Record Class SDL_GamepadBinding
java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding
- All Implemented Interfaces:
IPointer,ISDL_GamepadBinding
@ValueBasedCandidate
@UnsafeConstructor
public record SDL_GamepadBinding(@NotNull MemorySegment segment)
extends Record
implements ISDL_GamepadBinding
Represents a pointer to a SDL_GamepadBinding structure in native memory.
Structure
typedef struct SDL_GamepadBinding {
SDL_GamepadBindingType input_type; // optional
SDL_GamepadBinding_Input input; // optional
SDL_GamepadBindingType output_type; // optional
SDL_GamepadBinding_Output output; // optional
} SDL_GamepadBinding;
Contracts
The property segment() should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to
LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java
null instead. See the documentation of IPointer.segment() for more details.
The constructor of this class is marked as UnsafeConstructor, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final recordRepresents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final longstatic final StructLayoutstatic final UnionLayoutstatic final ValueLayout.OfIntstatic final UnionLayoutstatic final ValueLayout.OfIntstatic final longstatic final longstatic final longstatic final longstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final MemoryLayout.PathElementstatic final longstatic final longstatic final longstatic final long -
Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadBinding(@NotNull MemorySegment segment) Creates an instance of aSDL_GamepadBindingrecord class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_GamepadBindingstatic SDL_GamepadBinding.Ptrstatic SDL_GamepadBindingclone(Arena arena, SDL_GamepadBinding src) final booleanIndicates whether some other object is "equal to" this one.final inthashCode()Returns a hash code value for this object.@NotNull SDL_GamepadBinding_Inputinput()input(@NotNull SDL_GamepadBinding_Input value) input(Consumer<@NotNull SDL_GamepadBinding_Input> consumer) intinput_type(int value) @NotNull SDL_GamepadBinding_Outputoutput()output(@NotNull SDL_GamepadBinding_Output value) output(Consumer<@NotNull SDL_GamepadBinding_Output> consumer) intoutput_type(int value) @NotNull MemorySegmentsegment()Returns the value of thesegmentrecord component.final StringtoString()Returns a string representation of this record class.
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$input_type
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PATH$input
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PATH$output_type
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PATH$output
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LAYOUT$input_type
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LAYOUT$input
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LAYOUT$output_type
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LAYOUT$output
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SIZE$input_type
public static final long SIZE$input_type -
SIZE$input
public static final long SIZE$input -
SIZE$output_type
public static final long SIZE$output_type -
SIZE$output
public static final long SIZE$output -
OFFSET$input_type
public static final long OFFSET$input_type -
OFFSET$input
public static final long OFFSET$input -
OFFSET$output_type
public static final long OFFSET$output_type -
OFFSET$output
public static final long OFFSET$output
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Constructor Details
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SDL_GamepadBinding
Creates an instance of aSDL_GamepadBindingrecord class.- Parameters:
segment- the value for thesegmentrecord component
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Method Details
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allocate
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allocate
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clone
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input_type
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input_type
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input
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input
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input
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output_type
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output_type
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output
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output
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output
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toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object). -
segment
Returns the value of thesegmentrecord component.
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