Record Class SDL_HapticConstant
java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_HapticConstant
- All Implemented Interfaces:
IPointer
,ISDL_HapticConstant
@ValueBasedCandidate
@UnsafeConstructor
public record SDL_HapticConstant(@NotNull MemorySegment segment)
extends Record
implements ISDL_HapticConstant
A structure containing a template for a Constant effect.
This struct is exclusively for the SDL_HAPTIC_CONSTANT effect.
A constant effect applies a constant force in the specified direction to the joystick.
Since: This struct is available since SDL 3.2.0.
See also:
SDL_HAPTIC_CONSTANT
SDL_HapticEffect
Structure
typedef struct SDL_HapticConstant {
Uint16 type
;
SDL_HapticDirection
direction
;
Uint32 length
;
Uint16 delay
;
Uint16 button
;
Uint16 interval
;
Sint16 level
;
Uint16 attack_length
;
Uint16 attack_level
;
Uint16 fade_length
;
Uint16 fade_level
;
} SDL_HapticConstant;
Contracts
The property segment()
should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)
), and properly aligned to
LAYOUT.byteAlignment()
bytes. To represent null pointer, you may use a Java
null
instead. See the documentation of IPointer.segment()
for more details.
The constructor of this class is marked as UnsafeConstructor
, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final record
Represents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final long
static final StructLayout
static final ValueLayout.OfShort
static final ValueLayout.OfShort
static final ValueLayout.OfShort
static final ValueLayout.OfShort
static final StructLayout
static final ValueLayout.OfShort
static final ValueLayout.OfShort
static final ValueLayout.OfShort
static final ValueLayout.OfInt
static final ValueLayout.OfShort
static final ValueLayout.OfShort
static final long
static final long
static final long
static final long
static final long
static final long
static final long
static final long
static final long
static final long
static final long
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final long
static final long
static final long
static final long
static final long
static final long
static final long
static final long
static final long
static final long
static final long
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Constructor Summary
ConstructorsConstructorDescriptionSDL_HapticConstant
(@NotNull MemorySegment segment) Creates an instance of aSDL_HapticConstant
record class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_HapticConstant
static SDL_HapticConstant.Ptr
short
attack_length
(short value) short
attack_level
(short value) short
button()
button
(short value) static SDL_HapticConstant
clone
(Arena arena, SDL_HapticConstant src) short
delay()
delay
(short value) @NotNull SDL_HapticDirection
direction
(@NotNull SDL_HapticDirection value) direction
(Consumer<@NotNull SDL_HapticDirection> consumer) final boolean
Indicates whether some other object is "equal to" this one.short
fade_length
(short value) short
fade_level
(short value) final int
hashCode()
Returns a hash code value for this object.short
interval()
interval
(short value) int
length()
length
(int value) short
level()
level
(short value) @NotNull MemorySegment
segment()
Returns the value of thesegment
record component.final String
toString()
Returns a string representation of this record class.short
type()
type
(short value)
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Field Details
-
LAYOUT
-
BYTES
public static final long BYTES -
PATH$type
-
PATH$direction
-
PATH$length
-
PATH$delay
-
PATH$button
-
PATH$interval
-
PATH$level
-
PATH$attack_length
-
PATH$attack_level
-
PATH$fade_length
-
PATH$fade_level
-
LAYOUT$type
-
LAYOUT$direction
-
LAYOUT$length
-
LAYOUT$delay
-
LAYOUT$button
-
LAYOUT$interval
-
LAYOUT$level
-
LAYOUT$attack_length
-
LAYOUT$attack_level
-
LAYOUT$fade_length
-
LAYOUT$fade_level
-
SIZE$type
public static final long SIZE$type -
SIZE$direction
public static final long SIZE$direction -
SIZE$length
public static final long SIZE$length -
SIZE$delay
public static final long SIZE$delay -
SIZE$button
public static final long SIZE$button -
SIZE$interval
public static final long SIZE$interval -
SIZE$level
public static final long SIZE$level -
SIZE$attack_length
public static final long SIZE$attack_length -
SIZE$attack_level
public static final long SIZE$attack_level -
SIZE$fade_length
public static final long SIZE$fade_length -
SIZE$fade_level
public static final long SIZE$fade_level -
OFFSET$type
public static final long OFFSET$type -
OFFSET$direction
public static final long OFFSET$direction -
OFFSET$length
public static final long OFFSET$length -
OFFSET$delay
public static final long OFFSET$delay -
OFFSET$button
public static final long OFFSET$button -
OFFSET$interval
public static final long OFFSET$interval -
OFFSET$level
public static final long OFFSET$level -
OFFSET$attack_length
public static final long OFFSET$attack_length -
OFFSET$attack_level
public static final long OFFSET$attack_level -
OFFSET$fade_length
public static final long OFFSET$fade_length -
OFFSET$fade_level
public static final long OFFSET$fade_level
-
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Constructor Details
-
SDL_HapticConstant
Creates an instance of aSDL_HapticConstant
record class.- Parameters:
segment
- the value for thesegment
record component
-
-
Method Details
-
allocate
-
allocate
-
clone
-
type
-
type
-
direction
-
direction
-
direction
-
length
-
length
-
delay
-
delay
-
button
-
button
-
interval
-
interval
-
level
-
level
-
attack_length
-
attack_length
-
attack_level
-
attack_level
-
fade_length
-
fade_length
-
fade_level
-
fade_level
-
toString
-
hashCode
-
equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object)
. -
segment
Returns the value of thesegment
record component.
-