaderFormat
java.lang.Object
club.doki7.sdl3.enumtype.SDL_GPUShaderFormat
Specifies the format of shader code.
Each format corresponds to a specific backend that accepts it.
Since: This datatype is available since SDL 3.2.0.
See also:
SDL_CreateGPUShader
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Field Summary
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Method Summary
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Field Details
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INVALID
public static final int INVALID- See Also:
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PRIVATE
public static final int PRIVATE- See Also:
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SPIRV
public static final int SPIRV- See Also:
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DXBC
public static final int DXBC- See Also:
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DXIL
public static final int DXIL- See Also:
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MSL
public static final int MSL- See Also:
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METALLIB
public static final int METALLIB- See Also:
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Method Details
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explain
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