Class SDL_GPUTextureFormat

java.lang.Object
club.doki7.sdl3.enumtype.SDL_GPUTextureFormat

public final class SDL_GPUTextureFormat extends Object

Specifies the pixel format of a texture.

Texture format support varies depending on driver, hardware, and usage flags. In general, you should use SDL_GPUTextureSupportsFormat to query if a format is supported before using it. However, there are a few guaranteed formats.

FIXME: Check universal support for 32-bit component formats FIXME: Check universal support for SIMULTANEOUS_READ_WRITE

For SAMPLER usage, the following formats are universally supported:

  • R8G8B8A8_UNORM
  • B8G8R8A8_UNORM
  • R8_UNORM
  • R8_SNORM
  • R8G8_UNORM
  • R8G8_SNORM
  • R8G8B8A8_SNORM
  • R16_FLOAT
  • R16G16_FLOAT
  • R16G16B16A16_FLOAT
  • R32_FLOAT
  • R32G32_FLOAT
  • R32G32B32A32_FLOAT
  • R11G11B10_UFLOAT
  • R8G8B8A8_UNORM_SRGB
  • B8G8R8A8_UNORM_SRGB
  • D16_UNORM

For COLOR_TARGET usage, the following formats are universally supported:

  • R8G8B8A8_UNORM
  • B8G8R8A8_UNORM
  • R8_UNORM
  • R16_FLOAT
  • R16G16_FLOAT
  • R16G16B16A16_FLOAT
  • R32_FLOAT
  • R32G32_FLOAT
  • R32G32B32A32_FLOAT
  • R8_UINT
  • R8G8_UINT
  • R8G8B8A8_UINT
  • R16_UINT
  • R16G16_UINT
  • R16G16B16A16_UINT
  • R8_INT
  • R8G8_INT
  • R8G8B8A8_INT
  • R16_INT
  • R16G16_INT
  • R16G16B16A16_INT
  • R8G8B8A8_UNORM_SRGB
  • B8G8R8A8_UNORM_SRGB

For STORAGE usages, the following formats are universally supported:

  • R8G8B8A8_UNORM
  • R8G8B8A8_SNORM
  • R16G16B16A16_FLOAT
  • R32_FLOAT
  • R32G32_FLOAT
  • R32G32B32A32_FLOAT
  • R8G8B8A8_UINT
  • R16G16B16A16_UINT
  • R8G8B8A8_INT
  • R16G16B16A16_INT

For DEPTH_STENCIL_TARGET usage, the following formats are universally supported:

  • D16_UNORM
  • Either (but not necessarily both!) D24_UNORM or D32_FLOAT
  • Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT

Unless D16_UNORM is sufficient for your purposes, always check which of D24/D32 is supported before creating a depth-stencil texture!

Since: This enum is available since SDL 3.2.0.

See also:

  • SDL_CreateGPUTexture
  • SDL_GPUTextureSupportsFormat