Record Class SDL_GamepadButtonEvent

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadButtonEvent
All Implemented Interfaces:
IPointer, ISDL_GamepadButtonEvent

@ValueBasedCandidate @UnsafeConstructor public record SDL_GamepadButtonEvent(@NotNull MemorySegment segment) extends Record implements ISDL_GamepadButtonEvent

Gamepad button event structure (event.gbutton.*)

Since: This struct is available since SDL 3.2.0.

Structure

typedef struct SDL_GamepadButtonEvent {
    SDL_EventType type;
    Uint32 reserved;
    Uint64 timestamp;
    SDL_JoystickID which;
    Uint8 button;
    bool down;
    Uint8 padding1;
    Uint8 padding2;
} SDL_GamepadButtonEvent;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.