Record Class SDL_GamepadBinding_Input

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding_Input
All Implemented Interfaces:
IPointer, ISDL_GamepadBinding_Input

@ValueBasedCandidate @UnsafeConstructor public record SDL_GamepadBinding_Input(@NotNull MemorySegment segment) extends Record implements ISDL_GamepadBinding_Input

Represents a pointer to a SDL_GamepadBinding_Input structure in native memory.

Structure

typedef struct SDL_GamepadBinding_Input {
    int button; // optional
    SDL_GamepadBinding_Input_Axis axis; // optional
    SDL_GamepadBinding_Input_Hat hat; // optional
} SDL_GamepadBinding_Input;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.