Record Class SDL_GamepadBinding_Output

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding_Output
All Implemented Interfaces:
IPointer, ISDL_GamepadBinding_Output

@ValueBasedCandidate @UnsafeConstructor public record SDL_GamepadBinding_Output(@NotNull MemorySegment segment) extends Record implements ISDL_GamepadBinding_Output

Represents a pointer to a SDL_GamepadBinding_Output structure in native memory.

Structure

typedef struct SDL_GamepadBinding_Output {
    SDL_GamepadButton button; // optional
    SDL_GamepadBinding_Output_Axis axis; // optional
} SDL_GamepadBinding_Output;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.