Record Class SDL_GPUShaderCreateInfo

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GPUShaderCreateInfo
All Implemented Interfaces:
IPointer, ISDL_GPUShaderCreateInfo

@ValueBasedCandidate @UnsafeConstructor public record SDL_GPUShaderCreateInfo(@NotNull MemorySegment segment) extends Record implements ISDL_GPUShaderCreateInfo

A structure specifying code and metadata for creating a shader object.

Since: This struct is available since SDL 3.2.0.

See also:

  • SDL_CreateGPUShader

Structure

typedef struct SDL_GPUShaderCreateInfo {
    size_t code_size;
    Uint8 const* code;
    char const* entrypoint;
    SDL_GPUShaderFormat format;
    SDL_GPUShaderStage stage;
    Uint32 num_samplers;
    Uint32 num_storage_textures;
    Uint32 num_storage_buffers;
    Uint32 num_uniform_buffers;
    SDL_PropertiesID props;
} SDL_GPUShaderCreateInfo;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.