Record Class SDL_GamepadBinding_Input
java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding_Input
- All Implemented Interfaces:
IPointer
,ISDL_GamepadBinding_Input
@ValueBasedCandidate
@UnsafeConstructor
public record SDL_GamepadBinding_Input(@NotNull MemorySegment segment)
extends Record
implements ISDL_GamepadBinding_Input
Represents a pointer to a SDL_GamepadBinding_Input
structure in native memory.
Structure
typedef struct SDL_GamepadBinding_Input {
int button
; // optional
SDL_GamepadBinding_Input_Axis
axis
; // optional
SDL_GamepadBinding_Input_Hat
hat
; // optional
} SDL_GamepadBinding_Input;
Contracts
The property segment()
should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)
), and properly aligned to
LAYOUT.byteAlignment()
bytes. To represent null pointer, you may use a Java
null
instead. See the documentation of IPointer.segment()
for more details.
The constructor of this class is marked as UnsafeConstructor
, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final record
Represents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final long
static final UnionLayout
static final StructLayout
static final ValueLayout.OfInt
static final StructLayout
static final long
static final long
static final long
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final long
static final long
static final long
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Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadBinding_Input
(@NotNull MemorySegment segment) Creates an instance of aSDL_GamepadBinding_Input
record class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_GamepadBinding_Input
static SDL_GamepadBinding_Input.Ptr
@NotNull SDL_GamepadBinding_Input_Axis
axis()
axis
(@NotNull SDL_GamepadBinding_Input_Axis value) axis
(Consumer<@NotNull SDL_GamepadBinding_Input_Axis> consumer) int
button()
button
(int value) static SDL_GamepadBinding_Input
clone
(Arena arena, SDL_GamepadBinding_Input src) final boolean
Indicates whether some other object is "equal to" this one.final int
hashCode()
Returns a hash code value for this object.@NotNull SDL_GamepadBinding_Input_Hat
hat()
hat
(@NotNull SDL_GamepadBinding_Input_Hat value) hat
(Consumer<@NotNull SDL_GamepadBinding_Input_Hat> consumer) @NotNull MemorySegment
segment()
Returns the value of thesegment
record component.final String
toString()
Returns a string representation of this record class.
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$button
-
PATH$axis
-
PATH$hat
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LAYOUT$button
-
LAYOUT$axis
-
LAYOUT$hat
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SIZE$button
public static final long SIZE$button -
SIZE$axis
public static final long SIZE$axis -
SIZE$hat
public static final long SIZE$hat -
OFFSET$button
public static final long OFFSET$button -
OFFSET$axis
public static final long OFFSET$axis -
OFFSET$hat
public static final long OFFSET$hat
-
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Constructor Details
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SDL_GamepadBinding_Input
Creates an instance of aSDL_GamepadBinding_Input
record class.- Parameters:
segment
- the value for thesegment
record component
-
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Method Details
-
allocate
-
allocate
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clone
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button
public int button() -
button
-
axis
-
axis
-
axis
-
hat
-
hat
-
hat
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toString
-
hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object)
. -
segment
Returns the value of thesegment
record component.
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